//
//===----------------------------------------------------------------------===//
-#define DEBUG_TYPE "loop-delete"
-
#include "llvm/Transforms/Scalar.h"
+#include "llvm/ADT/SmallVector.h"
+#include "llvm/ADT/Statistic.h"
#include "llvm/Analysis/LoopPass.h"
#include "llvm/Analysis/ScalarEvolution.h"
-#include "llvm/ADT/Statistic.h"
-#include "llvm/ADT/SmallVector.h"
-
+#include "llvm/IR/Dominators.h"
using namespace llvm;
+#define DEBUG_TYPE "loop-delete"
+
STATISTIC(NumDeleted, "Number of loops deleted");
namespace {
- class VISIBILITY_HIDDEN LoopDeletion : public LoopPass {
+ class LoopDeletion : public LoopPass {
public:
static char ID; // Pass ID, replacement for typeid
- LoopDeletion() : LoopPass(&ID) {}
-
+ LoopDeletion() : LoopPass(ID) {
+ initializeLoopDeletionPass(*PassRegistry::getPassRegistry());
+ }
+
// Possibly eliminate loop L if it is dead.
- bool runOnLoop(Loop* L, LPPassManager& LPM);
-
- bool SingleDominatingExit(Loop* L,
- SmallVector<BasicBlock*, 4>& exitingBlocks);
- bool IsLoopDead(Loop* L, SmallVector<BasicBlock*, 4>& exitingBlocks,
- SmallVector<BasicBlock*, 4>& exitBlocks);
- bool IsLoopInvariantInst(Instruction *I, Loop* L);
-
- virtual void getAnalysisUsage(AnalysisUsage& AU) const {
+ bool runOnLoop(Loop *L, LPPassManager &LPM) override;
+
+ void getAnalysisUsage(AnalysisUsage &AU) const override {
+ AU.addRequired<DominatorTreeWrapperPass>();
+ AU.addRequired<LoopInfoWrapperPass>();
AU.addRequired<ScalarEvolution>();
- AU.addRequired<DominatorTree>();
- AU.addRequired<LoopInfo>();
AU.addRequiredID(LoopSimplifyID);
AU.addRequiredID(LCSSAID);
-
+
AU.addPreserved<ScalarEvolution>();
- AU.addPreserved<DominatorTree>();
- AU.addPreserved<LoopInfo>();
+ AU.addPreserved<DominatorTreeWrapperPass>();
+ AU.addPreserved<LoopInfoWrapperPass>();
AU.addPreservedID(LoopSimplifyID);
AU.addPreservedID(LCSSAID);
- AU.addPreserved<DominanceFrontier>();
}
+
+ private:
+ bool isLoopDead(Loop *L, SmallVectorImpl<BasicBlock *> &exitingBlocks,
+ SmallVectorImpl<BasicBlock *> &exitBlocks,
+ bool &Changed, BasicBlock *Preheader);
+
};
}
-
+
char LoopDeletion::ID = 0;
-static RegisterPass<LoopDeletion> X("loop-deletion", "Delete dead loops");
+INITIALIZE_PASS_BEGIN(LoopDeletion, "loop-deletion",
+ "Delete dead loops", false, false)
+INITIALIZE_PASS_DEPENDENCY(DominatorTreeWrapperPass)
+INITIALIZE_PASS_DEPENDENCY(LoopInfoWrapperPass)
+INITIALIZE_PASS_DEPENDENCY(ScalarEvolution)
+INITIALIZE_PASS_DEPENDENCY(LoopSimplify)
+INITIALIZE_PASS_DEPENDENCY(LCSSA)
+INITIALIZE_PASS_END(LoopDeletion, "loop-deletion",
+ "Delete dead loops", false, false)
-Pass* llvm::createLoopDeletionPass() {
+Pass *llvm::createLoopDeletionPass() {
return new LoopDeletion();
}
-/// SingleDominatingExit - Checks that there is only a single blocks that
-/// branches out of the loop, and that it also g the latch block. Loops
-/// with multiple or non-latch-dominating exiting blocks could be dead, but we'd
-/// have to do more extensive analysis to make sure, for instance, that the
-/// control flow logic involved was or could be made loop-invariant.
-bool LoopDeletion::SingleDominatingExit(Loop* L,
- SmallVector<BasicBlock*, 4>& exitingBlocks) {
-
- if (exitingBlocks.size() != 1)
- return false;
-
- BasicBlock* latch = L->getLoopLatch();
- if (!latch)
- return false;
-
- DominatorTree& DT = getAnalysis<DominatorTree>();
- return DT.dominates(exitingBlocks[0], latch);
-}
-
-/// IsLoopInvariantInst - Checks if an instruction is invariant with respect to
-/// a loop, which is defined as being true if all of its operands are defined
-/// outside of the loop. These instructions can be hoisted out of the loop
-/// if their results are needed. This could be made more aggressive by
-/// recursively checking the operands for invariance, but it's not clear that
-/// it's worth it.
-bool LoopDeletion::IsLoopInvariantInst(Instruction *I, Loop* L) {
- // PHI nodes are not loop invariant if defined in the loop.
- if (isa<PHINode>(I) && L->contains(I->getParent()))
- return false;
-
- // The instruction is loop invariant if all of its operands are loop-invariant
- for (unsigned i = 0, e = I->getNumOperands(); i != e; ++i)
- if (!L->isLoopInvariant(I->getOperand(i)))
- return false;
-
- // If we got this far, the instruction is loop invariant!
- return true;
-}
-
-/// IsLoopDead - Determined if a loop is dead. This assumes that we've already
+/// isLoopDead - Determined if a loop is dead. This assumes that we've already
/// checked for unique exit and exiting blocks, and that the code is in LCSSA
/// form.
-bool LoopDeletion::IsLoopDead(Loop* L,
- SmallVector<BasicBlock*, 4>& exitingBlocks,
- SmallVector<BasicBlock*, 4>& exitBlocks) {
- BasicBlock* exitingBlock = exitingBlocks[0];
- BasicBlock* exitBlock = exitBlocks[0];
-
+bool LoopDeletion::isLoopDead(Loop *L,
+ SmallVectorImpl<BasicBlock *> &exitingBlocks,
+ SmallVectorImpl<BasicBlock *> &exitBlocks,
+ bool &Changed, BasicBlock *Preheader) {
+ BasicBlock *exitBlock = exitBlocks[0];
+
// Make sure that all PHI entries coming from the loop are loop invariant.
// Because the code is in LCSSA form, any values used outside of the loop
// must pass through a PHI in the exit block, meaning that this check is
// sufficient to guarantee that no loop-variant values are used outside
// of the loop.
BasicBlock::iterator BI = exitBlock->begin();
- while (PHINode* P = dyn_cast<PHINode>(BI)) {
- Value* incoming = P->getIncomingValueForBlock(exitingBlock);
- if (Instruction* I = dyn_cast<Instruction>(incoming))
- if (!IsLoopInvariantInst(I, L))
+ while (PHINode *P = dyn_cast<PHINode>(BI)) {
+ Value *incoming = P->getIncomingValueForBlock(exitingBlocks[0]);
+
+ // Make sure all exiting blocks produce the same incoming value for the exit
+ // block. If there are different incoming values for different exiting
+ // blocks, then it is impossible to statically determine which value should
+ // be used.
+ for (unsigned i = 1, e = exitingBlocks.size(); i < e; ++i) {
+ if (incoming != P->getIncomingValueForBlock(exitingBlocks[i]))
+ return false;
+ }
+
+ if (Instruction *I = dyn_cast<Instruction>(incoming))
+ if (!L->makeLoopInvariant(I, Changed, Preheader->getTerminator()))
return false;
-
- BI++;
+
+ ++BI;
}
-
+
// Make sure that no instructions in the block have potential side-effects.
// This includes instructions that could write to memory, and loads that are
// marked volatile. This could be made more aggressive by using aliasing
LI != LE; ++LI) {
for (BasicBlock::iterator BI = (*LI)->begin(), BE = (*LI)->end();
BI != BE; ++BI) {
- if (BI->mayWriteToMemory())
+ if (BI->mayHaveSideEffects())
return false;
- else if (LoadInst* L = dyn_cast<LoadInst>(BI))
- if (L->isVolatile())
- return false;
}
}
-
+
return true;
}
/// runOnLoop - Remove dead loops, by which we mean loops that do not impact the
-/// observable behavior of the program other than finite running time. Note
+/// observable behavior of the program other than finite running time. Note
/// we do ensure that this never remove a loop that might be infinite, as doing
/// so could change the halting/non-halting nature of a program.
/// NOTE: This entire process relies pretty heavily on LoopSimplify and LCSSA
/// in order to make various safety checks work.
-bool LoopDeletion::runOnLoop(Loop* L, LPPassManager& LPM) {
- // We can only remove the loop if there is a preheader that we can
+bool LoopDeletion::runOnLoop(Loop *L, LPPassManager &LPM) {
+ if (skipOptnoneFunction(L))
+ return false;
+
+ // We can only remove the loop if there is a preheader that we can
// branch from after removing it.
- BasicBlock* preheader = L->getLoopPreheader();
+ BasicBlock *preheader = L->getLoopPreheader();
if (!preheader)
return false;
-
+
+ // If LoopSimplify form is not available, stay out of trouble.
+ if (!L->hasDedicatedExits())
+ return false;
+
// We can't remove loops that contain subloops. If the subloops were dead,
// they would already have been removed in earlier executions of this pass.
if (L->begin() != L->end())
return false;
-
+
SmallVector<BasicBlock*, 4> exitingBlocks;
L->getExitingBlocks(exitingBlocks);
-
+
SmallVector<BasicBlock*, 4> exitBlocks;
L->getUniqueExitBlocks(exitBlocks);
-
+
// We require that the loop only have a single exit block. Otherwise, we'd
// be in the situation of needing to be able to solve statically which exit
// block will be branched to, or trying to preserve the branching logic in
// a loop invariant manner.
if (exitBlocks.size() != 1)
return false;
-
- // Loops with multiple exits or exits that don't dominate the latch
- // are too complicated to handle correctly.
- if (!SingleDominatingExit(L, exitingBlocks))
- return false;
-
+
// Finally, we have to check that the loop really is dead.
- if (!IsLoopDead(L, exitingBlocks, exitBlocks))
- return false;
-
+ bool Changed = false;
+ if (!isLoopDead(L, exitingBlocks, exitBlocks, Changed, preheader))
+ return Changed;
+
// Don't remove loops for which we can't solve the trip count.
// They could be infinite, in which case we'd be changing program behavior.
- ScalarEvolution& SE = getAnalysis<ScalarEvolution>();
- SCEVHandle S = SE.getBackedgeTakenCount(L);
+ ScalarEvolution &SE = getAnalysis<ScalarEvolution>();
+ const SCEV *S = SE.getMaxBackedgeTakenCount(L);
if (isa<SCEVCouldNotCompute>(S))
- return false;
-
+ return Changed;
+
// Now that we know the removal is safe, remove the loop by changing the
- // branch from the preheader to go to the single exit block.
- BasicBlock* exitBlock = exitBlocks[0];
- BasicBlock* exitingBlock = exitingBlocks[0];
-
+ // branch from the preheader to go to the single exit block.
+ BasicBlock *exitBlock = exitBlocks[0];
+
// Because we're deleting a large chunk of code at once, the sequence in which
// we remove things is very important to avoid invalidation issues. Don't
// mess with this unless you have good reason and know what you're doing.
-
- // Move simple loop-invariant expressions out of the loop, since they
- // might be needed by the exit phis.
- for (Loop::block_iterator LI = L->block_begin(), LE = L->block_end();
- LI != LE; ++LI)
- for (BasicBlock::iterator BI = (*LI)->begin(), BE = (*LI)->end();
- BI != BE; ) {
- Instruction* I = BI++;
- if (!I->use_empty() && IsLoopInvariantInst(I, L))
- I->moveBefore(preheader->getTerminator());
- }
-
+
+ // Tell ScalarEvolution that the loop is deleted. Do this before
+ // deleting the loop so that ScalarEvolution can look at the loop
+ // to determine what it needs to clean up.
+ SE.forgetLoop(L);
+
// Connect the preheader directly to the exit block.
- TerminatorInst* TI = preheader->getTerminator();
+ TerminatorInst *TI = preheader->getTerminator();
TI->replaceUsesOfWith(L->getHeader(), exitBlock);
// Rewrite phis in the exit block to get their inputs from
// the preheader instead of the exiting block.
+ BasicBlock *exitingBlock = exitingBlocks[0];
BasicBlock::iterator BI = exitBlock->begin();
- while (PHINode* P = dyn_cast<PHINode>(BI)) {
- P->replaceUsesOfWith(exitingBlock, preheader);
- BI++;
+ while (PHINode *P = dyn_cast<PHINode>(BI)) {
+ int j = P->getBasicBlockIndex(exitingBlock);
+ assert(j >= 0 && "Can't find exiting block in exit block's phi node!");
+ P->setIncomingBlock(j, preheader);
+ for (unsigned i = 1; i < exitingBlocks.size(); ++i)
+ P->removeIncomingValue(exitingBlocks[i]);
+ ++BI;
}
-
+
// Update the dominator tree and remove the instructions and blocks that will
// be deleted from the reference counting scheme.
- DominatorTree& DT = getAnalysis<DominatorTree>();
- DominanceFrontier* DF = getAnalysisIfAvailable<DominanceFrontier>();
- SmallPtrSet<DomTreeNode*, 8> ChildNodes;
+ DominatorTree &DT = getAnalysis<DominatorTreeWrapperPass>().getDomTree();
+ SmallVector<DomTreeNode*, 8> ChildNodes;
for (Loop::block_iterator LI = L->block_begin(), LE = L->block_end();
LI != LE; ++LI) {
// Move all of the block's children to be children of the preheader, which
// allows us to remove the domtree entry for the block.
- ChildNodes.insert(DT[*LI]->begin(), DT[*LI]->end());
- for (SmallPtrSet<DomTreeNode*, 8>::iterator DI = ChildNodes.begin(),
+ ChildNodes.insert(ChildNodes.begin(), DT[*LI]->begin(), DT[*LI]->end());
+ for (SmallVectorImpl<DomTreeNode *>::iterator DI = ChildNodes.begin(),
DE = ChildNodes.end(); DI != DE; ++DI) {
DT.changeImmediateDominator(*DI, DT[preheader]);
- if (DF) DF->changeImmediateDominator((*DI)->getBlock(), preheader, &DT);
}
-
+
ChildNodes.clear();
DT.eraseNode(*LI);
- if (DF) DF->removeBlock(*LI);
// Remove the block from the reference counting scheme, so that we can
// delete it freely later.
(*LI)->dropAllReferences();
}
-
- // Tell ScalarEvolution that the loop is deleted. Do this before
- // deleting the loop so that ScalarEvolution can look at the loop
- // to determine what it needs to clean up.
- SE.forgetLoopBackedgeTakenCount(L);
// Erase the instructions and the blocks without having to worry
// about ordering because we already dropped the references.
// Finally, the blocks from loopinfo. This has to happen late because
// otherwise our loop iterators won't work.
- LoopInfo& loopInfo = getAnalysis<LoopInfo>();
+ LoopInfo &loopInfo = getAnalysis<LoopInfoWrapperPass>().getLoopInfo();
SmallPtrSet<BasicBlock*, 8> blocks;
blocks.insert(L->block_begin(), L->block_end());
- for (SmallPtrSet<BasicBlock*,8>::iterator I = blocks.begin(),
- E = blocks.end(); I != E; ++I)
- loopInfo.removeBlock(*I);
-
+ for (BasicBlock *BB : blocks)
+ loopInfo.removeBlock(BB);
+
// The last step is to inform the loop pass manager that we've
// eliminated this loop.
LPM.deleteLoopFromQueue(L);
-
- NumDeleted++;
-
- return true;
+ Changed = true;
+
+ ++NumDeleted;
+
+ return Changed;
}