//
// Notice that:
// * This pass has a habit of making definitions be dead. It is a good idea
-// to to run a DIE pass sometime after running this pass.
+// to run a DIE pass sometime after running this pass.
//
//===----------------------------------------------------------------------===//
namespace {
struct VISIBILITY_HIDDEN ConstantPropagation : public FunctionPass {
static char ID; // Pass identification, replacement for typeid
- ConstantPropagation() : FunctionPass((intptr_t)&ID) {}
+ ConstantPropagation() : FunctionPass(&ID) {}
bool runOnFunction(Function &F);
AU.setPreservesCFG();
}
};
-
- char ConstantPropagation::ID = 0;
- RegisterPass<ConstantPropagation> X("constprop",
- "Simple constant propagation");
}
+char ConstantPropagation::ID = 0;
+static RegisterPass<ConstantPropagation>
+X("constprop", "Simple constant propagation");
+
FunctionPass *llvm::createConstantPropagationPass() {
return new ConstantPropagation();
}
WorkList.erase(WorkList.begin()); // Get an element from the worklist...
if (!I->use_empty()) // Don't muck with dead instructions...
- if (Constant *C = ConstantFoldInstruction(I)) {
+ if (Constant *C = ConstantFoldInstruction(I, Context)) {
// Add all of the users of this instruction to the worklist, they might
// be constant propagatable now...
for (Value::use_iterator UI = I->use_begin(), UE = I->use_end();
// Remove the dead instruction.
WorkList.erase(I);
- I->getParent()->getInstList().erase(I);
+ I->eraseFromParent();
// We made a change to the function...
Changed = true;