CurrentAllowPartial = (P == -1) ? UnrollAllowPartial : (bool)P;
UserThreshold = (T != -1) || (UnrollThreshold.getNumOccurrences() > 0);
-
+
initializeLoopUnrollPass(*PassRegistry::getPassRegistry());
}
/// that the loop unroll should be performed regardless of how much
/// code expansion would result.
static const unsigned NoThreshold = UINT_MAX;
-
+
// Threshold to use when optsize is specified (and there is no
// explicit -unroll-threshold).
static const unsigned OptSizeUnrollThreshold = 50;
-
+
unsigned CurrentCount;
unsigned CurrentThreshold;
bool CurrentAllowPartial;
I != E; ++I)
Metrics.analyzeBasicBlock(*I);
NumCalls = Metrics.NumInlineCandidates;
-
+
unsigned LoopSize = Metrics.NumInsts;
-
+
// Don't allow an estimate of size zero. This would allows unrolling of loops
// with huge iteration counts, which is a compile time problem even if it's
// not a problem for code quality.
if (LoopSize == 0) LoopSize = 1;
-
+
return LoopSize;
}
DEBUG(dbgs() << "Loop Unroll: F[" << Header->getParent()->getName()
<< "] Loop %" << Header->getName() << "\n");
(void)Header;
-
+
// Determine the current unrolling threshold. While this is normally set
// from UnrollThreshold, it is overridden to a smaller value if the current
// function is marked as optimize-for-size, and the unroll threshold was
// not user specified.
unsigned Threshold = CurrentThreshold;
- if (!UserThreshold &&
+ if (!UserThreshold &&
Header->getParent()->hasFnAttr(Attribute::OptimizeForSize))
Threshold = OptSizeUnrollThreshold;