// Remember which alloca we're promoting (for isInstInList).
this->AI = AI;
if (auto *L = LocalAsMetadata::getIfExists(AI)) {
- if (auto *DebugNode = MetadataAsValue::getIfExists(AI->getContext(), L)) {
- for (User *U : DebugNode->users())
+ if (auto *DINode = MetadataAsValue::getIfExists(AI->getContext(), L)) {
+ for (User *U : DINode->users())
if (DbgDeclareInst *DDI = dyn_cast<DbgDeclareInst>(U))
DDIs.push_back(DDI);
else if (DbgValueInst *DVI = dyn_cast<DbgValueInst>(U))