}
// Patterns
+// FIXME: Prefer a movss or movsd over a blendps when optimizing for size or
+// on targets where they have equal performance. These were changed to use
+// blends because blends have better throughput on SandyBridge and Haswell, but
+// movs[s/d] are 1-2 byte shorter instructions.
let Predicates = [UseAVX] in {
let AddedComplexity = 15 in {
// Move scalar to XMM zero-extended, zeroing a VR128 then do a
// Move low f32 and clear high bits.
def : Pat<(v8f32 (X86vzmovl (v8f32 VR256:$src))),
(VBLENDPSYrri (v8f32 (AVX_SET0)), VR256:$src, (i8 1))>;
- def : Pat<(v8i32 (X86vzmovl (v8i32 VR256:$src))),
- (VBLENDPSYrri (v8i32 (AVX_SET0)), VR256:$src, (i8 1))>;
+
+ // Move low f64 and clear high bits.
+ def : Pat<(v4f64 (X86vzmovl (v4f64 VR256:$src))),
+ (VBLENDPDYrri (v4f64 (AVX_SET0)), VR256:$src, (i8 1))>;
}
def : Pat<(v8f32 (X86vzmovl (insert_subvector undef,
(v2f64 (VMOVSDrr (v2f64 (V_SET0)), FR64:$src)),
sub_xmm)>;
- // Move low f64 and clear high bits.
- def : Pat<(v4f64 (X86vzmovl (v4f64 VR256:$src))),
- (VBLENDPDYrri (v4f64 (AVX_SET0)), VR256:$src, (i8 1))>;
-
+ // These will incur an FP/int domain crossing penalty, but it may be the only
+ // way without AVX2. Do not add any complexity because we may be able to match
+ // more optimal patterns defined earlier in this file.
+ def : Pat<(v8i32 (X86vzmovl (v8i32 VR256:$src))),
+ (VBLENDPSYrri (v8i32 (AVX_SET0)), VR256:$src, (i8 1))>;
def : Pat<(v4i64 (X86vzmovl (v4i64 VR256:$src))),
(VBLENDPDYrri (v4i64 (AVX_SET0)), VR256:$src, (i8 1))>;
}
+// FIXME: Prefer a movss or movsd over a blendps when optimizing for size or
+// on targets where they have equal performance. These were changed to use
+// blends because blends have better throughput on SandyBridge and Haswell, but
+// movs[s/d] are 1-2 byte shorter instructions.
let Predicates = [UseSSE41] in {
// With SSE41 we can use blends for these patterns.
def : Pat<(v4f32 (X86vzmovl (v4f32 VR128:$src))),