#include "llvm/GlobalVariable.h"
#include "llvm/Function.h"
#include "llvm/LLVMContext.h"
+#include "llvm/Metadata.h"
#include "llvm/Support/CFG.h"
-#include "llvm/Support/Compiler.h"
-#include "llvm/Transforms/Utils/ValueMapper.h"
+#include "ValueMapper.h"
#include "llvm/Analysis/ConstantFolding.h"
#include "llvm/Analysis/DebugInfo.h"
#include "llvm/ADT/SmallVector.h"
// CloneBasicBlock - See comments in Cloning.h
BasicBlock *llvm::CloneBasicBlock(const BasicBlock *BB,
- DenseMap<const Value*, Value*> &ValueMap,
- const char *NameSuffix, Function *F,
+ ValueToValueMapTy &VMap,
+ const Twine &NameSuffix, Function *F,
ClonedCodeInfo *CodeInfo) {
- BasicBlock *NewBB = BasicBlock::Create("", F);
+ BasicBlock *NewBB = BasicBlock::Create(BB->getContext(), "", F);
if (BB->hasName()) NewBB->setName(BB->getName()+NameSuffix);
bool hasCalls = false, hasDynamicAllocas = false, hasStaticAllocas = false;
// Loop over all instructions, and copy them over.
for (BasicBlock::const_iterator II = BB->begin(), IE = BB->end();
II != IE; ++II) {
- Instruction *NewInst = II->clone(*BB->getContext());
+ Instruction *NewInst = II->clone();
if (II->hasName())
NewInst->setName(II->getName()+NameSuffix);
NewBB->getInstList().push_back(NewInst);
- ValueMap[II] = NewInst; // Add instruction map to value.
+ VMap[II] = NewInst; // Add instruction map to value.
hasCalls |= (isa<CallInst>(II) && !isa<DbgInfoIntrinsic>(II));
if (const AllocaInst *AI = dyn_cast<AllocaInst>(II)) {
// ArgMap values.
//
void llvm::CloneFunctionInto(Function *NewFunc, const Function *OldFunc,
- DenseMap<const Value*, Value*> &ValueMap,
- std::vector<ReturnInst*> &Returns,
+ ValueToValueMapTy &VMap,
+ SmallVectorImpl<ReturnInst*> &Returns,
const char *NameSuffix, ClonedCodeInfo *CodeInfo) {
assert(NameSuffix && "NameSuffix cannot be null!");
#ifndef NDEBUG
for (Function::const_arg_iterator I = OldFunc->arg_begin(),
E = OldFunc->arg_end(); I != E; ++I)
- assert(ValueMap.count(I) && "No mapping from source argument specified!");
+ assert(VMap.count(I) && "No mapping from source argument specified!");
#endif
// Clone any attributes.
if (NewFunc->arg_size() == OldFunc->arg_size())
NewFunc->copyAttributesFrom(OldFunc);
else {
- //Some arguments were deleted with the ValueMap. Copy arguments one by one
+ //Some arguments were deleted with the VMap. Copy arguments one by one
for (Function::const_arg_iterator I = OldFunc->arg_begin(),
E = OldFunc->arg_end(); I != E; ++I)
- if (Argument* Anew = dyn_cast<Argument>(ValueMap[I]))
+ if (Argument* Anew = dyn_cast<Argument>(VMap[I]))
Anew->addAttr( OldFunc->getAttributes()
.getParamAttributes(I->getArgNo() + 1));
NewFunc->setAttributes(NewFunc->getAttributes()
const BasicBlock &BB = *BI;
// Create a new basic block and copy instructions into it!
- BasicBlock *CBB = CloneBasicBlock(&BB, ValueMap, NameSuffix, NewFunc,
+ BasicBlock *CBB = CloneBasicBlock(&BB, VMap, NameSuffix, NewFunc,
CodeInfo);
- ValueMap[&BB] = CBB; // Add basic block mapping.
+ VMap[&BB] = CBB; // Add basic block mapping.
if (ReturnInst *RI = dyn_cast<ReturnInst>(CBB->getTerminator()))
Returns.push_back(RI);
}
// Loop over all of the instructions in the function, fixing up operand
- // references as we go. This uses ValueMap to do all the hard work.
+ // references as we go. This uses VMap to do all the hard work.
//
- for (Function::iterator BB = cast<BasicBlock>(ValueMap[OldFunc->begin()]),
+ for (Function::iterator BB = cast<BasicBlock>(VMap[OldFunc->begin()]),
BE = NewFunc->end(); BB != BE; ++BB)
// Loop over all instructions, fixing each one as we find it...
for (BasicBlock::iterator II = BB->begin(); II != BB->end(); ++II)
- RemapInstruction(II, ValueMap);
+ RemapInstruction(II, VMap);
}
/// CloneFunction - Return a copy of the specified function, but without
/// embedding the function into another module. Also, any references specified
-/// in the ValueMap are changed to refer to their mapped value instead of the
-/// original one. If any of the arguments to the function are in the ValueMap,
-/// the arguments are deleted from the resultant function. The ValueMap is
+/// in the VMap are changed to refer to their mapped value instead of the
+/// original one. If any of the arguments to the function are in the VMap,
+/// the arguments are deleted from the resultant function. The VMap is
/// updated to include mappings from all of the instructions and basicblocks in
/// the function from their old to new values.
///
Function *llvm::CloneFunction(const Function *F,
- DenseMap<const Value*, Value*> &ValueMap,
+ ValueToValueMapTy &VMap,
ClonedCodeInfo *CodeInfo) {
std::vector<const Type*> ArgTypes;
// The user might be deleting arguments to the function by specifying them in
- // the ValueMap. If so, we need to not add the arguments to the arg ty vector
+ // the VMap. If so, we need to not add the arguments to the arg ty vector
//
for (Function::const_arg_iterator I = F->arg_begin(), E = F->arg_end();
I != E; ++I)
- if (ValueMap.count(I) == 0) // Haven't mapped the argument to anything yet?
+ if (VMap.count(I) == 0) // Haven't mapped the argument to anything yet?
ArgTypes.push_back(I->getType());
// Create a new function type...
- FunctionType *FTy =
- F->getContext()->getFunctionType(F->getFunctionType()->getReturnType(),
+ FunctionType *FTy = FunctionType::get(F->getFunctionType()->getReturnType(),
ArgTypes, F->getFunctionType()->isVarArg());
// Create the new function...
Function::arg_iterator DestI = NewF->arg_begin();
for (Function::const_arg_iterator I = F->arg_begin(), E = F->arg_end();
I != E; ++I)
- if (ValueMap.count(I) == 0) { // Is this argument preserved?
+ if (VMap.count(I) == 0) { // Is this argument preserved?
DestI->setName(I->getName()); // Copy the name over...
- ValueMap[I] = DestI++; // Add mapping to ValueMap
+ VMap[I] = DestI++; // Add mapping to VMap
}
- std::vector<ReturnInst*> Returns; // Ignore returns cloned...
- CloneFunctionInto(NewF, F, ValueMap, Returns, "", CodeInfo);
+ SmallVector<ReturnInst*, 8> Returns; // Ignore returns cloned.
+ CloneFunctionInto(NewF, F, VMap, Returns, "", CodeInfo);
return NewF;
}
namespace {
/// PruningFunctionCloner - This class is a private class used to implement
/// the CloneAndPruneFunctionInto method.
- struct VISIBILITY_HIDDEN PruningFunctionCloner {
+ struct PruningFunctionCloner {
Function *NewFunc;
const Function *OldFunc;
- DenseMap<const Value*, Value*> &ValueMap;
- std::vector<ReturnInst*> &Returns;
+ ValueToValueMapTy &VMap;
+ SmallVectorImpl<ReturnInst*> &Returns;
const char *NameSuffix;
ClonedCodeInfo *CodeInfo;
const TargetData *TD;
- Value *DbgFnStart;
public:
PruningFunctionCloner(Function *newFunc, const Function *oldFunc,
- DenseMap<const Value*, Value*> &valueMap,
- std::vector<ReturnInst*> &returns,
+ ValueToValueMapTy &valueMap,
+ SmallVectorImpl<ReturnInst*> &returns,
const char *nameSuffix,
ClonedCodeInfo *codeInfo,
const TargetData *td)
- : NewFunc(newFunc), OldFunc(oldFunc), ValueMap(valueMap), Returns(returns),
- NameSuffix(nameSuffix), CodeInfo(codeInfo), TD(td), DbgFnStart(NULL) {
+ : NewFunc(newFunc), OldFunc(oldFunc), VMap(valueMap), Returns(returns),
+ NameSuffix(nameSuffix), CodeInfo(codeInfo), TD(td) {
}
/// CloneBlock - The specified block is found to be reachable, clone it and
public:
/// ConstantFoldMappedInstruction - Constant fold the specified instruction,
- /// mapping its operands through ValueMap if they are available.
+ /// mapping its operands through VMap if they are available.
Constant *ConstantFoldMappedInstruction(const Instruction *I);
};
}
/// anything that it can reach.
void PruningFunctionCloner::CloneBlock(const BasicBlock *BB,
std::vector<const BasicBlock*> &ToClone){
- Value *&BBEntry = ValueMap[BB];
+ Value *&BBEntry = VMap[BB];
// Have we already cloned this block?
if (BBEntry) return;
// Nope, clone it now.
BasicBlock *NewBB;
- BBEntry = NewBB = BasicBlock::Create();
+ BBEntry = NewBB = BasicBlock::Create(BB->getContext());
if (BB->hasName()) NewBB->setName(BB->getName()+NameSuffix);
bool hasCalls = false, hasDynamicAllocas = false, hasStaticAllocas = false;
// If this instruction constant folds, don't bother cloning the instruction,
// instead, just add the constant to the value map.
if (Constant *C = ConstantFoldMappedInstruction(II)) {
- ValueMap[II] = C;
+ VMap[II] = C;
continue;
}
- // Do not clone llvm.dbg.region.end. It will be adjusted by the inliner.
- if (const DbgFuncStartInst *DFSI = dyn_cast<DbgFuncStartInst>(II)) {
- if (DbgFnStart == NULL) {
- DISubprogram SP(cast<GlobalVariable>(DFSI->getSubprogram()));
- if (SP.describes(BB->getParent()))
- DbgFnStart = DFSI->getSubprogram();
- }
- }
- if (const DbgRegionEndInst *DREIS = dyn_cast<DbgRegionEndInst>(II)) {
- if (DREIS->getContext() == DbgFnStart)
- continue;
- }
-
- Instruction *NewInst = II->clone(*BB->getContext());
+ Instruction *NewInst = II->clone();
if (II->hasName())
NewInst->setName(II->getName()+NameSuffix);
NewBB->getInstList().push_back(NewInst);
- ValueMap[II] = NewInst; // Add instruction map to value.
+ VMap[II] = NewInst; // Add instruction map to value.
hasCalls |= (isa<CallInst>(II) && !isa<DbgInfoIntrinsic>(II));
if (const AllocaInst *AI = dyn_cast<AllocaInst>(II)) {
ConstantInt *Cond = dyn_cast<ConstantInt>(BI->getCondition());
// Or is a known constant in the caller...
if (Cond == 0)
- Cond = dyn_cast_or_null<ConstantInt>(ValueMap[BI->getCondition()]);
+ Cond = dyn_cast_or_null<ConstantInt>(VMap[BI->getCondition()]);
// Constant fold to uncond branch!
if (Cond) {
BasicBlock *Dest = BI->getSuccessor(!Cond->getZExtValue());
- ValueMap[OldTI] = BranchInst::Create(Dest, NewBB);
+ VMap[OldTI] = BranchInst::Create(Dest, NewBB);
ToClone.push_back(Dest);
TerminatorDone = true;
}
// If switching on a value known constant in the caller.
ConstantInt *Cond = dyn_cast<ConstantInt>(SI->getCondition());
if (Cond == 0) // Or known constant after constant prop in the callee...
- Cond = dyn_cast_or_null<ConstantInt>(ValueMap[SI->getCondition()]);
+ Cond = dyn_cast_or_null<ConstantInt>(VMap[SI->getCondition()]);
if (Cond) { // Constant fold to uncond branch!
BasicBlock *Dest = SI->getSuccessor(SI->findCaseValue(Cond));
- ValueMap[OldTI] = BranchInst::Create(Dest, NewBB);
+ VMap[OldTI] = BranchInst::Create(Dest, NewBB);
ToClone.push_back(Dest);
TerminatorDone = true;
}
}
if (!TerminatorDone) {
- Instruction *NewInst = OldTI->clone(*BB->getContext());
+ Instruction *NewInst = OldTI->clone();
if (OldTI->hasName())
NewInst->setName(OldTI->getName()+NameSuffix);
NewBB->getInstList().push_back(NewInst);
- ValueMap[OldTI] = NewInst; // Add instruction map to value.
+ VMap[OldTI] = NewInst; // Add instruction map to value.
// Recursively clone any reachable successor blocks.
const TerminatorInst *TI = BB->getTerminator();
}
/// ConstantFoldMappedInstruction - Constant fold the specified instruction,
-/// mapping its operands through ValueMap if they are available.
+/// mapping its operands through VMap if they are available.
Constant *PruningFunctionCloner::
ConstantFoldMappedInstruction(const Instruction *I) {
- LLVMContext *Context = I->getParent()->getContext();
-
SmallVector<Constant*, 8> Ops;
for (unsigned i = 0, e = I->getNumOperands(); i != e; ++i)
if (Constant *Op = dyn_cast_or_null<Constant>(MapValue(I->getOperand(i),
- ValueMap,
- Context)))
+ VMap)))
Ops.push_back(Op);
else
return 0; // All operands not constant!
if (const CmpInst *CI = dyn_cast<CmpInst>(I))
- return ConstantFoldCompareInstOperands(CI->getPredicate(),
- &Ops[0], Ops.size(),
- Context, TD);
+ return ConstantFoldCompareInstOperands(CI->getPredicate(), Ops[0], Ops[1],
+ TD);
if (const LoadInst *LI = dyn_cast<LoadInst>(I))
if (ConstantExpr *CE = dyn_cast<ConstantExpr>(Ops[0]))
if (GlobalVariable *GV = dyn_cast<GlobalVariable>(CE->getOperand(0)))
if (GV->isConstant() && GV->hasDefinitiveInitializer())
return ConstantFoldLoadThroughGEPConstantExpr(GV->getInitializer(),
- CE, Context);
+ CE);
return ConstantFoldInstOperands(I->getOpcode(), I->getType(), &Ops[0],
- Ops.size(), Context, TD);
+ Ops.size(), TD);
+}
+
+static DebugLoc
+UpdateInlinedAtInfo(const DebugLoc &InsnDL, const DebugLoc &TheCallDL,
+ LLVMContext &Ctx) {
+ DebugLoc NewLoc = TheCallDL;
+ if (MDNode *IA = InsnDL.getInlinedAt(Ctx))
+ NewLoc = UpdateInlinedAtInfo(DebugLoc::getFromDILocation(IA), TheCallDL,
+ Ctx);
+
+ return DebugLoc::get(InsnDL.getLine(), InsnDL.getCol(),
+ InsnDL.getScope(Ctx), NewLoc.getAsMDNode(Ctx));
}
/// CloneAndPruneFunctionInto - This works exactly like CloneFunctionInto,
/// dead. Since this doesn't produce an exact copy of the input, it can't be
/// used for things like CloneFunction or CloneModule.
void llvm::CloneAndPruneFunctionInto(Function *NewFunc, const Function *OldFunc,
- DenseMap<const Value*, Value*> &ValueMap,
- std::vector<ReturnInst*> &Returns,
+ ValueToValueMapTy &VMap,
+ SmallVectorImpl<ReturnInst*> &Returns,
const char *NameSuffix,
ClonedCodeInfo *CodeInfo,
- const TargetData *TD) {
+ const TargetData *TD,
+ Instruction *TheCall) {
assert(NameSuffix && "NameSuffix cannot be null!");
- LLVMContext *Context = OldFunc->getContext();
#ifndef NDEBUG
for (Function::const_arg_iterator II = OldFunc->arg_begin(),
E = OldFunc->arg_end(); II != E; ++II)
- assert(ValueMap.count(II) && "No mapping from source argument specified!");
+ assert(VMap.count(II) && "No mapping from source argument specified!");
#endif
- PruningFunctionCloner PFC(NewFunc, OldFunc, ValueMap, Returns,
+ PruningFunctionCloner PFC(NewFunc, OldFunc, VMap, Returns,
NameSuffix, CodeInfo, TD);
// Clone the entry block, and anything recursively reachable from it.
// insert it into the new function in the right order. If not, ignore it.
//
// Defer PHI resolution until rest of function is resolved.
- std::vector<const PHINode*> PHIToResolve;
+ SmallVector<const PHINode*, 16> PHIToResolve;
for (Function::const_iterator BI = OldFunc->begin(), BE = OldFunc->end();
BI != BE; ++BI) {
- BasicBlock *NewBB = cast_or_null<BasicBlock>(ValueMap[BI]);
+ BasicBlock *NewBB = cast_or_null<BasicBlock>(VMap[BI]);
if (NewBB == 0) continue; // Dead block.
// Add the new block to the new function.
NewFunc->getBasicBlockList().push_back(NewBB);
// Loop over all of the instructions in the block, fixing up operand
- // references as we go. This uses ValueMap to do all the hard work.
+ // references as we go. This uses VMap to do all the hard work.
//
BasicBlock::iterator I = NewBB->begin();
+
+ DebugLoc TheCallDL;
+ if (TheCall)
+ TheCallDL = TheCall->getDebugLoc();
// Handle PHI nodes specially, as we have to remove references to dead
// blocks.
if (PHINode *PN = dyn_cast<PHINode>(I)) {
// Skip over all PHI nodes, remembering them for later.
BasicBlock::const_iterator OldI = BI->begin();
- for (; (PN = dyn_cast<PHINode>(I)); ++I, ++OldI)
+ for (; (PN = dyn_cast<PHINode>(I)); ++I, ++OldI) {
+ if (I->hasMetadata()) {
+ if (!TheCallDL.isUnknown()) {
+ DebugLoc IDL = I->getDebugLoc();
+ if (!IDL.isUnknown()) {
+ DebugLoc NewDL = UpdateInlinedAtInfo(IDL, TheCallDL,
+ I->getContext());
+ I->setDebugLoc(NewDL);
+ }
+ } else {
+ // The cloned instruction has dbg info but the call instruction
+ // does not have dbg info. Remove dbg info from cloned instruction.
+ I->setDebugLoc(DebugLoc());
+ }
+ }
PHIToResolve.push_back(cast<PHINode>(OldI));
+ }
}
+ // FIXME:
+ // FIXME:
+ // FIXME: Unclone all this metadata stuff.
+ // FIXME:
+ // FIXME:
+
// Otherwise, remap the rest of the instructions normally.
- for (; I != NewBB->end(); ++I)
- RemapInstruction(I, ValueMap);
+ for (; I != NewBB->end(); ++I) {
+ if (I->hasMetadata()) {
+ if (!TheCallDL.isUnknown()) {
+ DebugLoc IDL = I->getDebugLoc();
+ if (!IDL.isUnknown()) {
+ DebugLoc NewDL = UpdateInlinedAtInfo(IDL, TheCallDL,
+ I->getContext());
+ I->setDebugLoc(NewDL);
+ }
+ } else {
+ // The cloned instruction has dbg info but the call instruction
+ // does not have dbg info. Remove dbg info from cloned instruction.
+ I->setDebugLoc(DebugLoc());
+ }
+ }
+ RemapInstruction(I, VMap);
+ }
}
// Defer PHI resolution until rest of function is resolved, PHI resolution
const PHINode *OPN = PHIToResolve[phino];
unsigned NumPreds = OPN->getNumIncomingValues();
const BasicBlock *OldBB = OPN->getParent();
- BasicBlock *NewBB = cast<BasicBlock>(ValueMap[OldBB]);
+ BasicBlock *NewBB = cast<BasicBlock>(VMap[OldBB]);
// Map operands for blocks that are live and remove operands for blocks
// that are dead.
for (; phino != PHIToResolve.size() &&
PHIToResolve[phino]->getParent() == OldBB; ++phino) {
OPN = PHIToResolve[phino];
- PHINode *PN = cast<PHINode>(ValueMap[OPN]);
+ PHINode *PN = cast<PHINode>(VMap[OPN]);
for (unsigned pred = 0, e = NumPreds; pred != e; ++pred) {
if (BasicBlock *MappedBlock =
- cast_or_null<BasicBlock>(ValueMap[PN->getIncomingBlock(pred)])) {
+ cast_or_null<BasicBlock>(VMap[PN->getIncomingBlock(pred)])) {
Value *InVal = MapValue(PN->getIncomingValue(pred),
- ValueMap, Context);
+ VMap);
assert(InVal && "Unknown input value?");
PN->setIncomingValue(pred, InVal);
PN->setIncomingBlock(pred, MappedBlock);
BasicBlock::iterator I = NewBB->begin();
BasicBlock::const_iterator OldI = OldBB->begin();
while ((PN = dyn_cast<PHINode>(I++))) {
- Value *NV = OldFunc->getContext()->getUndef(PN->getType());
+ Value *NV = UndefValue::get(PN->getType());
PN->replaceAllUsesWith(NV);
- assert(ValueMap[OldI] == PN && "ValueMap mismatch");
- ValueMap[OldI] = NV;
+ assert(VMap[OldI] == PN && "VMap mismatch");
+ VMap[OldI] = NV;
PN->eraseFromParent();
++OldI;
}
}
// NOTE: We cannot eliminate single entry phi nodes here, because of
- // ValueMap. Single entry phi nodes can have multiple ValueMap entries
- // pointing at them. Thus, deleting one would require scanning the ValueMap
+ // VMap. Single entry phi nodes can have multiple VMap entries
+ // pointing at them. Thus, deleting one would require scanning the VMap
// to update any entries in it that would require that. This would be
// really slow.
}
// and zap unconditional fall-through branches. This happen all the time when
// specializing code: code specialization turns conditional branches into
// uncond branches, and this code folds them.
- Function::iterator I = cast<BasicBlock>(ValueMap[&OldFunc->getEntryBlock()]);
+ Function::iterator I = cast<BasicBlock>(VMap[&OldFunc->getEntryBlock()]);
while (I != NewFunc->end()) {
BranchInst *BI = dyn_cast<BranchInst>(I->getTerminator());
if (!BI || BI->isConditional()) { ++I; continue; }
// Note that we can't eliminate uncond branches if the destination has
// single-entry PHI nodes. Eliminating the single-entry phi nodes would
- // require scanning the ValueMap to update any entries that point to the phi
+ // require scanning the VMap to update any entries that point to the phi
// node.
BasicBlock *Dest = BI->getSuccessor(0);
if (!Dest->getSinglePredecessor() || isa<PHINode>(Dest->begin())) {