struct PartialInliner : public ModulePass {
virtual void getAnalysisUsage(AnalysisUsage &AU) const { }
static char ID; // Pass identification, replacement for typeid
- PartialInliner() : ModulePass(&ID) {}
+ PartialInliner() : ModulePass(ID) {}
bool runOnModule(Module& M);
}
char PartialInliner::ID = 0;
-static RegisterPass<PartialInliner> X("partial-inliner", "Partial Inliner");
+INITIALIZE_PASS(PartialInliner, "partial-inliner",
+ "Partial Inliner", false, false);
ModulePass* llvm::createPartialInliningPass() { return new PartialInliner(); }
return 0;
// Clone the function, so that we can hack away on it.
- DenseMap<const Value*, Value*> ValueMap;
- Function* duplicateFunction = CloneFunction(F, ValueMap);
+ ValueMap<const Value*, Value*> VMap;
+ Function* duplicateFunction = CloneFunction(F, VMap);
duplicateFunction->setLinkage(GlobalValue::InternalLinkage);
F->getParent()->getFunctionList().push_back(duplicateFunction);
- BasicBlock* newEntryBlock = cast<BasicBlock>(ValueMap[entryBlock]);
- BasicBlock* newReturnBlock = cast<BasicBlock>(ValueMap[returnBlock]);
- BasicBlock* newNonReturnBlock = cast<BasicBlock>(ValueMap[nonReturnBlock]);
+ BasicBlock* newEntryBlock = cast<BasicBlock>(VMap[entryBlock]);
+ BasicBlock* newReturnBlock = cast<BasicBlock>(VMap[returnBlock]);
+ BasicBlock* newNonReturnBlock = cast<BasicBlock>(VMap[nonReturnBlock]);
// Go ahead and update all uses to the duplicate, so that we can just
// use the inliner functionality when we're done hacking.
// Extract the body of the if.
Function* extractedFunction = ExtractCodeRegion(DT, toExtract);
+ InlineFunctionInfo IFI;
+
// Inline the top-level if test into all callers.
std::vector<User*> Users(duplicateFunction->use_begin(),
duplicateFunction->use_end());
for (std::vector<User*>::iterator UI = Users.begin(), UE = Users.end();
UI != UE; ++UI)
- if (CallInst* CI = dyn_cast<CallInst>(*UI))
- InlineFunction(CI);
- else if (InvokeInst* II = dyn_cast<InvokeInst>(*UI))
- InlineFunction(II);
+ if (CallInst *CI = dyn_cast<CallInst>(*UI))
+ InlineFunction(CI, IFI);
+ else if (InvokeInst *II = dyn_cast<InvokeInst>(*UI))
+ InlineFunction(II, IFI);
// Ditch the duplicate, since we're done with it, and rewrite all remaining
// users (function pointers, etc.) back to the original function.
bool recursive = false;
for (Function::use_iterator UI = currFunc->use_begin(),
UE = currFunc->use_end(); UI != UE; ++UI)
- if (Instruction* I = dyn_cast<Instruction>(UI))
+ if (Instruction* I = dyn_cast<Instruction>(*UI))
if (I->getParent()->getParent() == currFunc) {
recursive = true;
break;