#include "llvm/Instruction.h"
#include "llvm/Pass.h"
#include "llvm/Support/InstIterator.h"
+#include "llvm/Target/TargetLibraryInfo.h"
#include "llvm/ADT/Statistic.h"
using namespace llvm;
initializeDeadInstEliminationPass(*PassRegistry::getPassRegistry());
}
virtual bool runOnBasicBlock(BasicBlock &BB) {
+ TargetLibraryInfo *TLI = getAnalysisIfAvailable<TargetLibraryInfo>();
bool Changed = false;
for (BasicBlock::iterator DI = BB.begin(); DI != BB.end(); ) {
Instruction *Inst = DI++;
- if (isInstructionTriviallyDead(Inst)) {
+ if (isInstructionTriviallyDead(Inst, TLI)) {
Inst->eraseFromParent();
Changed = true;
++DIEEliminated;
INITIALIZE_PASS(DCE, "dce", "Dead Code Elimination", false, false)
bool DCE::runOnFunction(Function &F) {
+ TargetLibraryInfo *TLI = getAnalysisIfAvailable<TargetLibraryInfo>();
+
// Start out with all of the instructions in the worklist...
std::vector<Instruction*> WorkList;
for (inst_iterator i = inst_begin(F), e = inst_end(F); i != e; ++i)
Instruction *I = WorkList.back();
WorkList.pop_back();
- if (isInstructionTriviallyDead(I)) { // If the instruction is dead.
+ if (isInstructionTriviallyDead(I, TLI)) { // If the instruction is dead.
// Loop over all of the values that the instruction uses, if there are
// instructions being used, add them to the worklist, because they might
// go dead after this one is removed.