-//===- ADCE.cpp - Code to perform agressive dead code elimination ---------===//
+//===- ADCE.cpp - Code to perform aggressive dead code elimination --------===//
//
-// This file implements "agressive" dead code elimination. ADCE is DCe where
-// values are assumed to be dead until proven otherwise. This is similar to
+// The LLVM Compiler Infrastructure
+//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+//
+// This file implements "aggressive" dead code elimination. ADCE is DCe where
+// values are assumed to be dead until proven otherwise. This is similar to
// SCCP, except applied to the liveness of values.
//
//===----------------------------------------------------------------------===//
-#include "llvm/Transforms/Scalar/DCE.h"
-#include "llvm/Instruction.h"
-#include "llvm/Type.h"
-#include "llvm/Analysis/Dominators.h"
-#include "llvm/Analysis/Writer.h"
-#include "llvm/iTerminators.h"
-#include "llvm/iPHINode.h"
+#define DEBUG_TYPE "adce"
+#include "llvm/Transforms/Scalar.h"
+#include "llvm/Constants.h"
+#include "llvm/Instructions.h"
+#include "llvm/Analysis/AliasAnalysis.h"
+#include "llvm/Analysis/PostDominators.h"
#include "llvm/Support/CFG.h"
-#include "Support/STLExtras.h"
-#include "Support/DepthFirstIterator.h"
+#include "llvm/Transforms/Utils/BasicBlockUtils.h"
+#include "llvm/Transforms/Utils/Local.h"
+#include "llvm/Transforms/Utils/UnifyFunctionExitNodes.h"
+#include "llvm/Support/Debug.h"
+#include "llvm/ADT/DepthFirstIterator.h"
+#include "llvm/ADT/SmallVector.h"
+#include "llvm/ADT/Statistic.h"
+#include "llvm/ADT/STLExtras.h"
+#include "llvm/Support/Compiler.h"
#include <algorithm>
-#include <iostream>
-using std::cerr;
+using namespace llvm;
-#define DEBUG_ADCE 1
+STATISTIC(NumBlockRemoved, "Number of basic blocks removed");
+STATISTIC(NumInstRemoved , "Number of instructions removed");
+STATISTIC(NumCallRemoved , "Number of calls removed");
+namespace {
//===----------------------------------------------------------------------===//
// ADCE Class
//
-// This class does all of the work of Agressive Dead Code Elimination.
+// This class does all of the work of Aggressive Dead Code Elimination.
// It's public interface consists of a constructor and a doADCE() method.
//
-class ADCE {
- Function *M; // The function that we are working on
+class VISIBILITY_HIDDEN ADCE : public FunctionPass {
+ Function *Func; // The function that we are working on
std::vector<Instruction*> WorkList; // Instructions that just became live
std::set<Instruction*> LiveSet; // The set of live instructions
- bool MadeChanges;
//===--------------------------------------------------------------------===//
// The public interface for this class
//
public:
- // ADCE Ctor - Save the function to operate on...
- inline ADCE(Function *f) : M(f), MadeChanges(false) {}
+ static char ID; // Pass identification, replacement for typeid
+ ADCE() : FunctionPass((intptr_t)&ID) {}
+
+ // Execute the Aggressive Dead Code Elimination Algorithm
+ //
+ virtual bool runOnFunction(Function &F) {
+ Func = &F;
+ bool Changed = doADCE();
+ assert(WorkList.empty());
+ LiveSet.clear();
+ return Changed;
+ }
+ // getAnalysisUsage - We require post dominance frontiers (aka Control
+ // Dependence Graph)
+ virtual void getAnalysisUsage(AnalysisUsage &AU) const {
+ // We require that all function nodes are unified, because otherwise code
+ // can be marked live that wouldn't necessarily be otherwise.
+ AU.addRequired<UnifyFunctionExitNodes>();
+ AU.addRequired<AliasAnalysis>();
+ AU.addRequired<PostDominatorTree>();
+ AU.addRequired<PostDominanceFrontier>();
+ }
- // doADCE() - Run the Agressive Dead Code Elimination algorithm, returning
- // true if the function was modified.
- bool doADCE(cfg::DominanceFrontier &CDG);
//===--------------------------------------------------------------------===//
// The implementation of this class
//
private:
+ // doADCE() - Run the Aggressive Dead Code Elimination algorithm, returning
+ // true if the function was modified.
+ //
+ bool doADCE();
+
+ void markBlockAlive(BasicBlock *BB);
+
+
+ // deleteDeadInstructionsInLiveBlock - Loop over all of the instructions in
+ // the specified basic block, deleting ones that are dead according to
+ // LiveSet.
+ bool deleteDeadInstructionsInLiveBlock(BasicBlock *BB);
+
+ TerminatorInst *convertToUnconditionalBranch(TerminatorInst *TI);
+
inline void markInstructionLive(Instruction *I) {
- if (LiveSet.count(I)) return;
-#ifdef DEBUG_ADCE
- cerr << "Insn Live: " << I;
-#endif
- LiveSet.insert(I);
+ if (!LiveSet.insert(I).second) return;
+ DOUT << "Insn Live: " << *I;
WorkList.push_back(I);
}
inline void markTerminatorLive(const BasicBlock *BB) {
-#ifdef DEBUG_ADCE
- cerr << "Terminat Live: " << BB->getTerminator();
-#endif
- markInstructionLive((Instruction*)BB->getTerminator());
+ DOUT << "Terminator Live: " << *BB->getTerminator();
+ markInstructionLive(const_cast<TerminatorInst*>(BB->getTerminator()));
}
+};
+
+ char ADCE::ID = 0;
+ RegisterPass<ADCE> X("adce", "Aggressive Dead Code Elimination");
+} // End of anonymous namespace
+
+FunctionPass *llvm::createAggressiveDCEPass() { return new ADCE(); }
- // fixupCFG - Walk the CFG in depth first order, eliminating references to
- // dead blocks.
+void ADCE::markBlockAlive(BasicBlock *BB) {
+ // Mark the basic block as being newly ALIVE... and mark all branches that
+ // this block is control dependent on as being alive also...
//
- BasicBlock *fixupCFG(BasicBlock *Head, std::set<BasicBlock*> &VisitedBlocks,
- const std::set<BasicBlock*> &AliveBlocks);
-};
+ PostDominanceFrontier &CDG = getAnalysis<PostDominanceFrontier>();
+
+ PostDominanceFrontier::const_iterator It = CDG.find(BB);
+ if (It != CDG.end()) {
+ // Get the blocks that this node is control dependent on...
+ const PostDominanceFrontier::DomSetType &CDB = It->second;
+ for (PostDominanceFrontier::DomSetType::const_iterator I =
+ CDB.begin(), E = CDB.end(); I != E; ++I)
+ markTerminatorLive(*I); // Mark all their terminators as live
+ }
+ // If this basic block is live, and it ends in an unconditional branch, then
+ // the branch is alive as well...
+ if (BranchInst *BI = dyn_cast<BranchInst>(BB->getTerminator()))
+ if (BI->isUnconditional())
+ markTerminatorLive(BB);
+}
+
+// deleteDeadInstructionsInLiveBlock - Loop over all of the instructions in the
+// specified basic block, deleting ones that are dead according to LiveSet.
+bool ADCE::deleteDeadInstructionsInLiveBlock(BasicBlock *BB) {
+ bool Changed = false;
+ for (BasicBlock::iterator II = BB->begin(), E = --BB->end(); II != E; ) {
+ Instruction *I = II++;
+ if (!LiveSet.count(I)) { // Is this instruction alive?
+ if (!I->use_empty())
+ I->replaceAllUsesWith(UndefValue::get(I->getType()));
+
+ // Nope... remove the instruction from it's basic block...
+ if (isa<CallInst>(I))
+ ++NumCallRemoved;
+ else
+ ++NumInstRemoved;
+ BB->getInstList().erase(I);
+ Changed = true;
+ }
+ }
+ return Changed;
+}
+
+
+/// convertToUnconditionalBranch - Transform this conditional terminator
+/// instruction into an unconditional branch because we don't care which of the
+/// successors it goes to. This eliminate a use of the condition as well.
+///
+TerminatorInst *ADCE::convertToUnconditionalBranch(TerminatorInst *TI) {
+ BranchInst *NB = BranchInst::Create(TI->getSuccessor(0), TI);
+ BasicBlock *BB = TI->getParent();
+
+ // Remove entries from PHI nodes to avoid confusing ourself later...
+ for (unsigned i = 1, e = TI->getNumSuccessors(); i != e; ++i)
+ TI->getSuccessor(i)->removePredecessor(BB);
+
+ // Delete the old branch itself...
+ BB->getInstList().erase(TI);
+ return NB;
+}
-// doADCE() - Run the Agressive Dead Code Elimination algorithm, returning
+// doADCE() - Run the Aggressive Dead Code Elimination algorithm, returning
// true if the function was modified.
//
-bool ADCE::doADCE(cfg::DominanceFrontier &CDG) {
-#ifdef DEBUG_ADCE
- cerr << "Function: " << M;
-#endif
+bool ADCE::doADCE() {
+ bool MadeChanges = false;
+
+ AliasAnalysis &AA = getAnalysis<AliasAnalysis>();
// Iterate over all of the instructions in the function, eliminating trivially
- // dead instructions, and marking instructions live that are known to be
+ // dead instructions, and marking instructions live that are known to be
// needed. Perform the walk in depth first order so that we avoid marking any
// instructions live in basic blocks that are unreachable. These blocks will
// be eliminated later, along with the instructions inside.
//
- for (df_iterator<Function*> BBI = df_begin(M),
- BBE = df_end(M);
- BBI != BBE; ++BBI) {
+ std::set<BasicBlock*> ReachableBBs;
+ for (df_ext_iterator<BasicBlock*>
+ BBI = df_ext_begin(&Func->front(), ReachableBBs),
+ BBE = df_ext_end(&Func->front(), ReachableBBs); BBI != BBE; ++BBI) {
BasicBlock *BB = *BBI;
for (BasicBlock::iterator II = BB->begin(), EI = BB->end(); II != EI; ) {
- Instruction *I = *II;
-
- if (I->hasSideEffects() || I->getOpcode() == Instruction::Ret) {
- markInstructionLive(I);
- } else {
- // Check to see if anything is trivially dead
- if (I->use_size() == 0 && I->getType() != Type::VoidTy) {
- // Remove the instruction from it's basic block...
- delete BB->getInstList().remove(II);
- MadeChanges = true;
- continue; // Don't increment the iterator past the current slot
- }
+ Instruction *I = II++;
+ if (CallInst *CI = dyn_cast<CallInst>(I)) {
+ if (AA.onlyReadsMemory(CI)) {
+ if (CI->use_empty()) {
+ BB->getInstList().erase(CI);
+ ++NumCallRemoved;
+ }
+ } else {
+ markInstructionLive(I);
+ }
+ } else if (I->mayWriteToMemory() || isa<ReturnInst>(I) ||
+ isa<UnwindInst>(I) || isa<UnreachableInst>(I)) {
+ // FIXME: Unreachable instructions should not be marked intrinsically
+ // live here.
+ markInstructionLive(I);
+ } else if (isInstructionTriviallyDead(I)) {
+ // Remove the instruction from it's basic block...
+ BB->getInstList().erase(I);
+ ++NumInstRemoved;
}
-
- ++II; // Increment the inst iterator if the inst wasn't deleted
}
}
-#ifdef DEBUG_ADCE
- cerr << "Processing work list\n";
-#endif
+ // Check to ensure we have an exit node for this CFG. If we don't, we won't
+ // have any post-dominance information, thus we cannot perform our
+ // transformations safely.
+ //
+ PostDominatorTree &DT = getAnalysis<PostDominatorTree>();
+ if (DT[&Func->getEntryBlock()] == 0) {
+ WorkList.clear();
+ return MadeChanges;
+ }
+
+ // Scan the function marking blocks without post-dominance information as
+ // live. Blocks without post-dominance information occur when there is an
+ // infinite loop in the program. Because the infinite loop could contain a
+ // function which unwinds, exits or has side-effects, we don't want to delete
+ // the infinite loop or those blocks leading up to it.
+ for (Function::iterator I = Func->begin(), E = Func->end(); I != E; ++I)
+ if (DT[I] == 0 && ReachableBBs.count(I))
+ for (pred_iterator PI = pred_begin(I), E = pred_end(I); PI != E; ++PI)
+ markInstructionLive((*PI)->getTerminator());
+
+ DOUT << "Processing work list\n";
// AliveBlocks - Set of basic blocks that we know have instructions that are
// alive in them...
std::set<BasicBlock*> AliveBlocks;
// Process the work list of instructions that just became live... if they
- // became live, then that means that all of their operands are neccesary as
+ // became live, then that means that all of their operands are necessary as
// well... make them live as well.
//
while (!WorkList.empty()) {
WorkList.pop_back();
BasicBlock *BB = I->getParent();
- if (AliveBlocks.count(BB) == 0) { // Basic block not alive yet...
- // Mark the basic block as being newly ALIVE... and mark all branches that
- // this block is control dependant on as being alive also...
- //
- AliveBlocks.insert(BB); // Block is now ALIVE!
- cfg::DominanceFrontier::const_iterator It = CDG.find(BB);
- if (It != CDG.end()) {
- // Get the blocks that this node is control dependant on...
- const cfg::DominanceFrontier::DomSetType &CDB = It->second;
- for_each(CDB.begin(), CDB.end(), // Mark all their terminators as live
- bind_obj(this, &ADCE::markTerminatorLive));
- }
-
- // If this basic block is live, then the terminator must be as well!
- markTerminatorLive(BB);
- }
+ if (!ReachableBBs.count(BB)) continue;
+ if (AliveBlocks.insert(BB).second) // Basic block not alive yet.
+ markBlockAlive(BB); // Make it so now!
- // Loop over all of the operands of the live instruction, making sure that
- // they are known to be alive as well...
+ // PHI nodes are a special case, because the incoming values are actually
+ // defined in the predecessor nodes of this block, meaning that the PHI
+ // makes the predecessors alive.
//
- for (unsigned op = 0, End = I->getNumOperands(); op != End; ++op) {
- if (Instruction *Operand = dyn_cast<Instruction>(I->getOperand(op)))
- markInstructionLive(Operand);
+ if (PHINode *PN = dyn_cast<PHINode>(I)) {
+ for (unsigned i = 0, e = PN->getNumIncomingValues(); i != e; ++i) {
+ // If the incoming edge is clearly dead, it won't have control
+ // dependence information. Do not mark it live.
+ BasicBlock *PredBB = PN->getIncomingBlock(i);
+ if (ReachableBBs.count(PredBB)) {
+ // FIXME: This should mark the control dependent edge as live, not
+ // necessarily the predecessor itself!
+ if (AliveBlocks.insert(PredBB).second)
+ markBlockAlive(PN->getIncomingBlock(i)); // Block is newly ALIVE!
+ if (Instruction *Op = dyn_cast<Instruction>(PN->getIncomingValue(i)))
+ markInstructionLive(Op);
+ }
+ }
+ } else {
+ // Loop over all of the operands of the live instruction, making sure that
+ // they are known to be alive as well.
+ //
+ for (unsigned op = 0, End = I->getNumOperands(); op != End; ++op)
+ if (Instruction *Operand = dyn_cast<Instruction>(I->getOperand(op)))
+ markInstructionLive(Operand);
}
}
-#ifdef DEBUG_ADCE
- cerr << "Current Function: X = Live\n";
- for (Function::iterator I = M->begin(), E = M->end(); I != E; ++I)
- for (BasicBlock::iterator BI = (*I)->begin(), BE = (*I)->end();
- BI != BE; ++BI) {
- if (LiveSet.count(*BI)) cerr << "X ";
- cerr << *BI;
- }
-#endif
-
- // After the worklist is processed, recursively walk the CFG in depth first
- // order, patching up references to dead blocks...
- //
- std::set<BasicBlock*> VisitedBlocks;
- BasicBlock *EntryBlock = fixupCFG(M->front(), VisitedBlocks, AliveBlocks);
- if (EntryBlock && EntryBlock != M->front()) {
- if (isa<PHINode>(EntryBlock->front())) {
- // Cannot make the first block be a block with a PHI node in it! Instead,
- // strip the first basic block of the function to contain no instructions,
- // then add a simple branch to the "real" entry node...
- //
- BasicBlock *E = M->front();
- if (!isa<TerminatorInst>(E->front()) || // Check for an actual change...
- cast<TerminatorInst>(E->front())->getNumSuccessors() != 1 ||
- cast<TerminatorInst>(E->front())->getSuccessor(0) != EntryBlock) {
- E->getInstList().delete_all(); // Delete all instructions in block
- E->getInstList().push_back(new BranchInst(EntryBlock));
- MadeChanges = true;
+ DEBUG(
+ DOUT << "Current Function: X = Live\n";
+ for (Function::iterator I = Func->begin(), E = Func->end(); I != E; ++I){
+ DOUT << I->getName() << ":\t"
+ << (AliveBlocks.count(I) ? "LIVE\n" : "DEAD\n");
+ for (BasicBlock::iterator BI = I->begin(), BE = I->end(); BI != BE; ++BI){
+ if (LiveSet.count(BI)) DOUT << "X ";
+ DOUT << *BI;
}
- AliveBlocks.insert(E);
-
- // Next we need to change any PHI nodes in the entry block to refer to the
- // new predecessor node...
-
-
- } else {
- // We need to move the new entry block to be the first bb of the function
- Function::iterator EBI = find(M->begin(), M->end(), EntryBlock);
- std::swap(*EBI, *M->begin()); // Exchange old location with start of fn
- MadeChanges = true;
+ });
+
+ // All blocks being live is a common case, handle it specially.
+ if (AliveBlocks.size() == Func->size()) { // No dead blocks?
+ for (Function::iterator I = Func->begin(), E = Func->end(); I != E; ++I) {
+ // Loop over all of the instructions in the function deleting instructions
+ // to drop their references.
+ deleteDeadInstructionsInLiveBlock(I);
+
+ // Check to make sure the terminator instruction is live. If it isn't,
+ // this means that the condition that it branches on (we know it is not an
+ // unconditional branch), is not needed to make the decision of where to
+ // go to, because all outgoing edges go to the same place. We must remove
+ // the use of the condition (because it's probably dead), so we convert
+ // the terminator to an unconditional branch.
+ //
+ TerminatorInst *TI = I->getTerminator();
+ if (!LiveSet.count(TI))
+ convertToUnconditionalBranch(TI);
}
+
+ return MadeChanges;
}
- // Now go through and tell dead blocks to drop all of their references so they
- // can be safely deleted.
+
+ // If the entry node is dead, insert a new entry node to eliminate the entry
+ // node as a special case.
//
- for (Function::iterator BI = M->begin(), BE = M->end(); BI != BE; ++BI) {
- BasicBlock *BB = *BI;
- if (!AliveBlocks.count(BB)) {
- BB->dropAllReferences();
- }
+ if (!AliveBlocks.count(&Func->front())) {
+ BasicBlock *NewEntry = BasicBlock::Create();
+ BranchInst::Create(&Func->front(), NewEntry);
+ Func->getBasicBlockList().push_front(NewEntry);
+ AliveBlocks.insert(NewEntry); // This block is always alive!
+ LiveSet.insert(NewEntry->getTerminator()); // The branch is live
}
- // Now loop through all of the blocks and delete them. We can safely do this
- // now because we know that there are no references to dead blocks (because
- // they have dropped all of their references...
+ // Loop over all of the alive blocks in the function. If any successor
+ // blocks are not alive, we adjust the outgoing branches to branch to the
+ // first live postdominator of the live block, adjusting any PHI nodes in
+ // the block to reflect this.
//
- for (Function::iterator BI = M->begin(); BI != M->end();) {
- if (!AliveBlocks.count(*BI)) {
- delete M->getBasicBlocks().remove(BI);
- MadeChanges = true;
- continue; // Don't increment iterator
+ for (Function::iterator I = Func->begin(), E = Func->end(); I != E; ++I)
+ if (AliveBlocks.count(I)) {
+ BasicBlock *BB = I;
+ TerminatorInst *TI = BB->getTerminator();
+
+ // If the terminator instruction is alive, but the block it is contained
+ // in IS alive, this means that this terminator is a conditional branch on
+ // a condition that doesn't matter. Make it an unconditional branch to
+ // ONE of the successors. This has the side effect of dropping a use of
+ // the conditional value, which may also be dead.
+ if (!LiveSet.count(TI))
+ TI = convertToUnconditionalBranch(TI);
+
+ // Loop over all of the successors, looking for ones that are not alive.
+ // We cannot save the number of successors in the terminator instruction
+ // here because we may remove them if we don't have a postdominator.
+ //
+ for (unsigned i = 0; i != TI->getNumSuccessors(); ++i)
+ if (!AliveBlocks.count(TI->getSuccessor(i))) {
+ // Scan up the postdominator tree, looking for the first
+ // postdominator that is alive, and the last postdominator that is
+ // dead...
+ //
+ DomTreeNode *LastNode = DT[TI->getSuccessor(i)];
+ DomTreeNode *NextNode = 0;
+
+ if (LastNode) {
+ NextNode = LastNode->getIDom();
+ while (!AliveBlocks.count(NextNode->getBlock())) {
+ LastNode = NextNode;
+ NextNode = NextNode->getIDom();
+ if (NextNode == 0) {
+ LastNode = 0;
+ break;
+ }
+ }
+ }
+
+ // There is a special case here... if there IS no post-dominator for
+ // the block we have nowhere to point our branch to. Instead, convert
+ // it to a return. This can only happen if the code branched into an
+ // infinite loop. Note that this may not be desirable, because we
+ // _are_ altering the behavior of the code. This is a well known
+ // drawback of ADCE, so in the future if we choose to revisit the
+ // decision, this is where it should be.
+ //
+ if (LastNode == 0) { // No postdominator!
+ if (!isa<InvokeInst>(TI)) {
+ // Call RemoveSuccessor to transmogrify the terminator instruction
+ // to not contain the outgoing branch, or to create a new
+ // terminator if the form fundamentally changes (i.e.,
+ // unconditional branch to return). Note that this will change a
+ // branch into an infinite loop into a return instruction!
+ //
+ RemoveSuccessor(TI, i);
+
+ // RemoveSuccessor may replace TI... make sure we have a fresh
+ // pointer.
+ //
+ TI = BB->getTerminator();
+
+ // Rescan this successor...
+ --i;
+ } else {
+
+ }
+ } else {
+ // Get the basic blocks that we need...
+ BasicBlock *LastDead = LastNode->getBlock();
+ BasicBlock *NextAlive = NextNode->getBlock();
+
+ // Make the conditional branch now go to the next alive block...
+ TI->getSuccessor(i)->removePredecessor(BB);
+ TI->setSuccessor(i, NextAlive);
+
+ // If there are PHI nodes in NextAlive, we need to add entries to
+ // the PHI nodes for the new incoming edge. The incoming values
+ // should be identical to the incoming values for LastDead.
+ //
+ for (BasicBlock::iterator II = NextAlive->begin();
+ isa<PHINode>(II); ++II) {
+ PHINode *PN = cast<PHINode>(II);
+ if (LiveSet.count(PN)) { // Only modify live phi nodes
+ // Get the incoming value for LastDead...
+ int OldIdx = PN->getBasicBlockIndex(LastDead);
+ assert(OldIdx != -1 &&"LastDead is not a pred of NextAlive!");
+ Value *InVal = PN->getIncomingValue(OldIdx);
+
+ // Add an incoming value for BB now...
+ PN->addIncoming(InVal, BB);
+ }
+ }
+ }
+ }
+
+ // Now loop over all of the instructions in the basic block, deleting
+ // dead instructions. This is so that the next sweep over the program
+ // can safely delete dead instructions without other dead instructions
+ // still referring to them.
+ //
+ deleteDeadInstructionsInLiveBlock(BB);
}
- ++BI; // Increment iterator...
- }
-
- return MadeChanges;
-}
+ // Loop over all of the basic blocks in the function, dropping references of
+ // the dead basic blocks. We must do this after the previous step to avoid
+ // dropping references to PHIs which still have entries...
+ //
+ std::vector<BasicBlock*> DeadBlocks;
+ for (Function::iterator BB = Func->begin(), E = Func->end(); BB != E; ++BB)
+ if (!AliveBlocks.count(BB)) {
+ // Remove PHI node entries for this block in live successor blocks.
+ for (succ_iterator SI = succ_begin(BB), E = succ_end(BB); SI != E; ++SI)
+ if (!SI->empty() && isa<PHINode>(SI->front()) && AliveBlocks.count(*SI))
+ (*SI)->removePredecessor(BB);
-// fixupCFG - Walk the CFG in depth first order, eliminating references to
-// dead blocks:
-// If the BB is alive (in AliveBlocks):
-// 1. Eliminate all dead instructions in the BB
-// 2. Recursively traverse all of the successors of the BB:
-// - If the returned successor is non-null, update our terminator to
-// reference the returned BB
-// 3. Return 0 (no update needed)
-//
-// If the BB is dead (not in AliveBlocks):
-// 1. Add the BB to the dead set
-// 2. Recursively traverse all of the successors of the block:
-// - Only one shall return a nonnull value (or else this block should have
-// been in the alive set).
-// 3. Return the nonnull child, or 0 if no non-null children.
-//
-BasicBlock *ADCE::fixupCFG(BasicBlock *BB, std::set<BasicBlock*> &VisitedBlocks,
- const std::set<BasicBlock*> &AliveBlocks) {
- if (VisitedBlocks.count(BB)) return 0; // Revisiting a node? No update.
- VisitedBlocks.insert(BB); // We have now visited this node!
-
-#ifdef DEBUG_ADCE
- cerr << "Fixing up BB: " << BB;
-#endif
-
- if (AliveBlocks.count(BB)) { // Is the block alive?
- // Yes it's alive: loop through and eliminate all dead instructions in block
- for (BasicBlock::iterator II = BB->begin(); II != BB->end()-1; ) {
- Instruction *I = *II;
- if (!LiveSet.count(I)) { // Is this instruction alive?
- // Nope... remove the instruction from it's basic block...
- delete BB->getInstList().remove(II);
- MadeChanges = true;
- continue; // Don't increment II
- }
- ++II;
+ BB->dropAllReferences();
+ MadeChanges = true;
+ DeadBlocks.push_back(BB);
}
- // Recursively traverse successors of this basic block.
- for (succ_iterator SI = succ_begin(BB), SE = succ_end(BB); SI != SE; ++SI) {
- BasicBlock *Succ = *SI;
- BasicBlock *Repl = fixupCFG(Succ, VisitedBlocks, AliveBlocks);
- if (Repl && Repl != Succ) { // We have to replace the successor
- Succ->replaceAllUsesWith(Repl);
- MadeChanges = true;
- }
- }
- return BB;
- } else { // Otherwise the block is dead...
- BasicBlock *ReturnBB = 0; // Default to nothing live down here
-
- // Recursively traverse successors of this basic block.
- for (succ_iterator SI = succ_begin(BB), SE = succ_end(BB); SI != SE; ++SI) {
- BasicBlock *RetBB = fixupCFG(*SI, VisitedBlocks, AliveBlocks);
- if (RetBB) {
- assert(ReturnBB == 0 && "One one live child allowed!");
- ReturnBB = RetBB;
- }
- }
- return ReturnBB; // Return the result of traversal
- }
-}
+ NumBlockRemoved += DeadBlocks.size();
-namespace {
- struct AgressiveDCE : public FunctionPass {
- // doADCE - Execute the Agressive Dead Code Elimination Algorithm
- //
- virtual bool runOnFunction(Function *F) {
- return ADCE(F).doADCE(
- getAnalysis<cfg::DominanceFrontier>(cfg::DominanceFrontier::PostDomID));
- }
- // getAnalysisUsage - We require post dominance frontiers (aka Control
- // Dependence Graph)
- virtual void getAnalysisUsage(AnalysisUsage &AU) const {
- AU.addRequired(cfg::DominanceFrontier::PostDomID);
- }
- };
-}
+ // Now loop through all of the blocks and delete the dead ones. We can safely
+ // do this now because we know that there are no references to dead blocks
+ // (because they have dropped all of their references).
+ for (std::vector<BasicBlock*>::iterator I = DeadBlocks.begin(),
+ E = DeadBlocks.end(); I != E; ++I)
+ Func->getBasicBlockList().erase(*I);
-Pass *createAgressiveDCEPass() {
- return new AgressiveDCE();
+ return MadeChanges;
}