//===- ConstantProp.cpp - Code to perform Simple Constant Propagation -----===//
-//
+//
// The LLVM Compiler Infrastructure
//
-// This file was developed by the LLVM research group and is distributed under
-// the University of Illinois Open Source License. See LICENSE.TXT for details.
-//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
//===----------------------------------------------------------------------===//
//
// This file implements constant propagation and merging:
//
//===----------------------------------------------------------------------===//
+#define DEBUG_TYPE "constprop"
#include "llvm/Transforms/Scalar.h"
-#include "llvm/Transforms/Utils/Local.h"
+#include "llvm/Analysis/ConstantFolding.h"
#include "llvm/Constant.h"
#include "llvm/Instruction.h"
#include "llvm/Pass.h"
+#include "llvm/Support/Compiler.h"
#include "llvm/Support/InstIterator.h"
#include "llvm/ADT/Statistic.h"
#include <set>
using namespace llvm;
+STATISTIC(NumInstKilled, "Number of instructions killed");
+
namespace {
- Statistic<> NumInstKilled("constprop", "Number of instructions killed");
+ struct VISIBILITY_HIDDEN ConstantPropagation : public FunctionPass {
+ static char ID; // Pass identification, replacement for typeid
+ ConstantPropagation() : FunctionPass((intptr_t)&ID) {}
- struct ConstantPropagation : public FunctionPass {
bool runOnFunction(Function &F);
virtual void getAnalysisUsage(AnalysisUsage &AU) const {
AU.setPreservesCFG();
}
};
-
- RegisterOpt<ConstantPropagation> X("constprop","Simple constant propagation");
}
+char ConstantPropagation::ID = 0;
+static RegisterPass<ConstantPropagation>
+X("constprop", "Simple constant propagation");
+
FunctionPass *llvm::createConstantPropagationPass() {
return new ConstantPropagation();
}
for (Value::use_iterator UI = I->use_begin(), UE = I->use_end();
UI != UE; ++UI)
WorkList.insert(cast<Instruction>(*UI));
-
+
// Replace all of the uses of a variable with uses of the constant.
I->replaceAllUsesWith(C);