bool Partial;
/// The current position in the sequence.
- Sequence Seq : 8;
+ unsigned char Seq : 8;
/// Unidirectional information about the current sequence.
RRInfo RRI;
}
Sequence GetSeq() const {
- return Seq;
+ return static_cast<Sequence>(Seq);
}
void ClearSequenceProgress() {
void
PtrState::Merge(const PtrState &Other, bool TopDown) {
- Seq = MergeSeqs(Seq, Other.Seq, TopDown);
+ Seq = MergeSeqs(static_cast<Sequence>(Seq), static_cast<Sequence>(Other.Seq),
+ TopDown);
KnownPositiveRefCount &= Other.KnownPositiveRefCount;
// If we're not in a sequence (anymore), drop all associated state.