using std::vector;
struct ProfilePaths : public FunctionPass {
- const char *getPassName() const { return "ProfilePaths"; }
-
bool runOnFunction(Function &F);
// Before this pass, make sure that there is only one
// entry and only one exit node for the function in the CFG of the function
//
void ProfilePaths::getAnalysisUsage(AnalysisUsage &AU) const {
- AU.addRequired(UnifyFunctionExitNodes::ID);
+ AU.addRequired<UnifyFunctionExitNodes>();
}
};
+static RegisterOpt<ProfilePaths> X("paths", "Profile Paths");
+
// createProfilePathsPass - Create a new pass to add path profiling
//
Pass *createProfilePathsPass() {
static int mn = -1;
- if(F.size() <=1) {
+ if(F.isExternal()) {
return false;
}
//increment counter for instrumented functions. mn is now function#
mn++;
- //std::cerr<<"MN = "<<mn<<"\n";;
- //std::cerr<<F;
-
// Transform the cfg s.t. we have just one exit node
BasicBlock *ExitNode = getAnalysis<UnifyFunctionExitNodes>().getExitNode();
// The graph is made acyclic: this is done
// by removing back edges for now, and adding them later on
vector<Edge> be;
- g.getBackEdges(be);
-
- //std::cerr<<"BackEdges-------------\n";
- // for(vector<Edge>::iterator VI=be.begin(); VI!=be.end(); ++VI){
- //printEdge(*VI);
- //cerr<<"\n";
- //}
- //std::cerr<<"------\n";
+ std::map<Node *, int> nodePriority; //it ranks nodes in depth first order traversal
+ g.getBackEdges(be, nodePriority);
+
+#ifdef DEBUG_PATH_PROFILES
+ std::cerr<<"BackEdges-------------\n";
+ for(vector<Edge>::iterator VI=be.begin(); VI!=be.end(); ++VI){
+ printEdge(*VI);
+ cerr<<"\n";
+ }
+ std::cerr<<"------\n";
+#endif
#ifdef DEBUG_PATH_PROFILES
cerr<<"Backedges:"<<be.size()<<endl;
vector<Edge> exDummy;
addDummyEdges(stDummy, exDummy, g, be);
- //std::cerr<<"After adding dummy edges\n";
- //printGraph(g);
-
+#ifdef DEBUG_PATH_PROFILES
+ std::cerr<<"After adding dummy edges\n";
+ printGraph(g);
+#endif
+
// Now, every edge in the graph is assigned a weight
// This weight later adds on to assign path
// numbers to different paths in the graph
// All paths for now are acyclic,
// since no back edges in the graph now
// numPaths is the number of acyclic paths in the graph
- int numPaths=valueAssignmentToEdges(g);
+ int numPaths=valueAssignmentToEdges(g, nodePriority, be);
+
+ if(numPaths<=1 || numPaths >5000) return false;
+
+#ifdef DEBUG_PATH_PROFILES
+ printGraph(g);
+#endif
- //std::cerr<<"Numpaths="<<numPaths<<std::endl;
- //printGraph(g);
//create instruction allocation r and count
//r is the variable that'll act like an accumulator
//all along the path, we just add edge values to r
//the number of executions of path numbered x
Instruction *rVar=new
- AllocaInst(PointerType::get(Type::IntTy),
+ AllocaInst(Type::IntTy,
ConstantUInt::get(Type::UIntTy,1),"R");
-
+
Instruction *countVar=new
- AllocaInst(PointerType::get(Type::IntTy),
+ AllocaInst(Type::IntTy,
ConstantUInt::get(Type::UIntTy, numPaths), "Count");
-
+
// insert initialization code in first (entry) BB
// this includes initializing r and count
insertInTopBB(&F.getEntryNode(),numPaths, rVar, countVar);
//get increments along different paths,
//and assign "increments" and "updates" (to r and count)
//"optimally". Finally, insert llvm code along various edges
- processGraph(g, rVar, countVar, be, stDummy, exDummy, numPaths);
- /*
- //get the paths
- static std::ofstream to("paths.sizes");
- static std::ofstream bbs("paths.look");
- assert(to && "Cannot open file\n");
- assert(bbs && "Cannot open file\n");
- for(int i=0;i<numPaths; ++i){
- std::vector<BasicBlock *> vBB;
-
- getBBtrace(vBB, i, M);
- //get total size of vector
- int size=0;
- bbs<<"Meth:"<<mn<<" Path:"<<i<<"\n-------------\n";
- for(vector<BasicBlock *>::iterator VBI=vBB.begin(); VBI!=vBB.end();
- ++VBI){
- BasicBlock *BB=*VBI;
- size+=BB->size();
- if(BB==M->front())
- size-=numPaths;
- bbs<<BB->getName()<<"->";
- }
- bbs<<"\n--------------\n";
- to<<"::::: "<<mn<<" "<<i<<" "<<size<<"\n";
- }
- */
- //}
-
+ processGraph(g, rVar, countVar, be, stDummy, exDummy, numPaths, mn);
+
return true; // Always modifies function
}