if (VecOp == RHS) {
Value *V = CollectShuffleElements(EI->getOperand(0), Mask, RHS);
+ // Update Mask to reflect that `ScalarOp' has been inserted at
+ // position `InsertedIdx' within the vector returned by IEI.
+ Mask[InsertedIdx % NumElts] = Mask[ExtractedIdx];
+
// Everything but the extracted element is replaced with the RHS.
for (unsigned i = 0; i != NumElts; ++i) {
if (i != InsertedIdx)