(MOVLSS2PSrr (V_SET0), FR32:$src)>, Requires<[HasSSE2]>;
def : Pat<(v4f32 (X86vzmovl (v4f32 VR128:$src))),
(MOVLPSrr (V_SET0), VR128:$src)>, Requires<[HasSSE2]>;
+def : Pat<(v4i32 (X86vzmovl (v4i32 VR128:$src))),
+ (MOVLPSrr (V_SET0), VR128:$src)>, Requires<[HasSSE2]>;
}
// Splat v2f64 / v2i64