/// folding and return true, otherwise it should return false. If it folds
/// the instruction, it is likely that the MachineInstruction the iterator
/// references has been changed.
- virtual MachineInstr* foldMemoryOperand(MachineBasicBlock::iterator MI,
+ virtual MachineInstr* foldMemoryOperand(MachineInstr* MI,
unsigned OpNum,
int FrameIndex) const;