//
//===----------------------------------------------------------------------===//
-#define DEBUG_TYPE "loop-unswitch"
#include "llvm/Transforms/Scalar.h"
-#include "llvm/Constants.h"
-#include "llvm/DerivedTypes.h"
-#include "llvm/Function.h"
-#include "llvm/Instructions.h"
-#include "llvm/Analysis/InlineCost.h"
+#include "llvm/ADT/STLExtras.h"
+#include "llvm/ADT/SmallPtrSet.h"
+#include "llvm/ADT/Statistic.h"
+#include "llvm/Analysis/AssumptionCache.h"
+#include "llvm/Analysis/CodeMetrics.h"
#include "llvm/Analysis/InstructionSimplify.h"
#include "llvm/Analysis/LoopInfo.h"
#include "llvm/Analysis/LoopPass.h"
-#include "llvm/Analysis/Dominators.h"
#include "llvm/Analysis/ScalarEvolution.h"
-#include "llvm/Transforms/Utils/Cloning.h"
-#include "llvm/Transforms/Utils/Local.h"
-#include "llvm/Transforms/Utils/BasicBlockUtils.h"
-#include "llvm/ADT/Statistic.h"
-#include "llvm/ADT/SmallPtrSet.h"
-#include "llvm/ADT/STLExtras.h"
+#include "llvm/Analysis/TargetTransformInfo.h"
+#include "llvm/IR/Constants.h"
+#include "llvm/IR/DerivedTypes.h"
+#include "llvm/IR/Dominators.h"
+#include "llvm/IR/Function.h"
+#include "llvm/IR/Instructions.h"
+#include "llvm/IR/Module.h"
+#include "llvm/IR/MDBuilder.h"
#include "llvm/Support/CommandLine.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/raw_ostream.h"
+#include "llvm/Transforms/Utils/BasicBlockUtils.h"
+#include "llvm/Transforms/Utils/Cloning.h"
+#include "llvm/Transforms/Utils/Local.h"
#include <algorithm>
#include <map>
#include <set>
using namespace llvm;
+#define DEBUG_TYPE "loop-unswitch"
+
STATISTIC(NumBranches, "Number of branches unswitched");
STATISTIC(NumSwitches, "Number of switches unswitched");
STATISTIC(NumSelects , "Number of selects unswitched");
static cl::opt<unsigned>
Threshold("loop-unswitch-threshold", cl::desc("Max loop size to unswitch"),
cl::init(100), cl::Hidden);
-
+
namespace {
-
+
class LUAnalysisCache {
typedef DenseMap<const SwitchInst*, SmallPtrSet<const Value *, 8> >
UnswitchedValsMap;
-
+
typedef UnswitchedValsMap::iterator UnswitchedValsIt;
-
+
struct LoopProperties {
unsigned CanBeUnswitchedCount;
+ unsigned WasUnswitchedCount;
unsigned SizeEstimation;
UnswitchedValsMap UnswitchedVals;
};
-
- // Here we use std::map instead of DenseMap, since we need to keep valid
+
+ // Here we use std::map instead of DenseMap, since we need to keep valid
// LoopProperties pointer for current loop for better performance.
typedef std::map<const Loop*, LoopProperties> LoopPropsMap;
typedef LoopPropsMap::iterator LoopPropsMapIt;
-
+
LoopPropsMap LoopsProperties;
- UnswitchedValsMap* CurLoopInstructions;
- LoopProperties* CurrentLoopProperties;
-
- // Max size of code we can produce on remained iterations.
+ UnswitchedValsMap *CurLoopInstructions;
+ LoopProperties *CurrentLoopProperties;
+
+ // A loop unswitching with an estimated cost above this threshold
+ // is not performed. MaxSize is turned into unswitching quota for
+ // the current loop, and reduced correspondingly, though note that
+ // the quota is returned by releaseMemory() when the loop has been
+ // processed, so that MaxSize will return to its previous
+ // value. So in most cases MaxSize will equal the Threshold flag
+ // when a new loop is processed. An exception to that is that
+ // MaxSize will have a smaller value while processing nested loops
+ // that were introduced due to loop unswitching of an outer loop.
+ //
+ // FIXME: The way that MaxSize works is subtle and depends on the
+ // pass manager processing loops and calling releaseMemory() in a
+ // specific order. It would be good to find a more straightforward
+ // way of doing what MaxSize does.
unsigned MaxSize;
-
- public:
-
- LUAnalysisCache() :
- CurLoopInstructions(NULL), CurrentLoopProperties(NULL),
- MaxSize(Threshold)
- {}
-
- // Analyze loop. Check its size, calculate is it possible to unswitch
- // it. Returns true if we can unswitch this loop.
- bool countLoop(const Loop* L);
-
- // Clean all data related to given loop.
- void forgetLoop(const Loop* L);
-
- // Mark case value as unswitched.
- // Since SI instruction can be partly unswitched, in order to avoid
- // extra unswitching in cloned loops keep track all unswitched values.
- void setUnswitched(const SwitchInst* SI, const Value* V);
-
- // Check was this case value unswitched before or not.
- bool isUnswitched(const SwitchInst* SI, const Value* V);
-
- // Clone all loop-unswitch related loop properties.
- // Redistribute unswitching quotas.
- // Note, that new loop data is stored inside the VMap.
- void cloneData(const Loop* NewLoop, const Loop* OldLoop,
- const ValueToValueMapTy& VMap);
+
+ public:
+ LUAnalysisCache()
+ : CurLoopInstructions(nullptr), CurrentLoopProperties(nullptr),
+ MaxSize(Threshold) {}
+
+ // Analyze loop. Check its size, calculate is it possible to unswitch
+ // it. Returns true if we can unswitch this loop.
+ bool countLoop(const Loop *L, const TargetTransformInfo &TTI,
+ AssumptionCache *AC);
+
+ // Clean all data related to given loop.
+ void forgetLoop(const Loop *L);
+
+ // Mark case value as unswitched.
+ // Since SI instruction can be partly unswitched, in order to avoid
+ // extra unswitching in cloned loops keep track all unswitched values.
+ void setUnswitched(const SwitchInst *SI, const Value *V);
+
+ // Check was this case value unswitched before or not.
+ bool isUnswitched(const SwitchInst *SI, const Value *V);
+
+ // Returns true if another unswitching could be done within the cost
+ // threshold.
+ bool CostAllowsUnswitching();
+
+ // Clone all loop-unswitch related loop properties.
+ // Redistribute unswitching quotas.
+ // Note, that new loop data is stored inside the VMap.
+ void cloneData(const Loop *NewLoop, const Loop *OldLoop,
+ const ValueToValueMapTy &VMap);
};
-
+
class LoopUnswitch : public LoopPass {
LoopInfo *LI; // Loop information
LPPassManager *LPM;
+ AssumptionCache *AC;
- // LoopProcessWorklist - Used to check if second loop needs processing
- // after RewriteLoopBodyWithConditionConstant rewrites first loop.
+ // Used to check if second loop needs processing after
+ // RewriteLoopBodyWithConditionConstant rewrites first loop.
std::vector<Loop*> LoopProcessWorklist;
LUAnalysisCache BranchesInfo;
-
+
bool OptimizeForSize;
bool redoLoop;
DominatorTree *DT;
BasicBlock *loopHeader;
BasicBlock *loopPreheader;
-
+
// LoopBlocks contains all of the basic blocks of the loop, including the
- // preheader of the loop, the body of the loop, and the exit blocks of the
+ // preheader of the loop, the body of the loop, and the exit blocks of the
// loop, in that order.
std::vector<BasicBlock*> LoopBlocks;
// NewBlocks contained cloned copy of basic blocks from LoopBlocks.
public:
static char ID; // Pass ID, replacement for typeid
- explicit LoopUnswitch(bool Os = false) :
- LoopPass(ID), OptimizeForSize(Os), redoLoop(false),
- currentLoop(NULL), DT(NULL), loopHeader(NULL),
- loopPreheader(NULL) {
+ explicit LoopUnswitch(bool Os = false) :
+ LoopPass(ID), OptimizeForSize(Os), redoLoop(false),
+ currentLoop(nullptr), DT(nullptr), loopHeader(nullptr),
+ loopPreheader(nullptr) {
initializeLoopUnswitchPass(*PassRegistry::getPassRegistry());
}
- bool runOnLoop(Loop *L, LPPassManager &LPM);
+ bool runOnLoop(Loop *L, LPPassManager &LPM) override;
bool processCurrentLoop();
/// This transformation requires natural loop information & requires that
/// loop preheaders be inserted into the CFG.
///
- virtual void getAnalysisUsage(AnalysisUsage &AU) const {
+ void getAnalysisUsage(AnalysisUsage &AU) const override {
+ AU.addRequired<AssumptionCacheTracker>();
AU.addRequiredID(LoopSimplifyID);
AU.addPreservedID(LoopSimplifyID);
- AU.addRequired<LoopInfo>();
- AU.addPreserved<LoopInfo>();
+ AU.addRequired<LoopInfoWrapperPass>();
+ AU.addPreserved<LoopInfoWrapperPass>();
AU.addRequiredID(LCSSAID);
AU.addPreservedID(LCSSAID);
- AU.addPreserved<DominatorTree>();
+ AU.addPreserved<DominatorTreeWrapperPass>();
AU.addPreserved<ScalarEvolution>();
+ AU.addRequired<TargetTransformInfoWrapperPass>();
}
private:
- virtual void releaseMemory() {
+ void releaseMemory() override {
BranchesInfo.forgetLoop(currentLoop);
}
- /// RemoveLoopFromWorklist - If the specified loop is on the loop worklist,
- /// remove it.
- void RemoveLoopFromWorklist(Loop *L) {
- std::vector<Loop*>::iterator I = std::find(LoopProcessWorklist.begin(),
- LoopProcessWorklist.end(), L);
- if (I != LoopProcessWorklist.end())
- LoopProcessWorklist.erase(I);
- }
-
void initLoopData() {
loopHeader = currentLoop->getHeader();
loopPreheader = currentLoop->getLoopPreheader();
/// Split all of the edges from inside the loop to their exit blocks.
/// Update the appropriate Phi nodes as we do so.
- void SplitExitEdges(Loop *L, const SmallVector<BasicBlock *, 8> &ExitBlocks);
+ void SplitExitEdges(Loop *L,
+ const SmallVectorImpl<BasicBlock *> &ExitBlocks);
+
+ bool TryTrivialLoopUnswitch(bool &Changed);
- bool UnswitchIfProfitable(Value *LoopCond, Constant *Val);
+ bool UnswitchIfProfitable(Value *LoopCond, Constant *Val,
+ TerminatorInst *TI = nullptr);
void UnswitchTrivialCondition(Loop *L, Value *Cond, Constant *Val,
- BasicBlock *ExitBlock);
- void UnswitchNontrivialCondition(Value *LIC, Constant *OnVal, Loop *L);
+ BasicBlock *ExitBlock, TerminatorInst *TI);
+ void UnswitchNontrivialCondition(Value *LIC, Constant *OnVal, Loop *L,
+ TerminatorInst *TI);
void RewriteLoopBodyWithConditionConstant(Loop *L, Value *LIC,
Constant *Val, bool isEqual);
void EmitPreheaderBranchOnCondition(Value *LIC, Constant *Val,
- BasicBlock *TrueDest,
+ BasicBlock *TrueDest,
BasicBlock *FalseDest,
- Instruction *InsertPt);
+ Instruction *InsertPt,
+ TerminatorInst *TI);
void SimplifyCode(std::vector<Instruction*> &Worklist, Loop *L);
- void RemoveBlockIfDead(BasicBlock *BB,
- std::vector<Instruction*> &Worklist, Loop *l);
- void RemoveLoopFromHierarchy(Loop *L);
- bool IsTrivialUnswitchCondition(Value *Cond, Constant **Val = 0,
- BasicBlock **LoopExit = 0);
-
};
}
// Analyze loop. Check its size, calculate is it possible to unswitch
// it. Returns true if we can unswitch this loop.
-bool LUAnalysisCache::countLoop(const Loop* L) {
-
- std::pair<LoopPropsMapIt, bool> InsertRes =
+bool LUAnalysisCache::countLoop(const Loop *L, const TargetTransformInfo &TTI,
+ AssumptionCache *AC) {
+
+ LoopPropsMapIt PropsIt;
+ bool Inserted;
+ std::tie(PropsIt, Inserted) =
LoopsProperties.insert(std::make_pair(L, LoopProperties()));
-
- LoopProperties& Props = InsertRes.first->second;
-
- if (InsertRes.second) {
+
+ LoopProperties &Props = PropsIt->second;
+
+ if (Inserted) {
// New loop.
// Limit the number of instructions to avoid causing significant code
// expansion, and the number of basic blocks, to avoid loops with
// large numbers of branches which cause loop unswitching to go crazy.
// This is a very ad-hoc heuristic.
-
+
+ SmallPtrSet<const Value *, 32> EphValues;
+ CodeMetrics::collectEphemeralValues(L, AC, EphValues);
+
// FIXME: This is overly conservative because it does not take into
// consideration code simplification opportunities and code that can
// be shared by the resultant unswitched loops.
CodeMetrics Metrics;
- for (Loop::block_iterator I = L->block_begin(),
- E = L->block_end();
- I != E; ++I)
- Metrics.analyzeBasicBlock(*I);
+ for (Loop::block_iterator I = L->block_begin(), E = L->block_end(); I != E;
+ ++I)
+ Metrics.analyzeBasicBlock(*I, TTI, EphValues);
- Props.SizeEstimation = std::min(Metrics.NumInsts, Metrics.NumBlocks * 5);
+ Props.SizeEstimation = Metrics.NumInsts;
Props.CanBeUnswitchedCount = MaxSize / (Props.SizeEstimation);
+ Props.WasUnswitchedCount = 0;
MaxSize -= Props.SizeEstimation * Props.CanBeUnswitchedCount;
- }
-
- if (!Props.CanBeUnswitchedCount) {
- DEBUG(dbgs() << "NOT unswitching loop %"
- << L->getHeader()->getName() << ", cost too high: "
- << L->getBlocks().size() << "\n");
-
- return false;
+
+ if (Metrics.notDuplicatable) {
+ DEBUG(dbgs() << "NOT unswitching loop %"
+ << L->getHeader()->getName() << ", contents cannot be "
+ << "duplicated!\n");
+ return false;
+ }
}
-
+
// Be careful. This links are good only before new loop addition.
CurrentLoopProperties = &Props;
CurLoopInstructions = &Props.UnswitchedVals;
-
+
return true;
}
// Clean all data related to given loop.
-void LUAnalysisCache::forgetLoop(const Loop* L) {
-
+void LUAnalysisCache::forgetLoop(const Loop *L) {
+
LoopPropsMapIt LIt = LoopsProperties.find(L);
if (LIt != LoopsProperties.end()) {
- LoopProperties& Props = LIt->second;
- MaxSize += Props.CanBeUnswitchedCount * Props.SizeEstimation;
+ LoopProperties &Props = LIt->second;
+ MaxSize += (Props.CanBeUnswitchedCount + Props.WasUnswitchedCount) *
+ Props.SizeEstimation;
LoopsProperties.erase(LIt);
}
-
- CurrentLoopProperties = NULL;
- CurLoopInstructions = NULL;
+
+ CurrentLoopProperties = nullptr;
+ CurLoopInstructions = nullptr;
}
// Mark case value as unswitched.
// Since SI instruction can be partly unswitched, in order to avoid
// extra unswitching in cloned loops keep track all unswitched values.
-void LUAnalysisCache::setUnswitched(const SwitchInst* SI, const Value* V) {
+void LUAnalysisCache::setUnswitched(const SwitchInst *SI, const Value *V) {
(*CurLoopInstructions)[SI].insert(V);
}
// Check was this case value unswitched before or not.
-bool LUAnalysisCache::isUnswitched(const SwitchInst* SI, const Value* V) {
- return (*CurLoopInstructions)[SI].count(V);
+bool LUAnalysisCache::isUnswitched(const SwitchInst *SI, const Value *V) {
+ return (*CurLoopInstructions)[SI].count(V);
+}
+
+bool LUAnalysisCache::CostAllowsUnswitching() {
+ return CurrentLoopProperties->CanBeUnswitchedCount > 0;
}
// Clone all loop-unswitch related loop properties.
// Redistribute unswitching quotas.
// Note, that new loop data is stored inside the VMap.
-void LUAnalysisCache::cloneData(const Loop* NewLoop, const Loop* OldLoop,
- const ValueToValueMapTy& VMap) {
-
- LoopProperties& NewLoopProps = LoopsProperties[NewLoop];
- LoopProperties& OldLoopProps = *CurrentLoopProperties;
- UnswitchedValsMap& Insts = OldLoopProps.UnswitchedVals;
-
+void LUAnalysisCache::cloneData(const Loop *NewLoop, const Loop *OldLoop,
+ const ValueToValueMapTy &VMap) {
+
+ LoopProperties &NewLoopProps = LoopsProperties[NewLoop];
+ LoopProperties &OldLoopProps = *CurrentLoopProperties;
+ UnswitchedValsMap &Insts = OldLoopProps.UnswitchedVals;
+
// Reallocate "can-be-unswitched quota"
--OldLoopProps.CanBeUnswitchedCount;
+ ++OldLoopProps.WasUnswitchedCount;
+ NewLoopProps.WasUnswitchedCount = 0;
unsigned Quota = OldLoopProps.CanBeUnswitchedCount;
NewLoopProps.CanBeUnswitchedCount = Quota / 2;
OldLoopProps.CanBeUnswitchedCount = Quota - Quota / 2;
-
+
NewLoopProps.SizeEstimation = OldLoopProps.SizeEstimation;
-
+
// Clone unswitched values info:
// for new loop switches we clone info about values that was
// already unswitched and has redundant successors.
for (UnswitchedValsIt I = Insts.begin(); I != Insts.end(); ++I) {
- const SwitchInst* OldInst = I->first;
- Value* NewI = VMap.lookup(OldInst);
- const SwitchInst* NewInst = cast_or_null<SwitchInst>(NewI);
+ const SwitchInst *OldInst = I->first;
+ Value *NewI = VMap.lookup(OldInst);
+ const SwitchInst *NewInst = cast_or_null<SwitchInst>(NewI);
assert(NewInst && "All instructions that are in SrcBB must be in VMap.");
-
+
NewLoopProps.UnswitchedVals[NewInst] = OldLoopProps.UnswitchedVals[OldInst];
}
}
char LoopUnswitch::ID = 0;
INITIALIZE_PASS_BEGIN(LoopUnswitch, "loop-unswitch", "Unswitch loops",
false, false)
+INITIALIZE_PASS_DEPENDENCY(TargetTransformInfoWrapperPass)
+INITIALIZE_PASS_DEPENDENCY(AssumptionCacheTracker)
INITIALIZE_PASS_DEPENDENCY(LoopSimplify)
-INITIALIZE_PASS_DEPENDENCY(LoopInfo)
+INITIALIZE_PASS_DEPENDENCY(LoopInfoWrapperPass)
INITIALIZE_PASS_DEPENDENCY(LCSSA)
INITIALIZE_PASS_END(LoopUnswitch, "loop-unswitch", "Unswitch loops",
false, false)
-Pass *llvm::createLoopUnswitchPass(bool Os) {
- return new LoopUnswitch(Os);
+Pass *llvm::createLoopUnswitchPass(bool Os) {
+ return new LoopUnswitch(Os);
}
-/// FindLIVLoopCondition - Cond is a condition that occurs in L. If it is
-/// invariant in the loop, or has an invariant piece, return the invariant.
-/// Otherwise, return null.
+/// Cond is a condition that occurs in L. If it is invariant in the loop, or has
+/// an invariant piece, return the invariant. Otherwise, return null.
static Value *FindLIVLoopCondition(Value *Cond, Loop *L, bool &Changed) {
-
+
// We started analyze new instruction, increment scanned instructions counter.
++TotalInsts;
-
+
// We can never unswitch on vector conditions.
if (Cond->getType()->isVectorTy())
- return 0;
+ return nullptr;
// Constants should be folded, not unswitched on!
- if (isa<Constant>(Cond)) return 0;
+ if (isa<Constant>(Cond)) return nullptr;
// TODO: Handle: br (VARIANT|INVARIANT).
if (Value *RHS = FindLIVLoopCondition(BO->getOperand(1), L, Changed))
return RHS;
}
-
- return 0;
+
+ return nullptr;
}
bool LoopUnswitch::runOnLoop(Loop *L, LPPassManager &LPM_Ref) {
- LI = &getAnalysis<LoopInfo>();
+ if (skipOptnoneFunction(L))
+ return false;
+
+ AC = &getAnalysis<AssumptionCacheTracker>().getAssumptionCache(
+ *L->getHeader()->getParent());
+ LI = &getAnalysis<LoopInfoWrapperPass>().getLoopInfo();
LPM = &LPM_Ref;
- DT = getAnalysisIfAvailable<DominatorTree>();
+ DominatorTreeWrapperPass *DTWP =
+ getAnalysisIfAvailable<DominatorTreeWrapperPass>();
+ DT = DTWP ? &DTWP->getDomTree() : nullptr;
currentLoop = L;
Function *F = currentLoop->getHeader()->getParent();
bool Changed = false;
if (Changed) {
// FIXME: Reconstruct dom info, because it is not preserved properly.
if (DT)
- DT->runOnFunction(*F);
+ DT->recalculate(*F);
}
return Changed;
}
-/// processCurrentLoop - Do actual work and unswitch loop if possible
-/// and profitable.
+/// Do actual work and unswitch loop if possible and profitable.
bool LoopUnswitch::processCurrentLoop() {
bool Changed = false;
initLoopData();
-
+
// If LoopSimplify was unable to form a preheader, don't do any unswitching.
if (!loopPreheader)
return false;
-
+
+ // Loops with indirectbr cannot be cloned.
+ if (!currentLoop->isSafeToClone())
+ return false;
+
+ // Without dedicated exits, splitting the exit edge may fail.
+ if (!currentLoop->hasDedicatedExits())
+ return false;
+
LLVMContext &Context = loopHeader->getContext();
-
+
// Probably we reach the quota of branches for this loop. If so
// stop unswitching.
- if (!BranchesInfo.countLoop(currentLoop))
+ if (!BranchesInfo.countLoop(
+ currentLoop, getAnalysis<TargetTransformInfoWrapperPass>().getTTI(
+ *currentLoop->getHeader()->getParent()),
+ AC))
return false;
+ // Try trivial unswitch first before loop over other basic blocks in the loop.
+ if (TryTrivialLoopUnswitch(Changed)) {
+ return true;
+ }
+
// Loop over all of the basic blocks in the loop. If we find an interior
// block that is branching on a loop-invariant condition, we can unswitch this
// loop.
- for (Loop::block_iterator I = currentLoop->block_begin(),
+ for (Loop::block_iterator I = currentLoop->block_begin(),
E = currentLoop->block_end(); I != E; ++I) {
TerminatorInst *TI = (*I)->getTerminator();
if (BranchInst *BI = dyn_cast<BranchInst>(TI)) {
if (BI->isConditional()) {
// See if this, or some part of it, is loop invariant. If so, we can
// unswitch on it if we desire.
- Value *LoopCond = FindLIVLoopCondition(BI->getCondition(),
+ Value *LoopCond = FindLIVLoopCondition(BI->getCondition(),
currentLoop, Changed);
- if (LoopCond && UnswitchIfProfitable(LoopCond,
- ConstantInt::getTrue(Context))) {
+ if (LoopCond &&
+ UnswitchIfProfitable(LoopCond, ConstantInt::getTrue(Context), TI)) {
++NumBranches;
return true;
}
- }
+ }
} else if (SwitchInst *SI = dyn_cast<SwitchInst>(TI)) {
- Value *LoopCond = FindLIVLoopCondition(SI->getCondition(),
+ Value *LoopCond = FindLIVLoopCondition(SI->getCondition(),
currentLoop, Changed);
- unsigned NumCases = SI->getNumCases();
+ unsigned NumCases = SI->getNumCases();
if (LoopCond && NumCases) {
// Find a value to unswitch on:
// FIXME: this should chose the most expensive case!
// FIXME: scan for a case with a non-critical edge?
- Constant *UnswitchVal = NULL;
-
+ Constant *UnswitchVal = nullptr;
+
// Do not process same value again and again.
// At this point we have some cases already unswitched and
// some not yet unswitched. Let's find the first not yet unswitched one.
- for (SwitchInst::CaseIt i = SI->caseBegin(), e = SI->caseEnd();
+ for (SwitchInst::CaseIt i = SI->case_begin(), e = SI->case_end();
i != e; ++i) {
- Constant* UnswitchValCandidate = i.getCaseValue();
+ Constant *UnswitchValCandidate = i.getCaseValue();
if (!BranchesInfo.isUnswitched(SI, UnswitchValCandidate)) {
UnswitchVal = UnswitchValCandidate;
break;
}
}
-
+
if (!UnswitchVal)
continue;
}
}
}
-
+
// Scan the instructions to check for unswitchable values.
- for (BasicBlock::iterator BBI = (*I)->begin(), E = (*I)->end();
+ for (BasicBlock::iterator BBI = (*I)->begin(), E = (*I)->end();
BBI != E; ++BBI)
if (SelectInst *SI = dyn_cast<SelectInst>(BBI)) {
- Value *LoopCond = FindLIVLoopCondition(SI->getCondition(),
+ Value *LoopCond = FindLIVLoopCondition(SI->getCondition(),
currentLoop, Changed);
- if (LoopCond && UnswitchIfProfitable(LoopCond,
+ if (LoopCond && UnswitchIfProfitable(LoopCond,
ConstantInt::getTrue(Context))) {
++NumSelects;
return true;
return Changed;
}
-/// isTrivialLoopExitBlock - Check to see if all paths from BB exit the
-/// loop with no side effects (including infinite loops).
+/// Check to see if all paths from BB exit the loop with no side effects
+/// (including infinite loops).
///
/// If true, we return true and set ExitBB to the block we
/// exit through.
// Already visited. Without more analysis, this could indicate an infinite
// loop.
return false;
- } else if (!L->contains(BB)) {
+ }
+ if (!L->contains(BB)) {
// Otherwise, this is a loop exit, this is fine so long as this is the
// first exit.
- if (ExitBB != 0) return false;
+ if (ExitBB) return false;
ExitBB = BB;
return true;
}
-
+
// Otherwise, this is an unvisited intra-loop node. Check all successors.
for (succ_iterator SI = succ_begin(BB), E = succ_end(BB); SI != E; ++SI) {
// Check to see if the successor is a trivial loop exit.
for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I)
if (I->mayHaveSideEffects())
return false;
-
+
return true;
}
-/// isTrivialLoopExitBlock - Return true if the specified block unconditionally
-/// leads to an exit from the specified loop, and has no side-effects in the
-/// process. If so, return the block that is exited to, otherwise return null.
+/// Return true if the specified block unconditionally leads to an exit from
+/// the specified loop, and has no side-effects in the process. If so, return
+/// the block that is exited to, otherwise return null.
static BasicBlock *isTrivialLoopExitBlock(Loop *L, BasicBlock *BB) {
std::set<BasicBlock*> Visited;
Visited.insert(L->getHeader()); // Branches to header make infinite loops.
- BasicBlock *ExitBB = 0;
+ BasicBlock *ExitBB = nullptr;
if (isTrivialLoopExitBlockHelper(L, BB, ExitBB, Visited))
return ExitBB;
- return 0;
+ return nullptr;
}
-/// IsTrivialUnswitchCondition - Check to see if this unswitch condition is
-/// trivial: that is, that the condition controls whether or not the loop does
-/// anything at all. If this is a trivial condition, unswitching produces no
-/// code duplications (equivalently, it produces a simpler loop and a new empty
-/// loop, which gets deleted).
-///
-/// If this is a trivial condition, return true, otherwise return false. When
-/// returning true, this sets Cond and Val to the condition that controls the
-/// trivial condition: when Cond dynamically equals Val, the loop is known to
-/// exit. Finally, this sets LoopExit to the BB that the loop exits to when
-/// Cond == Val.
-///
-bool LoopUnswitch::IsTrivialUnswitchCondition(Value *Cond, Constant **Val,
- BasicBlock **LoopExit) {
- BasicBlock *Header = currentLoop->getHeader();
- TerminatorInst *HeaderTerm = Header->getTerminator();
- LLVMContext &Context = Header->getContext();
-
- BasicBlock *LoopExitBB = 0;
- if (BranchInst *BI = dyn_cast<BranchInst>(HeaderTerm)) {
- // If the header block doesn't end with a conditional branch on Cond, we
- // can't handle it.
- if (!BI->isConditional() || BI->getCondition() != Cond)
- return false;
-
- // Check to see if a successor of the branch is guaranteed to
- // exit through a unique exit block without having any
- // side-effects. If so, determine the value of Cond that causes it to do
- // this.
- if ((LoopExitBB = isTrivialLoopExitBlock(currentLoop,
- BI->getSuccessor(0)))) {
- if (Val) *Val = ConstantInt::getTrue(Context);
- } else if ((LoopExitBB = isTrivialLoopExitBlock(currentLoop,
- BI->getSuccessor(1)))) {
- if (Val) *Val = ConstantInt::getFalse(Context);
- }
- } else if (SwitchInst *SI = dyn_cast<SwitchInst>(HeaderTerm)) {
- // If this isn't a switch on Cond, we can't handle it.
- if (SI->getCondition() != Cond) return false;
-
- // Check to see if a successor of the switch is guaranteed to go to the
- // latch block or exit through a one exit block without having any
- // side-effects. If so, determine the value of Cond that causes it to do
- // this.
- // Note that we can't trivially unswitch on the default case or
- // on already unswitched cases.
- for (SwitchInst::CaseIt i = SI->caseBegin(), e = SI->caseEnd();
- i != e; ++i) {
- BasicBlock* LoopExitCandidate;
- if ((LoopExitCandidate = isTrivialLoopExitBlock(currentLoop,
- i.getCaseSuccessor()))) {
- // Okay, we found a trivial case, remember the value that is trivial.
- ConstantInt* CaseVal = i.getCaseValue();
-
- // Check that it was not unswitched before, since already unswitched
- // trivial vals are looks trivial too.
- if (BranchesInfo.isUnswitched(SI, CaseVal))
- continue;
- LoopExitBB = LoopExitCandidate;
- if (Val) *Val = CaseVal;
- break;
- }
- }
- }
-
- // If we didn't find a single unique LoopExit block, or if the loop exit block
- // contains phi nodes, this isn't trivial.
- if (!LoopExitBB || isa<PHINode>(LoopExitBB->begin()))
- return false; // Can't handle this.
-
- if (LoopExit) *LoopExit = LoopExitBB;
-
- // We already know that nothing uses any scalar values defined inside of this
- // loop. As such, we just have to check to see if this loop will execute any
- // side-effecting instructions (e.g. stores, calls, volatile loads) in the
- // part of the loop that the code *would* execute. We already checked the
- // tail, check the header now.
- for (BasicBlock::iterator I = Header->begin(), E = Header->end(); I != E; ++I)
- if (I->mayHaveSideEffects())
- return false;
- return true;
-}
-
-/// UnswitchIfProfitable - We have found that we can unswitch currentLoop when
-/// LoopCond == Val to simplify the loop. If we decide that this is profitable,
+/// We have found that we can unswitch currentLoop when LoopCond == Val to
+/// simplify the loop. If we decide that this is profitable,
/// unswitch the loop, reprocess the pieces, then return true.
-bool LoopUnswitch::UnswitchIfProfitable(Value *LoopCond, Constant *Val) {
-
+bool LoopUnswitch::UnswitchIfProfitable(Value *LoopCond, Constant *Val,
+ TerminatorInst *TI) {
Function *F = loopHeader->getParent();
- Constant *CondVal = 0;
- BasicBlock *ExitBlock = 0;
- if (IsTrivialUnswitchCondition(LoopCond, &CondVal, &ExitBlock)) {
- // If the condition is trivial, always unswitch. There is no code growth
- // for this case.
- UnswitchTrivialCondition(currentLoop, LoopCond, CondVal, ExitBlock);
- return true;
- }
-
// Check to see if it would be profitable to unswitch current loop.
+ if (!BranchesInfo.CostAllowsUnswitching()) {
+ DEBUG(dbgs() << "NOT unswitching loop %"
+ << currentLoop->getHeader()->getName()
+ << " at non-trivial condition '" << *Val
+ << "' == " << *LoopCond << "\n"
+ << ". Cost too high.\n");
+ return false;
+ }
// Do not do non-trivial unswitch while optimizing for size.
- if (OptimizeForSize || F->hasFnAttr(Attribute::OptimizeForSize))
+ // FIXME: Use Function::optForSize().
+ if (OptimizeForSize || F->hasFnAttribute(Attribute::OptimizeForSize))
return false;
- UnswitchNontrivialCondition(LoopCond, Val, currentLoop);
+ UnswitchNontrivialCondition(LoopCond, Val, currentLoop, TI);
return true;
}
-/// CloneLoop - Recursively clone the specified loop and all of its children,
+/// Recursively clone the specified loop and all of its children,
/// mapping the blocks with the specified map.
static Loop *CloneLoop(Loop *L, Loop *PL, ValueToValueMapTy &VM,
LoopInfo *LI, LPPassManager *LPM) {
for (Loop::block_iterator I = L->block_begin(), E = L->block_end();
I != E; ++I)
if (LI->getLoopFor(*I) == L)
- New->addBasicBlockToLoop(cast<BasicBlock>(VM[*I]), LI->getBase());
+ New->addBasicBlockToLoop(cast<BasicBlock>(VM[*I]), *LI);
// Add all of the subloops to the new loop.
for (Loop::iterator I = L->begin(), E = L->end(); I != E; ++I)
return New;
}
-/// EmitPreheaderBranchOnCondition - Emit a conditional branch on two values
-/// if LIC == Val, branch to TrueDst, otherwise branch to FalseDest. Insert the
-/// code immediately before InsertPt.
+static void copyMetadata(Instruction *DstInst, const Instruction *SrcInst,
+ bool Swapped) {
+ if (!SrcInst || !SrcInst->hasMetadata())
+ return;
+
+ SmallVector<std::pair<unsigned, MDNode *>, 4> MDs;
+ SrcInst->getAllMetadata(MDs);
+ for (auto &MD : MDs) {
+ switch (MD.first) {
+ default:
+ break;
+ case LLVMContext::MD_prof:
+ if (Swapped && MD.second->getNumOperands() == 3 &&
+ isa<MDString>(MD.second->getOperand(0))) {
+ MDString *MDName = cast<MDString>(MD.second->getOperand(0));
+ if (MDName->getString() == "branch_weights") {
+ auto *ValT = cast_or_null<ConstantAsMetadata>(
+ MD.second->getOperand(1))->getValue();
+ auto *ValF = cast_or_null<ConstantAsMetadata>(
+ MD.second->getOperand(2))->getValue();
+ assert(ValT && ValF && "Invalid Operands of branch_weights");
+ auto NewMD =
+ MDBuilder(DstInst->getParent()->getContext())
+ .createBranchWeights(cast<ConstantInt>(ValF)->getZExtValue(),
+ cast<ConstantInt>(ValT)->getZExtValue());
+ MD.second = NewMD;
+ }
+ }
+ // fallthrough.
+ case LLVMContext::MD_make_implicit:
+ case LLVMContext::MD_dbg:
+ DstInst->setMetadata(MD.first, MD.second);
+ }
+ }
+}
+
+/// Emit a conditional branch on two values if LIC == Val, branch to TrueDst,
+/// otherwise branch to FalseDest. Insert the code immediately before InsertPt.
void LoopUnswitch::EmitPreheaderBranchOnCondition(Value *LIC, Constant *Val,
BasicBlock *TrueDest,
BasicBlock *FalseDest,
- Instruction *InsertPt) {
+ Instruction *InsertPt,
+ TerminatorInst *TI) {
// Insert a conditional branch on LIC to the two preheaders. The original
// code is the true version and the new code is the false version.
Value *BranchVal = LIC;
+ bool Swapped = false;
if (!isa<ConstantInt>(Val) ||
Val->getType() != Type::getInt1Ty(LIC->getContext()))
BranchVal = new ICmpInst(InsertPt, ICmpInst::ICMP_EQ, LIC, Val);
- else if (Val != ConstantInt::getTrue(Val->getContext()))
+ else if (Val != ConstantInt::getTrue(Val->getContext())) {
// We want to enter the new loop when the condition is true.
std::swap(TrueDest, FalseDest);
+ Swapped = true;
+ }
// Insert the new branch.
BranchInst *BI = BranchInst::Create(TrueDest, FalseDest, BranchVal, InsertPt);
+ copyMetadata(BI, TI, Swapped);
// If either edge is critical, split it. This helps preserve LoopSimplify
// form for enclosing loops.
- SplitCriticalEdge(BI, 0, this);
- SplitCriticalEdge(BI, 1, this);
+ auto Options = CriticalEdgeSplittingOptions(DT, LI).setPreserveLCSSA();
+ SplitCriticalEdge(BI, 0, Options);
+ SplitCriticalEdge(BI, 1, Options);
}
-/// UnswitchTrivialCondition - Given a loop that has a trivial unswitchable
-/// condition in it (a cond branch from its header block to its latch block,
-/// where the path through the loop that doesn't execute its body has no
-/// side-effects), unswitch it. This doesn't involve any code duplication, just
-/// moving the conditional branch outside of the loop and updating loop info.
-void LoopUnswitch::UnswitchTrivialCondition(Loop *L, Value *Cond,
- Constant *Val,
- BasicBlock *ExitBlock) {
+/// Given a loop that has a trivial unswitchable condition in it (a cond branch
+/// from its header block to its latch block, where the path through the loop
+/// that doesn't execute its body has no side-effects), unswitch it. This
+/// doesn't involve any code duplication, just moving the conditional branch
+/// outside of the loop and updating loop info.
+void LoopUnswitch::UnswitchTrivialCondition(Loop *L, Value *Cond, Constant *Val,
+ BasicBlock *ExitBlock,
+ TerminatorInst *TI) {
DEBUG(dbgs() << "loop-unswitch: Trivial-Unswitch loop %"
- << loopHeader->getName() << " [" << L->getBlocks().size()
- << " blocks] in Function " << L->getHeader()->getParent()->getName()
- << " on cond: " << *Val << " == " << *Cond << "\n");
-
+ << loopHeader->getName() << " [" << L->getBlocks().size()
+ << " blocks] in Function "
+ << L->getHeader()->getParent()->getName() << " on cond: " << *Val
+ << " == " << *Cond << "\n");
+
// First step, split the preheader, so that we know that there is a safe place
// to insert the conditional branch. We will change loopPreheader to have a
// conditional branch on Cond.
- BasicBlock *NewPH = SplitEdge(loopPreheader, loopHeader, this);
+ BasicBlock *NewPH = SplitEdge(loopPreheader, loopHeader, DT, LI);
// Now that we have a place to insert the conditional branch, create a place
// to branch to: this is the exit block out of the loop that we should
// short-circuit to.
-
+
// Split this block now, so that the loop maintains its exit block, and so
// that the jump from the preheader can execute the contents of the exit block
// without actually branching to it (the exit block should be dominated by the
// loop header, not the preheader).
assert(!L->contains(ExitBlock) && "Exit block is in the loop?");
- BasicBlock *NewExit = SplitBlock(ExitBlock, ExitBlock->begin(), this);
-
- // Okay, now we have a position to branch from and a position to branch to,
+ BasicBlock *NewExit = SplitBlock(ExitBlock, ExitBlock->begin(), DT, LI);
+
+ // Okay, now we have a position to branch from and a position to branch to,
// insert the new conditional branch.
- EmitPreheaderBranchOnCondition(Cond, Val, NewExit, NewPH,
- loopPreheader->getTerminator());
+ EmitPreheaderBranchOnCondition(Cond, Val, NewExit, NewPH,
+ loopPreheader->getTerminator(), TI);
LPM->deleteSimpleAnalysisValue(loopPreheader->getTerminator(), L);
loopPreheader->getTerminator()->eraseFromParent();
// We need to reprocess this loop, it could be unswitched again.
redoLoop = true;
-
+
// Now that we know that the loop is never entered when this condition is a
// particular value, rewrite the loop with this info. We know that this will
// at least eliminate the old branch.
++NumTrivial;
}
-/// SplitExitEdges - Split all of the edges from inside the loop to their exit
-/// blocks. Update the appropriate Phi nodes as we do so.
-void LoopUnswitch::SplitExitEdges(Loop *L,
- const SmallVector<BasicBlock *, 8> &ExitBlocks){
+/// Check if the first non-constant condition starting from the loop header is
+/// a trivial unswitch condition: that is, a condition controls whether or not
+/// the loop does anything at all. If it is a trivial condition, unswitching
+/// produces no code duplications (equivalently, it produces a simpler loop and
+/// a new empty loop, which gets deleted). Therefore always unswitch trivial
+/// condition.
+bool LoopUnswitch::TryTrivialLoopUnswitch(bool &Changed) {
+ BasicBlock *CurrentBB = currentLoop->getHeader();
+ TerminatorInst *CurrentTerm = CurrentBB->getTerminator();
+ LLVMContext &Context = CurrentBB->getContext();
+
+ // If loop header has only one reachable successor (currently via an
+ // unconditional branch or constant foldable conditional branch, but
+ // should also consider adding constant foldable switch instruction in
+ // future), we should keep looking for trivial condition candidates in
+ // the successor as well. An alternative is to constant fold conditions
+ // and merge successors into loop header (then we only need to check header's
+ // terminator). The reason for not doing this in LoopUnswitch pass is that
+ // it could potentially break LoopPassManager's invariants. Folding dead
+ // branches could either eliminate the current loop or make other loops
+ // unreachable. LCSSA form might also not be preserved after deleting
+ // branches. The following code keeps traversing loop header's successors
+ // until it finds the trivial condition candidate (condition that is not a
+ // constant). Since unswitching generates branches with constant conditions,
+ // this scenario could be very common in practice.
+ SmallSet<BasicBlock*, 8> Visited;
+
+ while (true) {
+ // If we exit loop or reach a previous visited block, then
+ // we can not reach any trivial condition candidates (unfoldable
+ // branch instructions or switch instructions) and no unswitch
+ // can happen. Exit and return false.
+ if (!currentLoop->contains(CurrentBB) || !Visited.insert(CurrentBB).second)
+ return false;
+
+ // Check if this loop will execute any side-effecting instructions (e.g.
+ // stores, calls, volatile loads) in the part of the loop that the code
+ // *would* execute. Check the header first.
+ for (BasicBlock::iterator I : *CurrentBB)
+ if (I->mayHaveSideEffects())
+ return false;
+
+ // FIXME: add check for constant foldable switch instructions.
+ if (BranchInst *BI = dyn_cast<BranchInst>(CurrentTerm)) {
+ if (BI->isUnconditional()) {
+ CurrentBB = BI->getSuccessor(0);
+ } else if (BI->getCondition() == ConstantInt::getTrue(Context)) {
+ CurrentBB = BI->getSuccessor(0);
+ } else if (BI->getCondition() == ConstantInt::getFalse(Context)) {
+ CurrentBB = BI->getSuccessor(1);
+ } else {
+ // Found a trivial condition candidate: non-foldable conditional branch.
+ break;
+ }
+ } else {
+ break;
+ }
+
+ CurrentTerm = CurrentBB->getTerminator();
+ }
+
+ // CondVal is the condition that controls the trivial condition.
+ // LoopExitBB is the BasicBlock that loop exits when meets trivial condition.
+ Constant *CondVal = nullptr;
+ BasicBlock *LoopExitBB = nullptr;
+
+ if (BranchInst *BI = dyn_cast<BranchInst>(CurrentTerm)) {
+ // If this isn't branching on an invariant condition, we can't unswitch it.
+ if (!BI->isConditional())
+ return false;
+
+ Value *LoopCond = FindLIVLoopCondition(BI->getCondition(),
+ currentLoop, Changed);
+
+ // Unswitch only if the trivial condition itself is an LIV (not
+ // partial LIV which could occur in and/or)
+ if (!LoopCond || LoopCond != BI->getCondition())
+ return false;
+
+ // Check to see if a successor of the branch is guaranteed to
+ // exit through a unique exit block without having any
+ // side-effects. If so, determine the value of Cond that causes
+ // it to do this.
+ if ((LoopExitBB = isTrivialLoopExitBlock(currentLoop,
+ BI->getSuccessor(0)))) {
+ CondVal = ConstantInt::getTrue(Context);
+ } else if ((LoopExitBB = isTrivialLoopExitBlock(currentLoop,
+ BI->getSuccessor(1)))) {
+ CondVal = ConstantInt::getFalse(Context);
+ }
+
+ // If we didn't find a single unique LoopExit block, or if the loop exit
+ // block contains phi nodes, this isn't trivial.
+ if (!LoopExitBB || isa<PHINode>(LoopExitBB->begin()))
+ return false; // Can't handle this.
+
+ UnswitchTrivialCondition(currentLoop, LoopCond, CondVal, LoopExitBB,
+ CurrentTerm);
+ ++NumBranches;
+ return true;
+ } else if (SwitchInst *SI = dyn_cast<SwitchInst>(CurrentTerm)) {
+ // If this isn't switching on an invariant condition, we can't unswitch it.
+ Value *LoopCond = FindLIVLoopCondition(SI->getCondition(),
+ currentLoop, Changed);
+
+ // Unswitch only if the trivial condition itself is an LIV (not
+ // partial LIV which could occur in and/or)
+ if (!LoopCond || LoopCond != SI->getCondition())
+ return false;
+
+ // Check to see if a successor of the switch is guaranteed to go to the
+ // latch block or exit through a one exit block without having any
+ // side-effects. If so, determine the value of Cond that causes it to do
+ // this.
+ // Note that we can't trivially unswitch on the default case or
+ // on already unswitched cases.
+ for (SwitchInst::CaseIt i = SI->case_begin(), e = SI->case_end();
+ i != e; ++i) {
+ BasicBlock *LoopExitCandidate;
+ if ((LoopExitCandidate = isTrivialLoopExitBlock(currentLoop,
+ i.getCaseSuccessor()))) {
+ // Okay, we found a trivial case, remember the value that is trivial.
+ ConstantInt *CaseVal = i.getCaseValue();
+
+ // Check that it was not unswitched before, since already unswitched
+ // trivial vals are looks trivial too.
+ if (BranchesInfo.isUnswitched(SI, CaseVal))
+ continue;
+ LoopExitBB = LoopExitCandidate;
+ CondVal = CaseVal;
+ break;
+ }
+ }
+
+ // If we didn't find a single unique LoopExit block, or if the loop exit
+ // block contains phi nodes, this isn't trivial.
+ if (!LoopExitBB || isa<PHINode>(LoopExitBB->begin()))
+ return false; // Can't handle this.
+
+ UnswitchTrivialCondition(currentLoop, LoopCond, CondVal, LoopExitBB,
+ nullptr);
+ ++NumSwitches;
+ return true;
+ }
+ return false;
+}
+
+/// Split all of the edges from inside the loop to their exit blocks.
+/// Update the appropriate Phi nodes as we do so.
+void LoopUnswitch::SplitExitEdges(Loop *L,
+ const SmallVectorImpl<BasicBlock *> &ExitBlocks){
for (unsigned i = 0, e = ExitBlocks.size(); i != e; ++i) {
BasicBlock *ExitBlock = ExitBlocks[i];
// Although SplitBlockPredecessors doesn't preserve loop-simplify in
// general, if we call it on all predecessors of all exits then it does.
- if (!ExitBlock->isLandingPad()) {
- SplitBlockPredecessors(ExitBlock, Preds, ".us-lcssa", this);
- } else {
- SmallVector<BasicBlock*, 2> NewBBs;
- SplitLandingPadPredecessors(ExitBlock, Preds, ".us-lcssa", ".us-lcssa",
- this, NewBBs);
- }
+ SplitBlockPredecessors(ExitBlock, Preds, ".us-lcssa", DT, LI,
+ /*PreserveLCSSA*/ true);
}
}
-/// UnswitchNontrivialCondition - We determined that the loop is profitable
-/// to unswitch when LIC equal Val. Split it into loop versions and test the
-/// condition outside of either loop. Return the loops created as Out1/Out2.
-void LoopUnswitch::UnswitchNontrivialCondition(Value *LIC, Constant *Val,
- Loop *L) {
+/// We determined that the loop is profitable to unswitch when LIC equal Val.
+/// Split it into loop versions and test the condition outside of either loop.
+/// Return the loops created as Out1/Out2.
+void LoopUnswitch::UnswitchNontrivialCondition(Value *LIC, Constant *Val,
+ Loop *L, TerminatorInst *TI) {
Function *F = loopHeader->getParent();
DEBUG(dbgs() << "loop-unswitch: Unswitching loop %"
<< loopHeader->getName() << " [" << L->getBlocks().size()
// First step, split the preheader and exit blocks, and add these blocks to
// the LoopBlocks list.
- BasicBlock *NewPreheader = SplitEdge(loopPreheader, loopHeader, this);
+ BasicBlock *NewPreheader = SplitEdge(loopPreheader, loopHeader, DT, LI);
LoopBlocks.push_back(NewPreheader);
// We want the loop to come after the preheader, but before the exit blocks.
ValueToValueMapTy VMap;
for (unsigned i = 0, e = LoopBlocks.size(); i != e; ++i) {
BasicBlock *NewBB = CloneBasicBlock(LoopBlocks[i], VMap, ".us", F);
-
+
NewBlocks.push_back(NewBB);
VMap[LoopBlocks[i]] = NewBB; // Keep the BB mapping.
LPM->cloneBasicBlockSimpleAnalysis(LoopBlocks[i], NewBB, L);
F->getBasicBlockList().splice(NewPreheader, F->getBasicBlockList(),
NewBlocks[0], F->end());
+ // FIXME: We could register any cloned assumptions instead of clearing the
+ // whole function's cache.
+ AC->clear();
+
// Now we create the new Loop object for the versioned loop.
Loop *NewLoop = CloneLoop(L, L->getParentLoop(), VMap, LI, LPM);
if (ParentLoop) {
// Make sure to add the cloned preheader and exit blocks to the parent loop
// as well.
- ParentLoop->addBasicBlockToLoop(NewBlocks[0], LI->getBase());
+ ParentLoop->addBasicBlockToLoop(NewBlocks[0], *LI);
}
for (unsigned i = 0, e = ExitBlocks.size(); i != e; ++i) {
BasicBlock *NewExit = cast<BasicBlock>(VMap[ExitBlocks[i]]);
// The new exit block should be in the same loop as the old one.
if (Loop *ExitBBLoop = LI->getLoopFor(ExitBlocks[i]))
- ExitBBLoop->addBasicBlockToLoop(NewExit, LI->getBase());
-
+ ExitBBLoop->addBasicBlockToLoop(NewExit, *LI);
+
assert(NewExit->getTerminator()->getNumSuccessors() == 1 &&
"Exit block should have been split to have one successor!");
BasicBlock *ExitSucc = NewExit->getTerminator()->getSuccessor(0);
// If the successor of the exit block had PHI nodes, add an entry for
// NewExit.
- PHINode *PN;
- for (BasicBlock::iterator I = ExitSucc->begin(); isa<PHINode>(I); ++I) {
- PN = cast<PHINode>(I);
+ for (BasicBlock::iterator I = ExitSucc->begin();
+ PHINode *PN = dyn_cast<PHINode>(I); ++I) {
Value *V = PN->getIncomingValueForBlock(ExitBlocks[i]);
ValueToValueMapTy::iterator It = VMap.find(V);
if (It != VMap.end()) V = It->second;
}
if (LandingPadInst *LPad = NewExit->getLandingPadInst()) {
- PN = PHINode::Create(LPad->getType(), 0, "",
- ExitSucc->getFirstInsertionPt());
+ PHINode *PN = PHINode::Create(LPad->getType(), 0, "",
+ ExitSucc->getFirstInsertionPt());
for (pred_iterator I = pred_begin(ExitSucc), E = pred_end(ExitSucc);
I != E; ++I) {
for (BasicBlock::iterator I = NewBlocks[i]->begin(),
E = NewBlocks[i]->end(); I != E; ++I)
RemapInstruction(I, VMap,RF_NoModuleLevelChanges|RF_IgnoreMissingEntries);
-
+
// Rewrite the original preheader to select between versions of the loop.
BranchInst *OldBR = cast<BranchInst>(loopPreheader->getTerminator());
assert(OldBR->isUnconditional() && OldBR->getSuccessor(0) == LoopBlocks[0] &&
"Preheader splitting did not work correctly!");
// Emit the new branch that selects between the two versions of this loop.
- EmitPreheaderBranchOnCondition(LIC, Val, NewBlocks[0], LoopBlocks[0], OldBR);
+ EmitPreheaderBranchOnCondition(LIC, Val, NewBlocks[0], LoopBlocks[0], OldBR,
+ TI);
LPM->deleteSimpleAnalysisValue(OldBR, L);
OldBR->eraseFromParent();
// the condition that we're unswitching on), we don't rewrite the second
// iteration.
WeakVH LICHandle(LIC);
-
+
// Now we rewrite the original code to know that the condition is true and the
// new code to know that the condition is false.
RewriteLoopBodyWithConditionConstant(L, LIC, Val, false);
RewriteLoopBodyWithConditionConstant(NewLoop, LICHandle, Val, true);
}
-/// RemoveFromWorklist - Remove all instances of I from the worklist vector
-/// specified.
-static void RemoveFromWorklist(Instruction *I,
+/// Remove all instances of I from the worklist vector specified.
+static void RemoveFromWorklist(Instruction *I,
std::vector<Instruction*> &Worklist) {
- std::vector<Instruction*>::iterator WI = std::find(Worklist.begin(),
- Worklist.end(), I);
- while (WI != Worklist.end()) {
- unsigned Offset = WI-Worklist.begin();
- Worklist.erase(WI);
- WI = std::find(Worklist.begin()+Offset, Worklist.end(), I);
- }
+
+ Worklist.erase(std::remove(Worklist.begin(), Worklist.end(), I),
+ Worklist.end());
}
-/// ReplaceUsesOfWith - When we find that I really equals V, remove I from the
+/// When we find that I really equals V, remove I from the
/// program, replacing all uses with V and update the worklist.
-static void ReplaceUsesOfWith(Instruction *I, Value *V,
+static void ReplaceUsesOfWith(Instruction *I, Value *V,
std::vector<Instruction*> &Worklist,
Loop *L, LPPassManager *LPM) {
DEBUG(dbgs() << "Replace with '" << *V << "': " << *I);
Worklist.push_back(Use);
// Add users to the worklist which may be simplified now.
- for (Value::use_iterator UI = I->use_begin(), E = I->use_end();
- UI != E; ++UI)
- Worklist.push_back(cast<Instruction>(*UI));
+ for (User *U : I->users())
+ Worklist.push_back(cast<Instruction>(U));
LPM->deleteSimpleAnalysisValue(I, L);
RemoveFromWorklist(I, Worklist);
I->replaceAllUsesWith(V);
++NumSimplify;
}
-/// RemoveBlockIfDead - If the specified block is dead, remove it, update loop
-/// information, and remove any dead successors it has.
-///
-void LoopUnswitch::RemoveBlockIfDead(BasicBlock *BB,
- std::vector<Instruction*> &Worklist,
- Loop *L) {
- if (pred_begin(BB) != pred_end(BB)) {
- // This block isn't dead, since an edge to BB was just removed, see if there
- // are any easy simplifications we can do now.
- if (BasicBlock *Pred = BB->getSinglePredecessor()) {
- // If it has one pred, fold phi nodes in BB.
- while (isa<PHINode>(BB->begin()))
- ReplaceUsesOfWith(BB->begin(),
- cast<PHINode>(BB->begin())->getIncomingValue(0),
- Worklist, L, LPM);
-
- // If this is the header of a loop and the only pred is the latch, we now
- // have an unreachable loop.
- if (Loop *L = LI->getLoopFor(BB))
- if (loopHeader == BB && L->contains(Pred)) {
- // Remove the branch from the latch to the header block, this makes
- // the header dead, which will make the latch dead (because the header
- // dominates the latch).
- LPM->deleteSimpleAnalysisValue(Pred->getTerminator(), L);
- Pred->getTerminator()->eraseFromParent();
- new UnreachableInst(BB->getContext(), Pred);
-
- // The loop is now broken, remove it from LI.
- RemoveLoopFromHierarchy(L);
-
- // Reprocess the header, which now IS dead.
- RemoveBlockIfDead(BB, Worklist, L);
- return;
- }
-
- // If pred ends in a uncond branch, add uncond branch to worklist so that
- // the two blocks will get merged.
- if (BranchInst *BI = dyn_cast<BranchInst>(Pred->getTerminator()))
- if (BI->isUnconditional())
- Worklist.push_back(BI);
- }
- return;
- }
-
- DEBUG(dbgs() << "Nuking dead block: " << *BB);
-
- // Remove the instructions in the basic block from the worklist.
- for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I) {
- RemoveFromWorklist(I, Worklist);
-
- // Anything that uses the instructions in this basic block should have their
- // uses replaced with undefs.
- // If I is not void type then replaceAllUsesWith undef.
- // This allows ValueHandlers and custom metadata to adjust itself.
- if (!I->getType()->isVoidTy())
- I->replaceAllUsesWith(UndefValue::get(I->getType()));
- }
-
- // If this is the edge to the header block for a loop, remove the loop and
- // promote all subloops.
- if (Loop *BBLoop = LI->getLoopFor(BB)) {
- if (BBLoop->getLoopLatch() == BB) {
- RemoveLoopFromHierarchy(BBLoop);
- if (currentLoop == BBLoop) {
- currentLoop = 0;
- redoLoop = false;
- }
- }
- }
-
- // Remove the block from the loop info, which removes it from any loops it
- // was in.
- LI->removeBlock(BB);
-
-
- // Remove phi node entries in successors for this block.
- TerminatorInst *TI = BB->getTerminator();
- SmallVector<BasicBlock*, 4> Succs;
- for (unsigned i = 0, e = TI->getNumSuccessors(); i != e; ++i) {
- Succs.push_back(TI->getSuccessor(i));
- TI->getSuccessor(i)->removePredecessor(BB);
- }
-
- // Unique the successors, remove anything with multiple uses.
- array_pod_sort(Succs.begin(), Succs.end());
- Succs.erase(std::unique(Succs.begin(), Succs.end()), Succs.end());
-
- // Remove the basic block, including all of the instructions contained in it.
- LPM->deleteSimpleAnalysisValue(BB, L);
- BB->eraseFromParent();
- // Remove successor blocks here that are not dead, so that we know we only
- // have dead blocks in this list. Nondead blocks have a way of becoming dead,
- // then getting removed before we revisit them, which is badness.
- //
- for (unsigned i = 0; i != Succs.size(); ++i)
- if (pred_begin(Succs[i]) != pred_end(Succs[i])) {
- // One exception is loop headers. If this block was the preheader for a
- // loop, then we DO want to visit the loop so the loop gets deleted.
- // We know that if the successor is a loop header, that this loop had to
- // be the preheader: the case where this was the latch block was handled
- // above and headers can only have two predecessors.
- if (!LI->isLoopHeader(Succs[i])) {
- Succs.erase(Succs.begin()+i);
- --i;
- }
- }
-
- for (unsigned i = 0, e = Succs.size(); i != e; ++i)
- RemoveBlockIfDead(Succs[i], Worklist, L);
-}
-
-/// RemoveLoopFromHierarchy - We have discovered that the specified loop has
-/// become unwrapped, either because the backedge was deleted, or because the
-/// edge into the header was removed. If the edge into the header from the
-/// latch block was removed, the loop is unwrapped but subloops are still alive,
-/// so they just reparent loops. If the loops are actually dead, they will be
-/// removed later.
-void LoopUnswitch::RemoveLoopFromHierarchy(Loop *L) {
- LPM->deleteLoopFromQueue(L);
- RemoveLoopFromWorklist(L);
-}
-
-// RewriteLoopBodyWithConditionConstant - We know either that the value LIC has
-// the value specified by Val in the specified loop, or we know it does NOT have
-// that value. Rewrite any uses of LIC or of properties correlated to it.
+/// We know either that the value LIC has the value specified by Val in the
+/// specified loop, or we know it does NOT have that value.
+/// Rewrite any uses of LIC or of properties correlated to it.
void LoopUnswitch::RewriteLoopBodyWithConditionConstant(Loop *L, Value *LIC,
Constant *Val,
bool IsEqual) {
assert(!isa<Constant>(LIC) && "Why are we unswitching on a constant?");
-
+
// FIXME: Support correlated properties, like:
// for (...)
// if (li1 < li2)
// ...
// if (li1 > li2)
// ...
-
+
// FOLD boolean conditions (X|LIC), (X&LIC). Fold conditional branches,
// selects, switches.
std::vector<Instruction*> Worklist;
LLVMContext &Context = Val->getContext();
-
// If we know that LIC == Val, or that LIC == NotVal, just replace uses of LIC
// in the loop with the appropriate one directly.
if (IsEqual || (isa<ConstantInt>(Val) &&
if (IsEqual)
Replacement = Val;
else
- Replacement = ConstantInt::get(Type::getInt1Ty(Val->getContext()),
+ Replacement = ConstantInt::get(Type::getInt1Ty(Val->getContext()),
!cast<ConstantInt>(Val)->getZExtValue());
-
- for (Value::use_iterator UI = LIC->use_begin(), E = LIC->use_end();
- UI != E; ++UI) {
- Instruction *U = dyn_cast<Instruction>(*UI);
- if (!U || !L->contains(U))
+
+ for (User *U : LIC->users()) {
+ Instruction *UI = dyn_cast<Instruction>(U);
+ if (!UI || !L->contains(UI))
continue;
- Worklist.push_back(U);
+ Worklist.push_back(UI);
}
-
- for (std::vector<Instruction*>::iterator UI = Worklist.begin();
- UI != Worklist.end(); ++UI)
- (*UI)->replaceUsesOfWith(LIC, Replacement);
-
+
+ for (std::vector<Instruction*>::iterator UI = Worklist.begin(),
+ UE = Worklist.end(); UI != UE; ++UI)
+ (*UI)->replaceUsesOfWith(LIC, Replacement);
+
SimplifyCode(Worklist, L);
return;
}
-
+
// Otherwise, we don't know the precise value of LIC, but we do know that it
// is certainly NOT "Val". As such, simplify any uses in the loop that we
// can. This case occurs when we unswitch switch statements.
- for (Value::use_iterator UI = LIC->use_begin(), E = LIC->use_end();
- UI != E; ++UI) {
- Instruction *U = dyn_cast<Instruction>(*UI);
- if (!U || !L->contains(U))
+ for (User *U : LIC->users()) {
+ Instruction *UI = dyn_cast<Instruction>(U);
+ if (!UI || !L->contains(UI))
continue;
- Worklist.push_back(U);
+ Worklist.push_back(UI);
- // TODO: We could do other simplifications, for example, turning
+ // TODO: We could do other simplifications, for example, turning
// 'icmp eq LIC, Val' -> false.
// If we know that LIC is not Val, use this info to simplify code.
- SwitchInst *SI = dyn_cast<SwitchInst>(U);
- if (SI == 0 || !isa<ConstantInt>(Val)) continue;
-
+ SwitchInst *SI = dyn_cast<SwitchInst>(UI);
+ if (!SI || !isa<ConstantInt>(Val)) continue;
+
SwitchInst::CaseIt DeadCase = SI->findCaseValue(cast<ConstantInt>(Val));
// Default case is live for multiple values.
- if (DeadCase == SI->caseDefault()) continue;
-
- // Found a dead case value. Don't remove PHI nodes in the
+ if (DeadCase == SI->case_default()) continue;
+
+ // Found a dead case value. Don't remove PHI nodes in the
// successor if they become single-entry, those PHI nodes may
// be in the Users list.
BasicBlock *Switch = SI->getParent();
BasicBlock *SISucc = DeadCase.getCaseSuccessor();
BasicBlock *Latch = L->getLoopLatch();
-
+
BranchesInfo.setUnswitched(SI, Val);
-
+
if (!SI->findCaseDest(SISucc)) continue; // Edge is critical.
// If the DeadCase successor dominates the loop latch, then the
// transformation isn't safe since it will delete the sole predecessor edge
// and hooked up so as to preserve the loop structure, because
// trying to update it is complicated. So instead we preserve the
// loop structure and put the block on a dead code path.
- SplitEdge(Switch, SISucc, this);
+ SplitEdge(Switch, SISucc, DT, LI);
// Compute the successors instead of relying on the return value
// of SplitEdge, since it may have split the switch successor
// after PHI nodes.
if (DT)
DT->addNewBlock(Abort, NewSISucc);
}
-
+
SimplifyCode(Worklist, L);
}
-/// SimplifyCode - Okay, now that we have simplified some instructions in the
-/// loop, walk over it and constant prop, dce, and fold control flow where
-/// possible. Note that this is effectively a very simple loop-structure-aware
-/// optimizer. During processing of this loop, L could very well be deleted, so
-/// it must not be used.
+/// Now that we have simplified some instructions in the loop, walk over it and
+/// constant prop, dce, and fold control flow where possible. Note that this is
+/// effectively a very simple loop-structure-aware optimizer. During processing
+/// of this loop, L could very well be deleted, so it must not be used.
///
/// FIXME: When the loop optimizer is more mature, separate this out to a new
/// pass.
///
void LoopUnswitch::SimplifyCode(std::vector<Instruction*> &Worklist, Loop *L) {
+ const DataLayout &DL = L->getHeader()->getModule()->getDataLayout();
while (!Worklist.empty()) {
Instruction *I = Worklist.back();
Worklist.pop_back();
// Simple DCE.
if (isInstructionTriviallyDead(I)) {
DEBUG(dbgs() << "Remove dead instruction '" << *I);
-
+
// Add uses to the worklist, which may be dead now.
for (unsigned i = 0, e = I->getNumOperands(); i != e; ++i)
if (Instruction *Use = dyn_cast<Instruction>(I->getOperand(i)))
// See if instruction simplification can hack this up. This is common for
// things like "select false, X, Y" after unswitching made the condition be
- // 'false'.
- if (Value *V = SimplifyInstruction(I, 0, 0, DT))
+ // 'false'. TODO: update the domtree properly so we can pass it here.
+ if (Value *V = SimplifyInstruction(I, DL))
if (LI->replacementPreservesLCSSAForm(I, V)) {
ReplaceUsesOfWith(I, V, Worklist, L, LPM);
continue;
if (!SinglePred) continue; // Nothing to do.
assert(SinglePred == Pred && "CFG broken");
- DEBUG(dbgs() << "Merging blocks: " << Pred->getName() << " <- "
+ DEBUG(dbgs() << "Merging blocks: " << Pred->getName() << " <- "
<< Succ->getName() << "\n");
-
+
// Resolve any single entry PHI nodes in Succ.
while (PHINode *PN = dyn_cast<PHINode>(Succ->begin()))
ReplaceUsesOfWith(PN, PN->getIncomingValue(0), Worklist, L, LPM);
-
+
// If Succ has any successors with PHI nodes, update them to have
// entries coming from Pred instead of Succ.
Succ->replaceAllUsesWith(Pred);
-
+
// Move all of the successor contents from Succ to Pred.
Pred->getInstList().splice(BI, Succ->getInstList(), Succ->begin(),
Succ->end());
LPM->deleteSimpleAnalysisValue(BI, L);
BI->eraseFromParent();
RemoveFromWorklist(BI, Worklist);
-
+
// Remove Succ from the loop tree.
LI->removeBlock(Succ);
LPM->deleteSimpleAnalysisValue(Succ, L);
++NumSimplify;
continue;
}
-
- if (ConstantInt *CB = dyn_cast<ConstantInt>(BI->getCondition())){
- // Conditional branch. Turn it into an unconditional branch, then
- // remove dead blocks.
- continue; // FIXME: Enable.
-
- DEBUG(dbgs() << "Folded branch: " << *BI);
- BasicBlock *DeadSucc = BI->getSuccessor(CB->getZExtValue());
- BasicBlock *LiveSucc = BI->getSuccessor(!CB->getZExtValue());
- DeadSucc->removePredecessor(BI->getParent(), true);
- Worklist.push_back(BranchInst::Create(LiveSucc, BI));
- LPM->deleteSimpleAnalysisValue(BI, L);
- BI->eraseFromParent();
- RemoveFromWorklist(BI, Worklist);
- ++NumSimplify;
- RemoveBlockIfDead(DeadSucc, Worklist, L);
- }
continue;
}
}