if (Options.FloatABIType == FloatABI::Default)
this->Options.FloatABIType = FloatABI::Hard;
+ // Windows stack unwinder gets confused when execution flow "falls through"
+ // after a call to 'noreturn' function.
+ // To prevent that, we emit a trap for 'unreachable' IR instructions.
+ // (which on X86, happens to be the 'ud2' instruction)
+ if (Subtarget.isTargetWin64())
+ this->Options.TrapUnreachable = true;
+
initAsmInfo();
}