cl::Hidden);
static cl::opt<bool> ExperimentalVectorShuffleLowering(
- "x86-experimental-vector-shuffle-lowering", cl::init(false),
+ "x86-experimental-vector-shuffle-lowering", cl::init(true),
cl::desc("Enable an experimental vector shuffle lowering code path."),
cl::Hidden);
// FIXME: This should stop caching the target machine as soon as
// we can remove resetOperationActions et al.
-X86TargetLowering::X86TargetLowering(X86TargetMachine &TM)
- : TargetLowering(TM, createTLOF(Triple(TM.getTargetTriple()))) {
+X86TargetLowering::X86TargetLowering(const X86TargetMachine &TM)
+ : TargetLowering(TM, createTLOF(Triple(TM.getTargetTriple()))) {
Subtarget = &TM.getSubtarget<X86Subtarget>();
X86ScalarSSEf64 = Subtarget->hasSSE2();
X86ScalarSSEf32 = Subtarget->hasSSE1();
setOperationAction(ISD::FLOG10, MVT::f80, Expand);
setOperationAction(ISD::FEXP, MVT::f80, Expand);
setOperationAction(ISD::FEXP2, MVT::f80, Expand);
+ setOperationAction(ISD::FMINNUM, MVT::f80, Expand);
+ setOperationAction(ISD::FMAXNUM, MVT::f80, Expand);
// First set operation action for all vector types to either promote
// (for widening) or expand (for scalarization). Then we will selectively
setOperationAction(ISD::SETCC, MVT::v4i1, Custom);
setOperationAction(ISD::SETCC, MVT::v2i1, Custom);
+ setOperationAction(ISD::INSERT_SUBVECTOR, MVT::v8i1, Legal);
}
// SIGN_EXTEND_INREGs are evaluated by the extend type. Handle the expansion
setOperationAction(ISD::UMULO, VT, Custom);
}
- // There are no 8-bit 3-address imul/mul instructions
- setOperationAction(ISD::SMULO, MVT::i8, Expand);
- setOperationAction(ISD::UMULO, MVT::i8, Expand);
if (!Subtarget->is64Bit()) {
// These libcalls are not available in 32-bit.
static bool isTargetShuffle(unsigned Opcode) {
switch(Opcode) {
default: return false;
+ case X86ISD::BLENDI:
case X86ISD::PSHUFB:
case X86ISD::PSHUFD:
case X86ISD::PSHUFHW:
IsUnary = false;
bool IsFakeUnary = false;
switch(N->getOpcode()) {
+ case X86ISD::BLENDI:
+ ImmN = N->getOperand(N->getNumOperands()-1);
+ DecodeBLENDMask(VT, cast<ConstantSDNode>(ImmN)->getZExtValue(), Mask);
+ break;
case X86ISD::SHUFP:
ImmN = N->getOperand(N->getNumOperands()-1);
DecodeSHUFPMask(VT, cast<ConstantSDNode>(ImmN)->getZExtValue(), Mask);
return true;
}
+/// \brief Test whether there are elements crossing 128-bit lanes in this
+/// shuffle mask.
+///
+/// X86 divides up its shuffles into in-lane and cross-lane shuffle operations
+/// and we routinely test for these.
+static bool is128BitLaneCrossingShuffleMask(MVT VT, ArrayRef<int> Mask) {
+ int LaneSize = 128 / VT.getScalarSizeInBits();
+ int Size = Mask.size();
+ for (int i = 0; i < Size; ++i)
+ if (Mask[i] >= 0 && (Mask[i] % Size) / LaneSize != i / LaneSize)
+ return true;
+ return false;
+}
+
+/// \brief Test whether a shuffle mask is equivalent within each 128-bit lane.
+///
+/// This checks a shuffle mask to see if it is performing the same
+/// 128-bit lane-relative shuffle in each 128-bit lane. This trivially implies
+/// that it is also not lane-crossing. It may however involve a blend from the
+/// same lane of a second vector.
+///
+/// The specific repeated shuffle mask is populated in \p RepeatedMask, as it is
+/// non-trivial to compute in the face of undef lanes. The representation is
+/// *not* suitable for use with existing 128-bit shuffles as it will contain
+/// entries from both V1 and V2 inputs to the wider mask.
+static bool
+is128BitLaneRepeatedShuffleMask(MVT VT, ArrayRef<int> Mask,
+ SmallVectorImpl<int> &RepeatedMask) {
+ int LaneSize = 128 / VT.getScalarSizeInBits();
+ RepeatedMask.resize(LaneSize, -1);
+ int Size = Mask.size();
+ for (int i = 0; i < Size; ++i) {
+ if (Mask[i] < 0)
+ continue;
+ if ((Mask[i] % Size) / LaneSize != i / LaneSize)
+ // This entry crosses lanes, so there is no way to model this shuffle.
+ return false;
+
+ // Ok, handle the in-lane shuffles by detecting if and when they repeat.
+ if (RepeatedMask[i % LaneSize] == -1)
+ // This is the first non-undef entry in this slot of a 128-bit lane.
+ RepeatedMask[i % LaneSize] =
+ Mask[i] < Size ? Mask[i] % LaneSize : Mask[i] % LaneSize + Size;
+ else if (RepeatedMask[i % LaneSize] + (i / LaneSize) * LaneSize != Mask[i])
+ // Found a mismatch with the repeated mask.
+ return false;
+ }
+ return true;
+}
+
// Hide this symbol with an anonymous namespace instead of 'static' so that MSVC
// 2013 will allow us to use it as a non-type template parameter.
namespace {
return DAG.getNode(X86ISD::BLENDI, DL, VT, V1, V2,
DAG.getConstant(BlendMask, MVT::i8));
+ case MVT::v4i64:
+ case MVT::v8i32:
+ assert(Subtarget->hasAVX2() && "256-bit integer blends require AVX2!");
+ // FALLTHROUGH
case MVT::v2i64:
case MVT::v4i32:
// If we have AVX2 it is faster to use VPBLENDD when the shuffle fits into
// that instruction.
if (Subtarget->hasAVX2()) {
- int Scale = 8 / VT.getVectorNumElements();
+ // Scale the blend by the number of 32-bit dwords per element.
+ int Scale = VT.getScalarSizeInBits() / 32;
BlendMask = 0;
for (int i = 0, Size = Mask.size(); i < Size; ++i)
if (Mask[i] >= Size)
DAG.getConstant(BlendMask, MVT::i8)));
}
+ case MVT::v16i16: {
+ assert(Subtarget->hasAVX2() && "256-bit integer blends require AVX2!");
+ SmallVector<int, 8> RepeatedMask;
+ if (is128BitLaneRepeatedShuffleMask(MVT::v16i16, Mask, RepeatedMask)) {
+ // We can lower these with PBLENDW which is mirrored across 128-bit lanes.
+ assert(RepeatedMask.size() == 8 && "Repeated mask size doesn't match!");
+ BlendMask = 0;
+ for (int i = 0; i < 8; ++i)
+ if (RepeatedMask[i] >= 16)
+ BlendMask |= 1u << i;
+ return DAG.getNode(X86ISD::BLENDI, DL, MVT::v16i16, V1, V2,
+ DAG.getConstant(BlendMask, MVT::i8));
+ }
+ }
+ // FALLTHROUGH
+ case MVT::v32i8: {
+ assert(Subtarget->hasAVX2() && "256-bit integer blends require AVX2!");
+ // Scale the blend by the number of bytes per element.
+ int Scale = VT.getScalarSizeInBits() / 8;
+ assert(Mask.size() * Scale == 32 && "Not a 256-bit vector!");
+
+ // Compute the VSELECT mask. Note that VSELECT is really confusing in the
+ // mix of LLVM's code generator and the x86 backend. We tell the code
+ // generator that boolean values in the elements of an x86 vector register
+ // are -1 for true and 0 for false. We then use the LLVM semantics of 'true'
+ // mapping a select to operand #1, and 'false' mapping to operand #2. The
+ // reality in x86 is that vector masks (pre-AVX-512) use only the high bit
+ // of the element (the remaining are ignored) and 0 in that high bit would
+ // mean operand #1 while 1 in the high bit would mean operand #2. So while
+ // the LLVM model for boolean values in vector elements gets the relevant
+ // bit set, it is set backwards and over constrained relative to x86's
+ // actual model.
+ SDValue VSELECTMask[32];
+ for (int i = 0, Size = Mask.size(); i < Size; ++i)
+ for (int j = 0; j < Scale; ++j)
+ VSELECTMask[Scale * i + j] =
+ Mask[i] < 0 ? DAG.getUNDEF(MVT::i8)
+ : DAG.getConstant(Mask[i] < Size ? -1 : 0, MVT::i8);
+
+ V1 = DAG.getNode(ISD::BITCAST, DL, MVT::v32i8, V1);
+ V2 = DAG.getNode(ISD::BITCAST, DL, MVT::v32i8, V2);
+ return DAG.getNode(
+ ISD::BITCAST, DL, VT,
+ DAG.getNode(ISD::VSELECT, DL, MVT::v32i8,
+ DAG.getNode(ISD::BUILD_VECTOR, DL, MVT::v32i8, VSELECTMask),
+ V1, V2));
+ }
+
default:
llvm_unreachable("Not a supported integer vector type!");
}
}
+/// \brief Generic routine to lower a shuffle and blend as a decomposed set of
+/// unblended shuffles followed by an unshuffled blend.
+///
+/// This matches the extremely common pattern for handling combined
+/// shuffle+blend operations on newer X86 ISAs where we have very fast blend
+/// operations.
+static SDValue lowerVectorShuffleAsDecomposedShuffleBlend(SDLoc DL, MVT VT,
+ SDValue V1,
+ SDValue V2,
+ ArrayRef<int> Mask,
+ SelectionDAG &DAG) {
+ // Shuffle the input elements into the desired positions in V1 and V2 and
+ // blend them together.
+ SmallVector<int, 32> V1Mask(Mask.size(), -1);
+ SmallVector<int, 32> V2Mask(Mask.size(), -1);
+ SmallVector<int, 32> BlendMask(Mask.size(), -1);
+ for (int i = 0, Size = Mask.size(); i < Size; ++i)
+ if (Mask[i] >= 0 && Mask[i] < Size) {
+ V1Mask[i] = Mask[i];
+ BlendMask[i] = i;
+ } else if (Mask[i] >= Size) {
+ V2Mask[i] = Mask[i] - Size;
+ BlendMask[i] = i + Size;
+ }
+
+ V1 = DAG.getVectorShuffle(VT, DL, V1, DAG.getUNDEF(VT), V1Mask);
+ V2 = DAG.getVectorShuffle(VT, DL, V2, DAG.getUNDEF(VT), V2Mask);
+ return DAG.getVectorShuffle(VT, DL, V1, V2, BlendMask);
+}
+
/// \brief Try to lower a vector shuffle as a byte rotation.
///
/// We have a generic PALIGNR instruction in x86 that will do an arbitrary
-/// byte-rotation of a the concatentation of two vectors. This routine will
+/// byte-rotation of the concatenation of two vectors. This routine will
/// try to generically lower a vector shuffle through such an instruction. It
/// does not check for the availability of PALIGNR-based lowerings, only the
/// applicability of this strategy to the given mask. This matches shuffle
return SDValue();
}
+/// \brief Try to get a scalar value for a specific element of a vector.
+///
+/// Looks through BUILD_VECTOR and SCALAR_TO_VECTOR nodes to find a scalar.
+static SDValue getScalarValueForVectorElement(SDValue V, int Idx,
+ SelectionDAG &DAG) {
+ MVT VT = V.getSimpleValueType();
+ MVT EltVT = VT.getVectorElementType();
+ while (V.getOpcode() == ISD::BITCAST)
+ V = V.getOperand(0);
+ // If the bitcasts shift the element size, we can't extract an equivalent
+ // element from it.
+ MVT NewVT = V.getSimpleValueType();
+ if (!NewVT.isVector() || NewVT.getScalarSizeInBits() != VT.getScalarSizeInBits())
+ return SDValue();
+
+ if (V.getOpcode() == ISD::BUILD_VECTOR ||
+ (Idx == 0 && V.getOpcode() == ISD::SCALAR_TO_VECTOR))
+ return DAG.getNode(ISD::BITCAST, SDLoc(V), EltVT, V.getOperand(Idx));
+
+ return SDValue();
+}
+
+/// \brief Helper to test for a load that can be folded with x86 shuffles.
+///
+/// This is particularly important because the set of instructions varies
+/// significantly based on whether the operand is a load or not.
+static bool isShuffleFoldableLoad(SDValue V) {
+ while (V.getOpcode() == ISD::BITCAST)
+ V = V.getOperand(0);
+
+ return ISD::isNON_EXTLoad(V.getNode());
+}
+
/// \brief Try to lower insertion of a single element into a zero vector.
///
/// This is a common pattern that we have especially efficient patterns to lower
MVT VT, SDLoc DL, SDValue V1, SDValue V2, ArrayRef<int> Mask,
const X86Subtarget *Subtarget, SelectionDAG &DAG) {
SmallBitVector Zeroable = computeZeroableShuffleElements(Mask, V1, V2);
+ MVT ExtVT = VT;
+ MVT EltVT = VT.getVectorElementType();
int V2Index = std::find_if(Mask.begin(), Mask.end(),
[&Mask](int M) { return M >= (int)Mask.size(); }) -
Mask.begin();
- if (Mask.size() == 2) {
- if (!Zeroable[V2Index ^ 1]) {
- // For 2-wide masks we may be able to just invert the inputs. We use an xor
- // with 2 to flip from {2,3} to {0,1} and vice versa.
- int InverseMask[2] = {Mask[0] < 0 ? -1 : (Mask[0] ^ 2),
- Mask[1] < 0 ? -1 : (Mask[1] ^ 2)};
- if (Zeroable[V2Index])
- return lowerVectorShuffleAsElementInsertion(VT, DL, V2, V1, InverseMask,
- Subtarget, DAG);
- else
- return SDValue();
+ bool IsV1Zeroable = true;
+ for (int i = 0, Size = Mask.size(); i < Size; ++i)
+ if (i != V2Index && !Zeroable[i]) {
+ IsV1Zeroable = false;
+ break;
}
- } else {
- for (int i = 0, Size = Mask.size(); i < Size; ++i)
- if (i != V2Index && !Zeroable[i])
- return SDValue(); // Not inserting into a zero vector.
- }
-
- // Step over any bitcasts on either input so we can scan the actual
- // BUILD_VECTOR nodes.
- while (V1.getOpcode() == ISD::BITCAST)
- V1 = V1.getOperand(0);
- while (V2.getOpcode() == ISD::BITCAST)
- V2 = V2.getOperand(0);
// Check for a single input from a SCALAR_TO_VECTOR node.
// FIXME: All of this should be canonicalized into INSERT_VECTOR_ELT and
// all the smarts here sunk into that routine. However, the current
// lowering of BUILD_VECTOR makes that nearly impossible until the old
// vector shuffle lowering is dead.
- if (!((V2.getOpcode() == ISD::SCALAR_TO_VECTOR &&
- Mask[V2Index] == (int)Mask.size()) ||
- V2.getOpcode() == ISD::BUILD_VECTOR))
+ if (SDValue V2S = getScalarValueForVectorElement(
+ V2, Mask[V2Index] - Mask.size(), DAG)) {
+ // We need to zext the scalar if it is smaller than an i32.
+ V2S = DAG.getNode(ISD::BITCAST, DL, EltVT, V2S);
+ if (EltVT == MVT::i8 || EltVT == MVT::i16) {
+ // Using zext to expand a narrow element won't work for non-zero
+ // insertions.
+ if (!IsV1Zeroable)
+ return SDValue();
+
+ // Zero-extend directly to i32.
+ ExtVT = MVT::v4i32;
+ V2S = DAG.getNode(ISD::ZERO_EXTEND, DL, MVT::i32, V2S);
+ }
+ V2 = DAG.getNode(ISD::SCALAR_TO_VECTOR, DL, ExtVT, V2S);
+ } else if (Mask[V2Index] != (int)Mask.size() || EltVT == MVT::i8 ||
+ EltVT == MVT::i16) {
+ // Either not inserting from the low element of the input or the input
+ // element size is too small to use VZEXT_MOVL to clear the high bits.
return SDValue();
+ }
- SDValue V2S = V2.getOperand(Mask[V2Index] - Mask.size());
+ if (!IsV1Zeroable) {
+ // If V1 can't be treated as a zero vector we have fewer options to lower
+ // this. We can't support integer vectors or non-zero targets cheaply, and
+ // the V1 elements can't be permuted in any way.
+ assert(VT == ExtVT && "Cannot change extended type when non-zeroable!");
+ if (!VT.isFloatingPoint() || V2Index != 0)
+ return SDValue();
+ SmallVector<int, 8> V1Mask(Mask.begin(), Mask.end());
+ V1Mask[V2Index] = -1;
+ if (!isNoopShuffleMask(V1Mask))
+ return SDValue();
+ // This is essentially a special case blend operation, but if we have
+ // general purpose blend operations, they are always faster. Bail and let
+ // the rest of the lowering handle these as blends.
+ if (Subtarget->hasSSE41())
+ return SDValue();
- // First, we need to zext the scalar if it is smaller than an i32.
- MVT ExtVT = VT;
- MVT EltVT = VT.getVectorElementType();
- V2S = DAG.getNode(ISD::BITCAST, DL, EltVT, V2S);
- if (EltVT == MVT::i8 || EltVT == MVT::i16) {
- // Zero-extend directly to i32.
- ExtVT = MVT::v4i32;
- V2S = DAG.getNode(ISD::ZERO_EXTEND, DL, MVT::i32, V2S);
+ // Otherwise, use MOVSD or MOVSS.
+ assert((EltVT == MVT::f32 || EltVT == MVT::f64) &&
+ "Only two types of floating point element types to handle!");
+ return DAG.getNode(EltVT == MVT::f32 ? X86ISD::MOVSS : X86ISD::MOVSD, DL,
+ ExtVT, V1, V2);
}
- V2 = DAG.getNode(X86ISD::VZEXT_MOVL, DL, ExtVT,
- DAG.getNode(ISD::SCALAR_TO_VECTOR, DL, ExtVT, V2S));
+ V2 = DAG.getNode(X86ISD::VZEXT_MOVL, DL, ExtVT, V2);
if (ExtVT != VT)
V2 = DAG.getNode(ISD::BITCAST, DL, VT, V2);
return V2;
}
+/// \brief Try to lower broadcast of a single element.
+///
+/// For convenience, this code also bundles all of the subtarget feature set
+/// filtering. While a little annoying to re-dispatch on type here, there isn't
+/// a convenient way to factor it out.
+static SDValue lowerVectorShuffleAsBroadcast(MVT VT, SDLoc DL, SDValue V,
+ ArrayRef<int> Mask,
+ const X86Subtarget *Subtarget,
+ SelectionDAG &DAG) {
+ if (!Subtarget->hasAVX())
+ return SDValue();
+ if (VT.isInteger() && !Subtarget->hasAVX2())
+ return SDValue();
+
+ // Check that the mask is a broadcast.
+ int BroadcastIdx = -1;
+ for (int M : Mask)
+ if (M >= 0 && BroadcastIdx == -1)
+ BroadcastIdx = M;
+ else if (M >= 0 && M != BroadcastIdx)
+ return SDValue();
+
+ assert(BroadcastIdx < (int)Mask.size() && "We only expect to be called with "
+ "a sorted mask where the broadcast "
+ "comes from V1.");
+
+ // Go up the chain of (vector) values to try and find a scalar load that
+ // we can combine with the broadcast.
+ for (;;) {
+ switch (V.getOpcode()) {
+ case ISD::CONCAT_VECTORS: {
+ int OperandSize = Mask.size() / V.getNumOperands();
+ V = V.getOperand(BroadcastIdx / OperandSize);
+ BroadcastIdx %= OperandSize;
+ continue;
+ }
+
+ case ISD::INSERT_SUBVECTOR: {
+ SDValue VOuter = V.getOperand(0), VInner = V.getOperand(1);
+ auto ConstantIdx = dyn_cast<ConstantSDNode>(V.getOperand(2));
+ if (!ConstantIdx)
+ break;
+
+ int BeginIdx = (int)ConstantIdx->getZExtValue();
+ int EndIdx =
+ BeginIdx + (int)VInner.getValueType().getVectorNumElements();
+ if (BroadcastIdx >= BeginIdx && BroadcastIdx < EndIdx) {
+ BroadcastIdx -= BeginIdx;
+ V = VInner;
+ } else {
+ V = VOuter;
+ }
+ continue;
+ }
+ }
+ break;
+ }
+
+ // Check if this is a broadcast of a scalar. We special case lowering
+ // for scalars so that we can more effectively fold with loads.
+ if (V.getOpcode() == ISD::BUILD_VECTOR ||
+ (V.getOpcode() == ISD::SCALAR_TO_VECTOR && BroadcastIdx == 0)) {
+ V = V.getOperand(BroadcastIdx);
+
+ // If the scalar isn't a load we can't broadcast from it in AVX1, only with
+ // AVX2.
+ if (!Subtarget->hasAVX2() && !isShuffleFoldableLoad(V))
+ return SDValue();
+ } else if (BroadcastIdx != 0 || !Subtarget->hasAVX2()) {
+ // We can't broadcast from a vector register w/o AVX2, and we can only
+ // broadcast from the zero-element of a vector register.
+ return SDValue();
+ }
+
+ return DAG.getNode(X86ISD::VBROADCAST, DL, VT, V);
+}
+
/// \brief Handle lowering of 2-lane 64-bit floating point shuffles.
///
/// This is the basis function for the 2-lane 64-bit shuffles as we have full
return DAG.getNode(X86ISD::UNPCKH, DL, MVT::v2f64, V1, V2);
// If we have a single input, insert that into V1 if we can do so cheaply.
- if ((Mask[0] >= 2) + (Mask[1] >= 2) == 1)
+ if ((Mask[0] >= 2) + (Mask[1] >= 2) == 1) {
if (SDValue Insertion = lowerVectorShuffleAsElementInsertion(
MVT::v2f64, DL, V1, V2, Mask, Subtarget, DAG))
return Insertion;
+ // Try inverting the insertion since for v2 masks it is easy to do and we
+ // can't reliably sort the mask one way or the other.
+ int InverseMask[2] = {Mask[0] < 0 ? -1 : (Mask[0] ^ 2),
+ Mask[1] < 0 ? -1 : (Mask[1] ^ 2)};
+ if (SDValue Insertion = lowerVectorShuffleAsElementInsertion(
+ MVT::v2f64, DL, V2, V1, InverseMask, Subtarget, DAG))
+ return Insertion;
+ }
+
+ // Try to use one of the special instruction patterns to handle two common
+ // blend patterns if a zero-blend above didn't work.
+ if (isShuffleEquivalent(Mask, 0, 3) || isShuffleEquivalent(Mask, 1, 3))
+ if (SDValue V1S = getScalarValueForVectorElement(V1, Mask[0], DAG))
+ // We can either use a special instruction to load over the low double or
+ // to move just the low double.
+ return DAG.getNode(
+ isShuffleFoldableLoad(V1S) ? X86ISD::MOVLPD : X86ISD::MOVSD,
+ DL, MVT::v2f64, V2,
+ DAG.getNode(ISD::SCALAR_TO_VECTOR, DL, MVT::v2f64, V1S));
if (Subtarget->hasSSE41())
if (SDValue Blend = lowerVectorShuffleAsBlend(DL, MVT::v2f64, V1, V2, Mask,
assert(Mask.size() == 2 && "Unexpected mask size for v2 shuffle!");
if (isSingleInputShuffleMask(Mask)) {
+ // Check for being able to broadcast a single element.
+ if (SDValue Broadcast = lowerVectorShuffleAsBroadcast(MVT::v2i64, DL, V1,
+ Mask, Subtarget, DAG))
+ return Broadcast;
+
// Straight shuffle of a single input vector. For everything from SSE2
// onward this has a single fast instruction with no scary immediates.
// We have to map the mask as it is actually a v4i32 shuffle instruction.
getV4X86ShuffleImm8ForMask(WidenedMask, DAG)));
}
- // Use dedicated unpack instructions for masks that match their pattern.
- if (isShuffleEquivalent(Mask, 0, 2))
- return DAG.getNode(X86ISD::UNPCKL, DL, MVT::v2i64, V1, V2);
- if (isShuffleEquivalent(Mask, 1, 3))
- return DAG.getNode(X86ISD::UNPCKH, DL, MVT::v2i64, V1, V2);
-
// If we have a single input from V2 insert that into V1 if we can do so
// cheaply.
- if ((Mask[0] >= 2) + (Mask[1] >= 2) == 1)
+ if ((Mask[0] >= 2) + (Mask[1] >= 2) == 1) {
if (SDValue Insertion = lowerVectorShuffleAsElementInsertion(
MVT::v2i64, DL, V1, V2, Mask, Subtarget, DAG))
return Insertion;
+ // Try inverting the insertion since for v2 masks it is easy to do and we
+ // can't reliably sort the mask one way or the other.
+ int InverseMask[2] = {Mask[0] < 0 ? -1 : (Mask[0] ^ 2),
+ Mask[1] < 0 ? -1 : (Mask[1] ^ 2)};
+ if (SDValue Insertion = lowerVectorShuffleAsElementInsertion(
+ MVT::v2i64, DL, V2, V1, InverseMask, Subtarget, DAG))
+ return Insertion;
+ }
+
+ // Use dedicated unpack instructions for masks that match their pattern.
+ if (isShuffleEquivalent(Mask, 0, 2))
+ return DAG.getNode(X86ISD::UNPCKL, DL, MVT::v2i64, V1, V2);
+ if (isShuffleEquivalent(Mask, 1, 3))
+ return DAG.getNode(X86ISD::UNPCKH, DL, MVT::v2i64, V1, V2);
if (Subtarget->hasSSE41())
if (SDValue Blend = lowerVectorShuffleAsBlend(DL, MVT::v2i64, V1, V2, Mask,
/// This is a helper routine dedicated to lowering vector shuffles using SHUFPS.
/// It makes no assumptions about whether this is the *best* lowering, it simply
/// uses it.
-static SDValue lowerVectorShuffleWithSHUPFS(SDLoc DL, MVT VT,
+static SDValue lowerVectorShuffleWithSHUFPS(SDLoc DL, MVT VT,
ArrayRef<int> Mask, SDValue V1,
SDValue V2, SelectionDAG &DAG) {
SDValue LowV = V1, HighV = V2;
} else if (NumV2Elements == 2) {
if (Mask[0] < 4 && Mask[1] < 4) {
// Handle the easy case where we have V1 in the low lanes and V2 in the
- // high lanes. We never see this reversed because we sort the shuffle.
+ // high lanes.
NewMask[2] -= 4;
NewMask[3] -= 4;
+ } else if (Mask[2] < 4 && Mask[3] < 4) {
+ // We also handle the reversed case because this utility may get called
+ // when we detect a SHUFPS pattern but can't easily commute the shuffle to
+ // arrange things in the right direction.
+ NewMask[0] -= 4;
+ NewMask[1] -= 4;
+ HighV = V1;
+ LowV = V2;
} else {
// We have a mixture of V1 and V2 in both low and high lanes. Rather than
// trying to place elements directly, just blend them and set up the final
std::count_if(Mask.begin(), Mask.end(), [](int M) { return M >= 4; });
if (NumV2Elements == 0) {
+ // Check for being able to broadcast a single element.
+ if (SDValue Broadcast = lowerVectorShuffleAsBroadcast(MVT::v4f32, DL, V1,
+ Mask, Subtarget, DAG))
+ return Broadcast;
+
if (Subtarget->hasAVX()) {
// If we have AVX, we can use VPERMILPS which will allow folding a load
// into the shuffle.
}
// Otherwise fall back to a SHUFPS lowering strategy.
- return lowerVectorShuffleWithSHUPFS(DL, MVT::v4f32, Mask, V1, V2, DAG);
+ return lowerVectorShuffleWithSHUFPS(DL, MVT::v4f32, Mask, V1, V2, DAG);
}
/// \brief Lower 4-lane i32 vector shuffles.
ArrayRef<int> Mask = SVOp->getMask();
assert(Mask.size() == 4 && "Unexpected mask size for v4 shuffle!");
+ // Whenever we can lower this as a zext, that instruction is strictly faster
+ // than any alternative. It also allows us to fold memory operands into the
+ // shuffle in many cases.
+ if (SDValue ZExt = lowerVectorShuffleAsZeroOrAnyExtend(DL, MVT::v4i32, V1, V2,
+ Mask, Subtarget, DAG))
+ return ZExt;
+
int NumV2Elements =
std::count_if(Mask.begin(), Mask.end(), [](int M) { return M >= 4; });
if (NumV2Elements == 0) {
+ // Check for being able to broadcast a single element.
+ if (SDValue Broadcast = lowerVectorShuffleAsBroadcast(MVT::v4i32, DL, V1,
+ Mask, Subtarget, DAG))
+ return Broadcast;
+
// Straight shuffle of a single input vector. For everything from SSE2
// onward this has a single fast instruction with no scary immediates.
// We coerce the shuffle pattern to be compatible with UNPCK instructions
getV4X86ShuffleImm8ForMask(Mask, DAG));
}
- // Whenever we can lower this as a zext, that instruction is strictly faster
- // than any alternative.
- if (SDValue ZExt = lowerVectorShuffleAsZeroOrAnyExtend(DL, MVT::v4i32, V1, V2,
+ // There are special ways we can lower some single-element blends.
+ if (NumV2Elements == 1)
+ if (SDValue V = lowerVectorShuffleAsElementInsertion(MVT::v4i32, DL, V1, V2,
Mask, Subtarget, DAG))
- return ZExt;
+ return V;
// Use dedicated unpack instructions for masks that match their pattern.
if (isShuffleEquivalent(Mask, 0, 4, 1, 5))
if (isShuffleEquivalent(Mask, 2, 6, 3, 7))
return DAG.getNode(X86ISD::UNPCKH, DL, MVT::v4i32, V1, V2);
- // There are special ways we can lower some single-element blends.
- if (NumV2Elements == 1)
- if (SDValue V = lowerVectorShuffleAsElementInsertion(MVT::v4i32, DL, V1, V2,
- Mask, Subtarget, DAG))
- return V;
-
if (Subtarget->hasSSE41())
if (SDValue Blend = lowerVectorShuffleAsBlend(DL, MVT::v4i32, V1, V2, Mask,
Subtarget, DAG))
MutableArrayRef<int> HToLInputs(LoInputs.data() + NumLToL, NumHToL);
MutableArrayRef<int> HToHInputs(HiInputs.data() + NumLToH, NumHToH);
+ // Check for being able to broadcast a single element.
+ if (SDValue Broadcast = lowerVectorShuffleAsBroadcast(MVT::v8i16, DL, V,
+ Mask, Subtarget, DAG))
+ return Broadcast;
+
// Use dedicated unpack instructions for masks that match their pattern.
if (isShuffleEquivalent(Mask, 0, 0, 1, 1, 2, 2, 3, 3))
return DAG.getNode(X86ISD::UNPCKL, DL, MVT::v8i16, V, V);
// Try to use rotation instructions if available.
if (Subtarget->hasSSSE3())
- if (SDValue Rotate = lowerVectorShuffleAsByteRotate(DL, MVT::v8i16, V1, V2, Mask, DAG))
+ if (SDValue Rotate = lowerVectorShuffleAsByteRotate(
+ DL, MVT::v8i16, V1, V2, Mask, DAG))
return Rotate;
if (NumV1Inputs + NumV2Inputs <= 4)
// Try to use rotation instructions if available.
if (Subtarget->hasSSSE3())
- if (SDValue Rotate = lowerVectorShuffleAsByteRotate(DL, MVT::v16i8, V1, V2,
- OrigMask, DAG))
+ if (SDValue Rotate = lowerVectorShuffleAsByteRotate(
+ DL, MVT::v16i8, V1, V2, OrigMask, DAG))
return Rotate;
// Try to use a zext lowering.
// For single-input shuffles, there are some nicer lowering tricks we can use.
if (NumV2Elements == 0) {
+ // Check for being able to broadcast a single element.
+ if (SDValue Broadcast = lowerVectorShuffleAsBroadcast(MVT::v16i8, DL, V1,
+ Mask, Subtarget, DAG))
+ return Broadcast;
+
// Check whether we can widen this to an i16 shuffle by duplicating bytes.
// Notably, this handles splat and partial-splat shuffles more efficiently.
// However, it only makes sense if the pre-duplication shuffle simplifies
MVT::v16i8, V1, V1);
int PostDupI16Shuffle[8] = {-1, -1, -1, -1, -1, -1, -1, -1};
- for (int i = 0; i < 16; i += 2) {
- if (Mask[i] != -1)
- PostDupI16Shuffle[i / 2] = LaneMap[Mask[i]] - (TargetLo ? 0 : 8);
- assert(PostDupI16Shuffle[i / 2] < 8 && "Invalid v8 shuffle mask!");
- }
+ for (int i = 0; i < 16; ++i)
+ if (Mask[i] != -1) {
+ int MappedMask = LaneMap[Mask[i]] - (TargetLo ? 0 : 8);
+ assert(MappedMask < 8 && "Invalid v8 shuffle mask!");
+ if (PostDupI16Shuffle[i / 2] == -1)
+ PostDupI16Shuffle[i / 2] = MappedMask;
+ else
+ assert(PostDupI16Shuffle[i / 2] == MappedMask &&
+ "Conflicting entrties in the original shuffle!");
+ }
return DAG.getNode(
ISD::BITCAST, DL, MVT::v16i8,
DAG.getVectorShuffle(MVT::v8i16, DL,
//
// FIXME: We need to handle other interleaving widths (i16, i32, ...).
if (shouldLowerAsInterleaving(Mask)) {
- // FIXME: Figure out whether we should pack these into the low or high
- // halves.
-
- int EMask[16], OMask[16];
+ int NumLoHalf = std::count_if(Mask.begin(), Mask.end(), [](int M) {
+ return (M >= 0 && M < 8) || (M >= 16 && M < 24);
+ });
+ int NumHiHalf = std::count_if(Mask.begin(), Mask.end(), [](int M) {
+ return (M >= 8 && M < 16) || M >= 24;
+ });
+ int EMask[16] = {-1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1};
+ int OMask[16] = {-1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1};
+ bool UnpackLo = NumLoHalf >= NumHiHalf;
+ MutableArrayRef<int> TargetEMask(UnpackLo ? EMask : EMask + 8, 8);
+ MutableArrayRef<int> TargetOMask(UnpackLo ? OMask : OMask + 8, 8);
for (int i = 0; i < 8; ++i) {
- EMask[i] = Mask[2*i];
- OMask[i] = Mask[2*i + 1];
- EMask[i + 8] = -1;
- OMask[i + 8] = -1;
+ TargetEMask[i] = Mask[2 * i];
+ TargetOMask[i] = Mask[2 * i + 1];
}
SDValue Evens = DAG.getVectorShuffle(MVT::v16i8, DL, V1, V2, EMask);
SDValue Odds = DAG.getVectorShuffle(MVT::v16i8, DL, V1, V2, OMask);
- return DAG.getNode(X86ISD::UNPCKL, DL, MVT::v16i8, Evens, Odds);
+ return DAG.getNode(UnpackLo ? X86ISD::UNPCKL : X86ISD::UNPCKH, DL,
+ MVT::v16i8, Evens, Odds);
}
// Check for SSSE3 which lets us lower all v16i8 shuffles much more directly
}
}
-/// \brief Test whether there are elements crossing 128-bit lanes in this
-/// shuffle mask.
+/// \brief Helper function to test whether a shuffle mask could be
+/// simplified by widening the elements being shuffled.
///
-/// X86 divides up its shuffles into in-lane and cross-lane shuffle operations
-/// and we routinely test for these.
-static bool is128BitLaneCrossingShuffleMask(MVT VT, ArrayRef<int> Mask) {
- int LaneSize = 128 / VT.getScalarSizeInBits();
- int Size = Mask.size();
- for (int i = 0; i < Size; ++i)
- if (Mask[i] >= 0 && (Mask[i] % Size) / LaneSize != i / LaneSize)
- return true;
- return false;
-}
-
-/// \brief Test whether a shuffle mask is equivalent within each 128-bit lane.
+/// Appends the mask for wider elements in WidenedMask if valid. Otherwise
+/// leaves it in an unspecified state.
///
-/// This checks a shuffle mask to see if it is performing the same
-/// 128-bit lane-relative shuffle in each 128-bit lane. This trivially implies
-/// that it is also not lane-crossing.
-static bool is128BitLaneRepeatedShuffleMask(MVT VT, ArrayRef<int> Mask) {
- int LaneSize = 128 / VT.getScalarSizeInBits();
- int Size = Mask.size();
- for (int i = LaneSize; i < Size; ++i)
- if (Mask[i] >= 0 && Mask[i] != (Mask[i % LaneSize] + (i / LaneSize) * LaneSize))
+/// NOTE: This must handle normal vector shuffle masks and *target* vector
+/// shuffle masks. The latter have the special property of a '-2' representing
+/// a zero-ed lane of a vector.
+static bool canWidenShuffleElements(ArrayRef<int> Mask,
+ SmallVectorImpl<int> &WidenedMask) {
+ for (int i = 0, Size = Mask.size(); i < Size; i += 2) {
+ // If both elements are undef, its trivial.
+ if (Mask[i] == SM_SentinelUndef && Mask[i + 1] == SM_SentinelUndef) {
+ WidenedMask.push_back(SM_SentinelUndef);
+ continue;
+ }
+
+ // Check for an undef mask and a mask value properly aligned to fit with
+ // a pair of values. If we find such a case, use the non-undef mask's value.
+ if (Mask[i] == SM_SentinelUndef && Mask[i + 1] >= 0 && Mask[i + 1] % 2 == 1) {
+ WidenedMask.push_back(Mask[i + 1] / 2);
+ continue;
+ }
+ if (Mask[i + 1] == SM_SentinelUndef && Mask[i] >= 0 && Mask[i] % 2 == 0) {
+ WidenedMask.push_back(Mask[i] / 2);
+ continue;
+ }
+
+ // When zeroing, we need to spread the zeroing across both lanes to widen.
+ if (Mask[i] == SM_SentinelZero || Mask[i + 1] == SM_SentinelZero) {
+ if ((Mask[i] == SM_SentinelZero || Mask[i] == SM_SentinelUndef) &&
+ (Mask[i + 1] == SM_SentinelZero || Mask[i + 1] == SM_SentinelUndef)) {
+ WidenedMask.push_back(SM_SentinelZero);
+ continue;
+ }
return false;
+ }
+
+ // Finally check if the two mask values are adjacent and aligned with
+ // a pair.
+ if (Mask[i] != SM_SentinelUndef && Mask[i] % 2 == 0 && Mask[i] + 1 == Mask[i + 1]) {
+ WidenedMask.push_back(Mask[i] / 2);
+ continue;
+ }
+
+ // Otherwise we can't safely widen the elements used in this shuffle.
+ return false;
+ }
+ assert(WidenedMask.size() == Mask.size() / 2 &&
+ "Incorrect size of mask after widening the elements!");
+
return true;
}
-/// \brief Generic routine to split a 256-bit vector shuffle into 128-bit
-/// shuffles.
+/// \brief Generic routine to split ector shuffle into half-sized shuffles.
///
-/// There is a severely limited set of shuffles available in AVX1 for 256-bit
-/// vectors resulting in routinely needing to split the shuffle into two 128-bit
-/// shuffles. This can be done generically for any 256-bit vector shuffle and so
-/// we encode the logic here for specific shuffle lowering routines to bail to
-/// when they exhaust the features avaible to more directly handle the shuffle.
-static SDValue splitAndLower256BitVectorShuffle(SDValue Op, SDValue V1,
- SDValue V2,
- const X86Subtarget *Subtarget,
- SelectionDAG &DAG) {
- SDLoc DL(Op);
- MVT VT = Op.getSimpleValueType();
- assert(VT.getSizeInBits() == 256 && "Only for 256-bit vector shuffles!");
+/// This routine just extracts two subvectors, shuffles them independently, and
+/// then concatenates them back together. This should work effectively with all
+/// AVX vector shuffle types.
+static SDValue splitAndLowerVectorShuffle(SDLoc DL, MVT VT, SDValue V1,
+ SDValue V2, ArrayRef<int> Mask,
+ SelectionDAG &DAG) {
+ assert(VT.getSizeInBits() >= 256 &&
+ "Only for 256-bit or wider vector shuffles!");
assert(V1.getSimpleValueType() == VT && "Bad operand type!");
assert(V2.getSimpleValueType() == VT && "Bad operand type!");
- ShuffleVectorSDNode *SVOp = cast<ShuffleVectorSDNode>(Op);
- ArrayRef<int> Mask = SVOp->getMask();
- ArrayRef<int> LoMask = Mask.slice(0, Mask.size()/2);
- ArrayRef<int> HiMask = Mask.slice(Mask.size()/2);
+ ArrayRef<int> LoMask = Mask.slice(0, Mask.size() / 2);
+ ArrayRef<int> HiMask = Mask.slice(Mask.size() / 2);
int NumElements = VT.getVectorNumElements();
int SplitNumElements = NumElements / 2;
// Now create two 4-way blends of these half-width vectors.
auto HalfBlend = [&](ArrayRef<int> HalfMask) {
- SmallVector<int, 16> V1BlendMask, V2BlendMask, BlendMask;
+ SmallVector<int, 32> V1BlendMask, V2BlendMask, BlendMask;
for (int i = 0; i < SplitNumElements; ++i) {
int M = HalfMask[i];
if (M >= NumElements) {
BlendMask.push_back(-1);
}
}
- SDValue V1Blend = DAG.getVectorShuffle(SplitVT, DL, LoV1, HiV1, V1BlendMask);
- SDValue V2Blend = DAG.getVectorShuffle(SplitVT, DL, LoV2, HiV2, V2BlendMask);
+ SDValue V1Blend =
+ DAG.getVectorShuffle(SplitVT, DL, LoV1, HiV1, V1BlendMask);
+ SDValue V2Blend =
+ DAG.getVectorShuffle(SplitVT, DL, LoV2, HiV2, V2BlendMask);
return DAG.getVectorShuffle(SplitVT, DL, V1Blend, V2Blend, BlendMask);
};
SDValue Lo = HalfBlend(LoMask);
return DAG.getNode(ISD::CONCAT_VECTORS, DL, VT, Lo, Hi);
}
+/// \brief Lower a vector shuffle crossing multiple 128-bit lanes as
+/// a permutation and blend of those lanes.
+///
+/// This essentially blends the out-of-lane inputs to each lane into the lane
+/// from a permuted copy of the vector. This lowering strategy results in four
+/// instructions in the worst case for a single-input cross lane shuffle which
+/// is lower than any other fully general cross-lane shuffle strategy I'm aware
+/// of. Special cases for each particular shuffle pattern should be handled
+/// prior to trying this lowering.
+static SDValue lowerVectorShuffleAsLanePermuteAndBlend(SDLoc DL, MVT VT,
+ SDValue V1, SDValue V2,
+ ArrayRef<int> Mask,
+ SelectionDAG &DAG) {
+ // FIXME: This should probably be generalized for 512-bit vectors as well.
+ assert(VT.getSizeInBits() == 256 && "Only for 256-bit vector shuffles!");
+ int LaneSize = Mask.size() / 2;
+
+ // If there are only inputs from one 128-bit lane, splitting will in fact be
+ // less expensive. The flags track wether the given lane contains an element
+ // that crosses to another lane.
+ bool LaneCrossing[2] = {false, false};
+ for (int i = 0, Size = Mask.size(); i < Size; ++i)
+ if (Mask[i] >= 0 && (Mask[i] % Size) / LaneSize != i / LaneSize)
+ LaneCrossing[(Mask[i] % Size) / LaneSize] = true;
+ if (!LaneCrossing[0] || !LaneCrossing[1])
+ return splitAndLowerVectorShuffle(DL, VT, V1, V2, Mask, DAG);
+
+ if (isSingleInputShuffleMask(Mask)) {
+ SmallVector<int, 32> FlippedBlendMask;
+ for (int i = 0, Size = Mask.size(); i < Size; ++i)
+ FlippedBlendMask.push_back(
+ Mask[i] < 0 ? -1 : (((Mask[i] % Size) / LaneSize == i / LaneSize)
+ ? Mask[i]
+ : Mask[i] % LaneSize +
+ (i / LaneSize) * LaneSize + Size));
+
+ // Flip the vector, and blend the results which should now be in-lane. The
+ // VPERM2X128 mask uses the low 2 bits for the low source and bits 4 and
+ // 5 for the high source. The value 3 selects the high half of source 2 and
+ // the value 2 selects the low half of source 2. We only use source 2 to
+ // allow folding it into a memory operand.
+ unsigned PERMMask = 3 | 2 << 4;
+ SDValue Flipped = DAG.getNode(X86ISD::VPERM2X128, DL, VT, DAG.getUNDEF(VT),
+ V1, DAG.getConstant(PERMMask, MVT::i8));
+ return DAG.getVectorShuffle(VT, DL, V1, Flipped, FlippedBlendMask);
+ }
+
+ // This now reduces to two single-input shuffles of V1 and V2 which at worst
+ // will be handled by the above logic and a blend of the results, much like
+ // other patterns in AVX.
+ return lowerVectorShuffleAsDecomposedShuffleBlend(DL, VT, V1, V2, Mask, DAG);
+}
+
+/// \brief Handle lowering 2-lane 128-bit shuffles.
+static SDValue lowerV2X128VectorShuffle(SDLoc DL, MVT VT, SDValue V1,
+ SDValue V2, ArrayRef<int> Mask,
+ const X86Subtarget *Subtarget,
+ SelectionDAG &DAG) {
+ // Blends are faster and handle all the non-lane-crossing cases.
+ if (SDValue Blend = lowerVectorShuffleAsBlend(DL, VT, V1, V2, Mask,
+ Subtarget, DAG))
+ return Blend;
+
+ MVT SubVT = MVT::getVectorVT(VT.getVectorElementType(),
+ VT.getVectorNumElements() / 2);
+ // Check for patterns which can be matched with a single insert of a 128-bit
+ // subvector.
+ if (isShuffleEquivalent(Mask, 0, 1, 0, 1) ||
+ isShuffleEquivalent(Mask, 0, 1, 4, 5)) {
+ SDValue LoV = DAG.getNode(ISD::EXTRACT_SUBVECTOR, DL, SubVT, V1,
+ DAG.getIntPtrConstant(0));
+ SDValue HiV = DAG.getNode(ISD::EXTRACT_SUBVECTOR, DL, SubVT,
+ Mask[2] < 4 ? V1 : V2, DAG.getIntPtrConstant(0));
+ return DAG.getNode(ISD::CONCAT_VECTORS, DL, VT, LoV, HiV);
+ }
+ if (isShuffleEquivalent(Mask, 0, 1, 6, 7)) {
+ SDValue LoV = DAG.getNode(ISD::EXTRACT_SUBVECTOR, DL, SubVT, V1,
+ DAG.getIntPtrConstant(0));
+ SDValue HiV = DAG.getNode(ISD::EXTRACT_SUBVECTOR, DL, SubVT, V2,
+ DAG.getIntPtrConstant(2));
+ return DAG.getNode(ISD::CONCAT_VECTORS, DL, VT, LoV, HiV);
+ }
+
+ // Otherwise form a 128-bit permutation.
+ // FIXME: Detect zero-vector inputs and use the VPERM2X128 to zero that half.
+ unsigned PermMask = Mask[0] / 2 | (Mask[2] / 2) << 4;
+ return DAG.getNode(X86ISD::VPERM2X128, DL, VT, V1, V2,
+ DAG.getConstant(PermMask, MVT::i8));
+}
+
/// \brief Handle lowering of 4-lane 64-bit floating point shuffles.
///
/// Also ends up handling lowering of 4-lane 64-bit integer shuffles when AVX2
ArrayRef<int> Mask = SVOp->getMask();
assert(Mask.size() == 4 && "Unexpected mask size for v4 shuffle!");
- if (is128BitLaneCrossingShuffleMask(MVT::v4f64, Mask))
- return splitAndLower256BitVectorShuffle(Op, V1, V2, Subtarget, DAG);
+ SmallVector<int, 4> WidenedMask;
+ if (canWidenShuffleElements(Mask, WidenedMask))
+ return lowerV2X128VectorShuffle(DL, MVT::v4f64, V1, V2, Mask, Subtarget,
+ DAG);
if (isSingleInputShuffleMask(Mask)) {
- // Non-half-crossing single input shuffles can be lowerid with an
- // interleaved permutation.
- unsigned VPERMILPMask = (Mask[0] == 1) | ((Mask[1] == 1) << 1) |
- ((Mask[2] == 3) << 2) | ((Mask[3] == 3) << 3);
- return DAG.getNode(X86ISD::VPERMILPI, DL, MVT::v4f64, V1,
- DAG.getConstant(VPERMILPMask, MVT::i8));
+ // Check for being able to broadcast a single element.
+ if (SDValue Broadcast = lowerVectorShuffleAsBroadcast(MVT::v4f64, DL, V1,
+ Mask, Subtarget, DAG))
+ return Broadcast;
+
+ if (!is128BitLaneCrossingShuffleMask(MVT::v4f64, Mask)) {
+ // Non-half-crossing single input shuffles can be lowerid with an
+ // interleaved permutation.
+ unsigned VPERMILPMask = (Mask[0] == 1) | ((Mask[1] == 1) << 1) |
+ ((Mask[2] == 3) << 2) | ((Mask[3] == 3) << 3);
+ return DAG.getNode(X86ISD::VPERMILPI, DL, MVT::v4f64, V1,
+ DAG.getConstant(VPERMILPMask, MVT::i8));
+ }
+
+ // With AVX2 we have direct support for this permutation.
+ if (Subtarget->hasAVX2())
+ return DAG.getNode(X86ISD::VPERMI, DL, MVT::v4f64, V1,
+ getV4X86ShuffleImm8ForMask(Mask, DAG));
+
+ // Otherwise, fall back.
+ return lowerVectorShuffleAsLanePermuteAndBlend(DL, MVT::v4f64, V1, V2, Mask,
+ DAG);
}
// X86 has dedicated unpack instructions that can handle specific blend
return Blend;
// Check if the blend happens to exactly fit that of SHUFPD.
- if (Mask[0] < 4 && (Mask[1] == -1 || Mask[1] >= 4) &&
- Mask[2] < 4 && (Mask[3] == -1 || Mask[3] >= 4)) {
+ if ((Mask[0] == -1 || Mask[0] < 2) &&
+ (Mask[1] == -1 || (Mask[1] >= 4 && Mask[1] < 6)) &&
+ (Mask[2] == -1 || (Mask[2] >= 2 && Mask[2] < 4)) &&
+ (Mask[3] == -1 || Mask[3] >= 6)) {
unsigned SHUFPDMask = (Mask[0] == 1) | ((Mask[1] == 5) << 1) |
((Mask[2] == 3) << 2) | ((Mask[3] == 7) << 3);
return DAG.getNode(X86ISD::SHUFP, DL, MVT::v4f64, V1, V2,
DAG.getConstant(SHUFPDMask, MVT::i8));
}
- if ((Mask[0] == -1 || Mask[0] >= 4) && Mask[1] < 4 &&
- (Mask[2] == -1 || Mask[2] >= 4) && Mask[3] < 4) {
+ if ((Mask[0] == -1 || (Mask[0] >= 4 && Mask[0] < 6)) &&
+ (Mask[1] == -1 || Mask[1] < 2) &&
+ (Mask[2] == -1 || Mask[2] >= 6) &&
+ (Mask[3] == -1 || (Mask[3] >= 2 && Mask[3] < 4))) {
unsigned SHUFPDMask = (Mask[0] == 5) | ((Mask[1] == 1) << 1) |
((Mask[2] == 7) << 2) | ((Mask[3] == 3) << 3);
return DAG.getNode(X86ISD::SHUFP, DL, MVT::v4f64, V2, V1,
DAG.getConstant(SHUFPDMask, MVT::i8));
}
- // Shuffle the input elements into the desired positions in V1 and V2 and
- // blend them together.
- int V1Mask[] = {-1, -1, -1, -1};
- int V2Mask[] = {-1, -1, -1, -1};
- for (int i = 0; i < 4; ++i)
- if (Mask[i] >= 0 && Mask[i] < 4)
- V1Mask[i] = Mask[i];
- else if (Mask[i] >= 4)
- V2Mask[i] = Mask[i] - 4;
-
- V1 = DAG.getVectorShuffle(MVT::v4f64, DL, V1, DAG.getUNDEF(MVT::v4f64), V1Mask);
- V2 = DAG.getVectorShuffle(MVT::v4f64, DL, V2, DAG.getUNDEF(MVT::v4f64), V2Mask);
-
- unsigned BlendMask = 0;
- for (int i = 0; i < 4; ++i)
- if (Mask[i] >= 4)
- BlendMask |= 1 << i;
-
- return DAG.getNode(X86ISD::BLENDI, DL, MVT::v4f64, V1, V2,
- DAG.getConstant(BlendMask, MVT::i8));
+ // Otherwise fall back on generic blend lowering.
+ return lowerVectorShuffleAsDecomposedShuffleBlend(DL, MVT::v4f64, V1, V2,
+ Mask, DAG);
}
/// \brief Handle lowering of 4-lane 64-bit integer shuffles.
assert(Mask.size() == 4 && "Unexpected mask size for v4 shuffle!");
assert(Subtarget->hasAVX2() && "We can only lower v4i64 with AVX2!");
- // FIXME: Actually implement this using AVX2!!!
- V1 = DAG.getNode(ISD::BITCAST, DL, MVT::v4f64, V1);
- V2 = DAG.getNode(ISD::BITCAST, DL, MVT::v4f64, V2);
- return DAG.getNode(ISD::BITCAST, DL, MVT::v4i64,
- DAG.getVectorShuffle(MVT::v4f64, DL, V1, V2, Mask));
+ SmallVector<int, 4> WidenedMask;
+ if (canWidenShuffleElements(Mask, WidenedMask))
+ return lowerV2X128VectorShuffle(DL, MVT::v4i64, V1, V2, Mask, Subtarget,
+ DAG);
+
+ if (SDValue Blend = lowerVectorShuffleAsBlend(DL, MVT::v4i64, V1, V2, Mask,
+ Subtarget, DAG))
+ return Blend;
+
+ // Check for being able to broadcast a single element.
+ if (SDValue Broadcast = lowerVectorShuffleAsBroadcast(MVT::v4i64, DL, V1,
+ Mask, Subtarget, DAG))
+ return Broadcast;
+
+ // When the shuffle is mirrored between the 128-bit lanes of the unit, we can
+ // use lower latency instructions that will operate on both 128-bit lanes.
+ SmallVector<int, 2> RepeatedMask;
+ if (is128BitLaneRepeatedShuffleMask(MVT::v4i64, Mask, RepeatedMask)) {
+ if (isSingleInputShuffleMask(Mask)) {
+ int PSHUFDMask[] = {-1, -1, -1, -1};
+ for (int i = 0; i < 2; ++i)
+ if (RepeatedMask[i] >= 0) {
+ PSHUFDMask[2 * i] = 2 * RepeatedMask[i];
+ PSHUFDMask[2 * i + 1] = 2 * RepeatedMask[i] + 1;
+ }
+ return DAG.getNode(
+ ISD::BITCAST, DL, MVT::v4i64,
+ DAG.getNode(X86ISD::PSHUFD, DL, MVT::v8i32,
+ DAG.getNode(ISD::BITCAST, DL, MVT::v8i32, V1),
+ getV4X86ShuffleImm8ForMask(PSHUFDMask, DAG)));
+ }
+
+ // Use dedicated unpack instructions for masks that match their pattern.
+ if (isShuffleEquivalent(Mask, 0, 4, 2, 6))
+ return DAG.getNode(X86ISD::UNPCKL, DL, MVT::v4i64, V1, V2);
+ if (isShuffleEquivalent(Mask, 1, 5, 3, 7))
+ return DAG.getNode(X86ISD::UNPCKH, DL, MVT::v4i64, V1, V2);
+ }
+
+ // AVX2 provides a direct instruction for permuting a single input across
+ // lanes.
+ if (isSingleInputShuffleMask(Mask))
+ return DAG.getNode(X86ISD::VPERMI, DL, MVT::v4i64, V1,
+ getV4X86ShuffleImm8ForMask(Mask, DAG));
+
+ // Otherwise fall back on generic blend lowering.
+ return lowerVectorShuffleAsDecomposedShuffleBlend(DL, MVT::v4i64, V1, V2,
+ Mask, DAG);
}
/// \brief Handle lowering of 8-lane 32-bit floating point shuffles.
ArrayRef<int> Mask = SVOp->getMask();
assert(Mask.size() == 8 && "Unexpected mask size for v8 shuffle!");
- if (is128BitLaneCrossingShuffleMask(MVT::v8f32, Mask))
- return splitAndLower256BitVectorShuffle(Op, V1, V2, Subtarget, DAG);
-
if (SDValue Blend = lowerVectorShuffleAsBlend(DL, MVT::v8f32, V1, V2, Mask,
Subtarget, DAG))
return Blend;
+ // Check for being able to broadcast a single element.
+ if (SDValue Broadcast = lowerVectorShuffleAsBroadcast(MVT::v8f32, DL, V1,
+ Mask, Subtarget, DAG))
+ return Broadcast;
+
// If the shuffle mask is repeated in each 128-bit lane, we have many more
// options to efficiently lower the shuffle.
- if (is128BitLaneRepeatedShuffleMask(MVT::v8f32, Mask)) {
- ArrayRef<int> LoMask = Mask.slice(0, 4);
+ SmallVector<int, 4> RepeatedMask;
+ if (is128BitLaneRepeatedShuffleMask(MVT::v8f32, Mask, RepeatedMask)) {
+ assert(RepeatedMask.size() == 4 &&
+ "Repeated masks must be half the mask width!");
if (isSingleInputShuffleMask(Mask))
return DAG.getNode(X86ISD::VPERMILPI, DL, MVT::v8f32, V1,
- getV4X86ShuffleImm8ForMask(LoMask, DAG));
+ getV4X86ShuffleImm8ForMask(RepeatedMask, DAG));
// Use dedicated unpack instructions for masks that match their pattern.
- if (isShuffleEquivalent(LoMask, 0, 8, 1, 9))
+ if (isShuffleEquivalent(Mask, 0, 8, 1, 9, 4, 12, 5, 13))
return DAG.getNode(X86ISD::UNPCKL, DL, MVT::v8f32, V1, V2);
- if (isShuffleEquivalent(LoMask, 2, 10, 3, 11))
+ if (isShuffleEquivalent(Mask, 2, 10, 3, 11, 6, 14, 7, 15))
return DAG.getNode(X86ISD::UNPCKH, DL, MVT::v8f32, V1, V2);
// Otherwise, fall back to a SHUFPS sequence. Here it is important that we
- // have already handled any direct blends.
- int SHUFPSMask[] = {Mask[0], Mask[1], Mask[2], Mask[3]};
- for (int &M : SHUFPSMask)
- if (M >= 8)
- M -= 4;
- return lowerVectorShuffleWithSHUPFS(DL, MVT::v8f32, SHUFPSMask, V1, V2, DAG);
+ // have already handled any direct blends. We also need to squash the
+ // repeated mask into a simulated v4f32 mask.
+ for (int i = 0; i < 4; ++i)
+ if (RepeatedMask[i] >= 8)
+ RepeatedMask[i] -= 4;
+ return lowerVectorShuffleWithSHUFPS(DL, MVT::v8f32, RepeatedMask, V1, V2, DAG);
}
// If we have a single input shuffle with different shuffle patterns in the
for (int i = 0; i < 8; ++i)
VPermMask[i] = Mask[i] < 0 ? DAG.getUNDEF(MVT::i32)
: DAG.getConstant(Mask[i], MVT::i32);
- return DAG.getNode(
- X86ISD::VPERMILPV, DL, MVT::v8f32, V1,
- DAG.getNode(ISD::BUILD_VECTOR, DL, MVT::v8i32, VPermMask));
+ if (!is128BitLaneCrossingShuffleMask(MVT::v8f32, Mask))
+ return DAG.getNode(
+ X86ISD::VPERMILPV, DL, MVT::v8f32, V1,
+ DAG.getNode(ISD::BUILD_VECTOR, DL, MVT::v8i32, VPermMask));
+
+ if (Subtarget->hasAVX2())
+ return DAG.getNode(X86ISD::VPERMV, DL, MVT::v8f32,
+ DAG.getNode(ISD::BITCAST, DL, MVT::v8f32,
+ DAG.getNode(ISD::BUILD_VECTOR, DL,
+ MVT::v8i32, VPermMask)),
+ V1);
+
+ // Otherwise, fall back.
+ return lowerVectorShuffleAsLanePermuteAndBlend(DL, MVT::v8f32, V1, V2, Mask,
+ DAG);
}
- // Shuffle the input elements into the desired positions in V1 and V2 and
- // blend them together.
- int V1Mask[] = {-1, -1, -1, -1, -1, -1, -1, -1};
- int V2Mask[] = {-1, -1, -1, -1, -1, -1, -1, -1};
- unsigned BlendMask = 0;
- for (int i = 0; i < 8; ++i)
- if (Mask[i] >= 0 && Mask[i] < 8) {
- V1Mask[i] = Mask[i];
- } else if (Mask[i] >= 8) {
- V2Mask[i] = Mask[i] - 8;
- BlendMask |= 1 << i;
- }
-
- V1 = DAG.getVectorShuffle(MVT::v8f32, DL, V1, DAG.getUNDEF(MVT::v8f32), V1Mask);
- V2 = DAG.getVectorShuffle(MVT::v8f32, DL, V2, DAG.getUNDEF(MVT::v8f32), V2Mask);
-
- return DAG.getNode(X86ISD::BLENDI, DL, MVT::v8f32, V1, V2,
- DAG.getConstant(BlendMask, MVT::i8));
+ // Otherwise fall back on generic blend lowering.
+ return lowerVectorShuffleAsDecomposedShuffleBlend(DL, MVT::v8f32, V1, V2,
+ Mask, DAG);
}
/// \brief Handle lowering of 8-lane 32-bit integer shuffles.
assert(Mask.size() == 8 && "Unexpected mask size for v8 shuffle!");
assert(Subtarget->hasAVX2() && "We can only lower v8i32 with AVX2!");
- // FIXME: Actually implement this using AVX2!!!
- V1 = DAG.getNode(ISD::BITCAST, DL, MVT::v8f32, V1);
- V2 = DAG.getNode(ISD::BITCAST, DL, MVT::v8f32, V2);
- return DAG.getNode(ISD::BITCAST, DL, MVT::v8i32,
- DAG.getVectorShuffle(MVT::v8f32, DL, V1, V2, Mask));
+ if (SDValue Blend = lowerVectorShuffleAsBlend(DL, MVT::v8i32, V1, V2, Mask,
+ Subtarget, DAG))
+ return Blend;
+
+ // Check for being able to broadcast a single element.
+ if (SDValue Broadcast = lowerVectorShuffleAsBroadcast(MVT::v8i32, DL, V1,
+ Mask, Subtarget, DAG))
+ return Broadcast;
+
+ // If the shuffle mask is repeated in each 128-bit lane we can use more
+ // efficient instructions that mirror the shuffles across the two 128-bit
+ // lanes.
+ SmallVector<int, 4> RepeatedMask;
+ if (is128BitLaneRepeatedShuffleMask(MVT::v8i32, Mask, RepeatedMask)) {
+ assert(RepeatedMask.size() == 4 && "Unexpected repeated mask size!");
+ if (isSingleInputShuffleMask(Mask))
+ return DAG.getNode(X86ISD::PSHUFD, DL, MVT::v8i32, V1,
+ getV4X86ShuffleImm8ForMask(RepeatedMask, DAG));
+
+ // Use dedicated unpack instructions for masks that match their pattern.
+ if (isShuffleEquivalent(Mask, 0, 8, 1, 9, 4, 12, 5, 13))
+ return DAG.getNode(X86ISD::UNPCKL, DL, MVT::v8i32, V1, V2);
+ if (isShuffleEquivalent(Mask, 2, 10, 3, 11, 6, 14, 7, 15))
+ return DAG.getNode(X86ISD::UNPCKH, DL, MVT::v8i32, V1, V2);
+ }
+
+ // If the shuffle patterns aren't repeated but it is a single input, directly
+ // generate a cross-lane VPERMD instruction.
+ if (isSingleInputShuffleMask(Mask)) {
+ SDValue VPermMask[8];
+ for (int i = 0; i < 8; ++i)
+ VPermMask[i] = Mask[i] < 0 ? DAG.getUNDEF(MVT::i32)
+ : DAG.getConstant(Mask[i], MVT::i32);
+ return DAG.getNode(
+ X86ISD::VPERMV, DL, MVT::v8i32,
+ DAG.getNode(ISD::BUILD_VECTOR, DL, MVT::v8i32, VPermMask), V1);
+ }
+
+ // Otherwise fall back on generic blend lowering.
+ return lowerVectorShuffleAsDecomposedShuffleBlend(DL, MVT::v8i32, V1, V2,
+ Mask, DAG);
}
/// \brief Handle lowering of 16-lane 16-bit integer shuffles.
assert(Mask.size() == 16 && "Unexpected mask size for v16 shuffle!");
assert(Subtarget->hasAVX2() && "We can only lower v16i16 with AVX2!");
- // FIXME: Actually implement this using AVX2!!!
- (void)Mask;
- return splitAndLower256BitVectorShuffle(Op, V1, V2, Subtarget, DAG);
+ // Check for being able to broadcast a single element.
+ if (SDValue Broadcast = lowerVectorShuffleAsBroadcast(MVT::v16i16, DL, V1,
+ Mask, Subtarget, DAG))
+ return Broadcast;
+
+ // There are no generalized cross-lane shuffle operations available on i16
+ // element types.
+ if (is128BitLaneCrossingShuffleMask(MVT::v16i16, Mask))
+ return lowerVectorShuffleAsLanePermuteAndBlend(DL, MVT::v16i16, V1, V2,
+ Mask, DAG);
+
+ if (SDValue Blend = lowerVectorShuffleAsBlend(DL, MVT::v16i16, V1, V2, Mask,
+ Subtarget, DAG))
+ return Blend;
+
+ // Use dedicated unpack instructions for masks that match their pattern.
+ if (isShuffleEquivalent(Mask,
+ // First 128-bit lane:
+ 0, 16, 1, 17, 2, 18, 3, 19,
+ // Second 128-bit lane:
+ 8, 24, 9, 25, 10, 26, 11, 27))
+ return DAG.getNode(X86ISD::UNPCKL, DL, MVT::v16i16, V1, V2);
+ if (isShuffleEquivalent(Mask,
+ // First 128-bit lane:
+ 4, 20, 5, 21, 6, 22, 7, 23,
+ // Second 128-bit lane:
+ 12, 28, 13, 29, 14, 30, 15, 31))
+ return DAG.getNode(X86ISD::UNPCKH, DL, MVT::v16i16, V1, V2);
+
+ if (isSingleInputShuffleMask(Mask)) {
+ SDValue PSHUFBMask[32];
+ for (int i = 0; i < 16; ++i) {
+ if (Mask[i] == -1) {
+ PSHUFBMask[2 * i] = PSHUFBMask[2 * i + 1] = DAG.getUNDEF(MVT::i8);
+ continue;
+ }
+
+ int M = i < 8 ? Mask[i] : Mask[i] - 8;
+ assert(M >= 0 && M < 8 && "Invalid single-input mask!");
+ PSHUFBMask[2 * i] = DAG.getConstant(2 * M, MVT::i8);
+ PSHUFBMask[2 * i + 1] = DAG.getConstant(2 * M + 1, MVT::i8);
+ }
+ return DAG.getNode(
+ ISD::BITCAST, DL, MVT::v16i16,
+ DAG.getNode(
+ X86ISD::PSHUFB, DL, MVT::v32i8,
+ DAG.getNode(ISD::BITCAST, DL, MVT::v32i8, V1),
+ DAG.getNode(ISD::BUILD_VECTOR, DL, MVT::v32i8, PSHUFBMask)));
+ }
+
+ // Otherwise fall back on generic blend lowering.
+ return lowerVectorShuffleAsDecomposedShuffleBlend(DL, MVT::v16i16, V1, V2,
+ Mask, DAG);
}
/// \brief Handle lowering of 32-lane 8-bit integer shuffles.
assert(Mask.size() == 32 && "Unexpected mask size for v32 shuffle!");
assert(Subtarget->hasAVX2() && "We can only lower v32i8 with AVX2!");
- // FIXME: Actually implement this using AVX2!!!
- (void)Mask;
- return splitAndLower256BitVectorShuffle(Op, V1, V2, Subtarget, DAG);
+ // Check for being able to broadcast a single element.
+ if (SDValue Broadcast = lowerVectorShuffleAsBroadcast(MVT::v32i8, DL, V1,
+ Mask, Subtarget, DAG))
+ return Broadcast;
+
+ // There are no generalized cross-lane shuffle operations available on i8
+ // element types.
+ if (is128BitLaneCrossingShuffleMask(MVT::v32i8, Mask))
+ return lowerVectorShuffleAsLanePermuteAndBlend(DL, MVT::v32i8, V1, V2,
+ Mask, DAG);
+
+ if (SDValue Blend = lowerVectorShuffleAsBlend(DL, MVT::v32i8, V1, V2, Mask,
+ Subtarget, DAG))
+ return Blend;
+
+ // Use dedicated unpack instructions for masks that match their pattern.
+ // Note that these are repeated 128-bit lane unpacks, not unpacks across all
+ // 256-bit lanes.
+ if (isShuffleEquivalent(
+ Mask,
+ // First 128-bit lane:
+ 0, 32, 1, 33, 2, 34, 3, 35, 4, 36, 5, 37, 6, 38, 7, 39,
+ // Second 128-bit lane:
+ 16, 48, 17, 49, 18, 50, 19, 51, 20, 52, 21, 53, 22, 54, 23, 55))
+ return DAG.getNode(X86ISD::UNPCKL, DL, MVT::v32i8, V1, V2);
+ if (isShuffleEquivalent(
+ Mask,
+ // First 128-bit lane:
+ 8, 40, 9, 41, 10, 42, 11, 43, 12, 44, 13, 45, 14, 46, 15, 47,
+ // Second 128-bit lane:
+ 24, 56, 25, 57, 26, 58, 27, 59, 28, 60, 29, 61, 30, 62, 31, 63))
+ return DAG.getNode(X86ISD::UNPCKH, DL, MVT::v32i8, V1, V2);
+
+ if (isSingleInputShuffleMask(Mask)) {
+ SDValue PSHUFBMask[32];
+ for (int i = 0; i < 32; ++i)
+ PSHUFBMask[i] =
+ Mask[i] < 0
+ ? DAG.getUNDEF(MVT::i8)
+ : DAG.getConstant(Mask[i] < 16 ? Mask[i] : Mask[i] - 16, MVT::i8);
+
+ return DAG.getNode(
+ X86ISD::PSHUFB, DL, MVT::v32i8, V1,
+ DAG.getNode(ISD::BUILD_VECTOR, DL, MVT::v32i8, PSHUFBMask));
+ }
+
+ // Otherwise fall back on generic blend lowering.
+ return lowerVectorShuffleAsDecomposedShuffleBlend(DL, MVT::v32i8, V1, V2,
+ Mask, DAG);
}
/// \brief High-level routine to lower various 256-bit x86 vector shuffles.
int ElementBits = VT.getScalarSizeInBits();
if (ElementBits < 32)
// No floating point type available, decompose into 128-bit vectors.
- return splitAndLower256BitVectorShuffle(Op, V1, V2, Subtarget, DAG);
+ return splitAndLowerVectorShuffle(DL, VT, V1, V2, Mask, DAG);
MVT FpVT = MVT::getVectorVT(MVT::getFloatingPointVT(ElementBits),
VT.getVectorNumElements());
}
}
-/// \brief Tiny helper function to test whether a shuffle mask could be
-/// simplified by widening the elements being shuffled.
-static bool canWidenShuffleElements(ArrayRef<int> Mask) {
- for (int i = 0, Size = Mask.size(); i < Size; i += 2)
- if ((Mask[i] != -1 && Mask[i] % 2 != 0) ||
- (Mask[i + 1] != -1 && (Mask[i + 1] % 2 != 1 ||
- (Mask[i] != -1 && Mask[i] + 1 != Mask[i + 1]))))
- return false;
+/// \brief Handle lowering of 8-lane 64-bit floating point shuffles.
+static SDValue lowerV8F64VectorShuffle(SDValue Op, SDValue V1, SDValue V2,
+ const X86Subtarget *Subtarget,
+ SelectionDAG &DAG) {
+ SDLoc DL(Op);
+ assert(V1.getSimpleValueType() == MVT::v8f64 && "Bad operand type!");
+ assert(V2.getSimpleValueType() == MVT::v8f64 && "Bad operand type!");
+ ShuffleVectorSDNode *SVOp = cast<ShuffleVectorSDNode>(Op);
+ ArrayRef<int> Mask = SVOp->getMask();
+ assert(Mask.size() == 8 && "Unexpected mask size for v8 shuffle!");
- return true;
+ // FIXME: Implement direct support for this type!
+ return splitAndLowerVectorShuffle(DL, MVT::v8f64, V1, V2, Mask, DAG);
+}
+
+/// \brief Handle lowering of 16-lane 32-bit floating point shuffles.
+static SDValue lowerV16F32VectorShuffle(SDValue Op, SDValue V1, SDValue V2,
+ const X86Subtarget *Subtarget,
+ SelectionDAG &DAG) {
+ SDLoc DL(Op);
+ assert(V1.getSimpleValueType() == MVT::v16f32 && "Bad operand type!");
+ assert(V2.getSimpleValueType() == MVT::v16f32 && "Bad operand type!");
+ ShuffleVectorSDNode *SVOp = cast<ShuffleVectorSDNode>(Op);
+ ArrayRef<int> Mask = SVOp->getMask();
+ assert(Mask.size() == 16 && "Unexpected mask size for v16 shuffle!");
+
+ // FIXME: Implement direct support for this type!
+ return splitAndLowerVectorShuffle(DL, MVT::v16f32, V1, V2, Mask, DAG);
+}
+
+/// \brief Handle lowering of 8-lane 64-bit integer shuffles.
+static SDValue lowerV8I64VectorShuffle(SDValue Op, SDValue V1, SDValue V2,
+ const X86Subtarget *Subtarget,
+ SelectionDAG &DAG) {
+ SDLoc DL(Op);
+ assert(V1.getSimpleValueType() == MVT::v8i64 && "Bad operand type!");
+ assert(V2.getSimpleValueType() == MVT::v8i64 && "Bad operand type!");
+ ShuffleVectorSDNode *SVOp = cast<ShuffleVectorSDNode>(Op);
+ ArrayRef<int> Mask = SVOp->getMask();
+ assert(Mask.size() == 8 && "Unexpected mask size for v8 shuffle!");
+ assert(Subtarget->hasDQI() && "We can only lower v8i64 with AVX-512-DQI");
+
+ // FIXME: Implement direct support for this type!
+ return splitAndLowerVectorShuffle(DL, MVT::v8i64, V1, V2, Mask, DAG);
+}
+
+/// \brief Handle lowering of 16-lane 32-bit integer shuffles.
+static SDValue lowerV16I32VectorShuffle(SDValue Op, SDValue V1, SDValue V2,
+ const X86Subtarget *Subtarget,
+ SelectionDAG &DAG) {
+ SDLoc DL(Op);
+ assert(V1.getSimpleValueType() == MVT::v16i32 && "Bad operand type!");
+ assert(V2.getSimpleValueType() == MVT::v16i32 && "Bad operand type!");
+ ShuffleVectorSDNode *SVOp = cast<ShuffleVectorSDNode>(Op);
+ ArrayRef<int> Mask = SVOp->getMask();
+ assert(Mask.size() == 16 && "Unexpected mask size for v16 shuffle!");
+ assert(Subtarget->hasDQI() && "We can only lower v16i32 with AVX-512-DQI!");
+
+ // FIXME: Implement direct support for this type!
+ return splitAndLowerVectorShuffle(DL, MVT::v16i32, V1, V2, Mask, DAG);
+}
+
+/// \brief Handle lowering of 32-lane 16-bit integer shuffles.
+static SDValue lowerV32I16VectorShuffle(SDValue Op, SDValue V1, SDValue V2,
+ const X86Subtarget *Subtarget,
+ SelectionDAG &DAG) {
+ SDLoc DL(Op);
+ assert(V1.getSimpleValueType() == MVT::v32i16 && "Bad operand type!");
+ assert(V2.getSimpleValueType() == MVT::v32i16 && "Bad operand type!");
+ ShuffleVectorSDNode *SVOp = cast<ShuffleVectorSDNode>(Op);
+ ArrayRef<int> Mask = SVOp->getMask();
+ assert(Mask.size() == 32 && "Unexpected mask size for v32 shuffle!");
+ assert(Subtarget->hasBWI() && "We can only lower v32i16 with AVX-512-BWI!");
+
+ // FIXME: Implement direct support for this type!
+ return splitAndLowerVectorShuffle(DL, MVT::v32i16, V1, V2, Mask, DAG);
+}
+
+/// \brief Handle lowering of 64-lane 8-bit integer shuffles.
+static SDValue lowerV64I8VectorShuffle(SDValue Op, SDValue V1, SDValue V2,
+ const X86Subtarget *Subtarget,
+ SelectionDAG &DAG) {
+ SDLoc DL(Op);
+ assert(V1.getSimpleValueType() == MVT::v64i8 && "Bad operand type!");
+ assert(V2.getSimpleValueType() == MVT::v64i8 && "Bad operand type!");
+ ShuffleVectorSDNode *SVOp = cast<ShuffleVectorSDNode>(Op);
+ ArrayRef<int> Mask = SVOp->getMask();
+ assert(Mask.size() == 64 && "Unexpected mask size for v64 shuffle!");
+ assert(Subtarget->hasBWI() && "We can only lower v64i8 with AVX-512-BWI!");
+
+ // FIXME: Implement direct support for this type!
+ return splitAndLowerVectorShuffle(DL, MVT::v64i8, V1, V2, Mask, DAG);
+}
+
+/// \brief High-level routine to lower various 512-bit x86 vector shuffles.
+///
+/// This routine either breaks down the specific type of a 512-bit x86 vector
+/// shuffle or splits it into two 256-bit shuffles and fuses the results back
+/// together based on the available instructions.
+static SDValue lower512BitVectorShuffle(SDValue Op, SDValue V1, SDValue V2,
+ MVT VT, const X86Subtarget *Subtarget,
+ SelectionDAG &DAG) {
+ SDLoc DL(Op);
+ ShuffleVectorSDNode *SVOp = cast<ShuffleVectorSDNode>(Op);
+ ArrayRef<int> Mask = SVOp->getMask();
+ assert(Subtarget->hasAVX512() &&
+ "Cannot lower 512-bit vectors w/ basic ISA!");
+
+ // Dispatch to each element type for lowering. If we don't have supprot for
+ // specific element type shuffles at 512 bits, immediately split them and
+ // lower them. Each lowering routine of a given type is allowed to assume that
+ // the requisite ISA extensions for that element type are available.
+ switch (VT.SimpleTy) {
+ case MVT::v8f64:
+ return lowerV8F64VectorShuffle(Op, V1, V2, Subtarget, DAG);
+ case MVT::v16f32:
+ return lowerV16F32VectorShuffle(Op, V1, V2, Subtarget, DAG);
+ case MVT::v8i64:
+ if (Subtarget->hasDQI())
+ return lowerV8I64VectorShuffle(Op, V1, V2, Subtarget, DAG);
+ break;
+ case MVT::v16i32:
+ if (Subtarget->hasDQI())
+ return lowerV16I32VectorShuffle(Op, V1, V2, Subtarget, DAG);
+ break;
+ case MVT::v32i16:
+ if (Subtarget->hasBWI())
+ return lowerV32I16VectorShuffle(Op, V1, V2, Subtarget, DAG);
+ break;
+ case MVT::v64i8:
+ if (Subtarget->hasBWI())
+ return lowerV64I8VectorShuffle(Op, V1, V2, Subtarget, DAG);
+ break;
+
+ default:
+ llvm_unreachable("Not a valid 512-bit x86 vector type!");
+ }
+
+ // Otherwise fall back on splitting.
+ return splitAndLowerVectorShuffle(DL, VT, V1, V2, Mask, DAG);
}
/// \brief Top-level lowering for x86 vector shuffles.
return DAG.getVectorShuffle(VT, dl, V1, V2, NewMask);
}
- // For integer vector shuffles, try to collapse them into a shuffle of fewer
- // lanes but wider integers. We cap this to not form integers larger than i64
- // but it might be interesting to form i128 integers to handle flipping the
- // low and high halves of AVX 256-bit vectors.
- if (VT.isInteger() && VT.getScalarSizeInBits() < 64 &&
- canWidenShuffleElements(Mask)) {
- SmallVector<int, 8> NewMask;
- for (int i = 0, Size = Mask.size(); i < Size; i += 2)
- NewMask.push_back(Mask[i] != -1
- ? Mask[i] / 2
- : (Mask[i + 1] != -1 ? Mask[i + 1] / 2 : -1));
- MVT NewVT =
- MVT::getVectorVT(MVT::getIntegerVT(VT.getScalarSizeInBits() * 2),
- VT.getVectorNumElements() / 2);
- V1 = DAG.getNode(ISD::BITCAST, dl, NewVT, V1);
- V2 = DAG.getNode(ISD::BITCAST, dl, NewVT, V2);
- return DAG.getNode(ISD::BITCAST, dl, VT,
- DAG.getVectorShuffle(NewVT, dl, V1, V2, NewMask));
+ // Try to collapse shuffles into using a vector type with fewer elements but
+ // wider element types. We cap this to not form integers or floating point
+ // elements wider than 64 bits, but it might be interesting to form i128
+ // integers to handle flipping the low and high halves of AVX 256-bit vectors.
+ SmallVector<int, 16> WidenedMask;
+ if (VT.getScalarSizeInBits() < 64 &&
+ canWidenShuffleElements(Mask, WidenedMask)) {
+ MVT NewEltVT = VT.isFloatingPoint()
+ ? MVT::getFloatingPointVT(VT.getScalarSizeInBits() * 2)
+ : MVT::getIntegerVT(VT.getScalarSizeInBits() * 2);
+ MVT NewVT = MVT::getVectorVT(NewEltVT, VT.getVectorNumElements() / 2);
+ // Make sure that the new vector type is legal. For example, v2f64 isn't
+ // legal on SSE1.
+ if (DAG.getTargetLoweringInfo().isTypeLegal(NewVT)) {
+ V1 = DAG.getNode(ISD::BITCAST, dl, NewVT, V1);
+ V2 = DAG.getNode(ISD::BITCAST, dl, NewVT, V2);
+ return DAG.getNode(ISD::BITCAST, dl, VT,
+ DAG.getVectorShuffle(NewVT, dl, V1, V2, WidenedMask));
+ }
}
int NumV1Elements = 0, NumUndefElements = 0, NumV2Elements = 0;
++LowV2Elements;
else if (M >= 0)
++LowV1Elements;
- if (LowV2Elements > LowV1Elements)
- return DAG.getCommutedVectorShuffle(*SVOp);
-
- int SumV1Indices = 0, SumV2Indices = 0;
- for (int i = 0, Size = SVOp->getMask().size(); i < Size; ++i)
- if (SVOp->getMask()[i] >= NumElements)
- SumV2Indices += i;
- else if (SVOp->getMask()[i] >= 0)
- SumV1Indices += i;
- if (SumV2Indices < SumV1Indices)
+ if (LowV2Elements > LowV1Elements) {
return DAG.getCommutedVectorShuffle(*SVOp);
+ } else if (LowV2Elements == LowV1Elements) {
+ int SumV1Indices = 0, SumV2Indices = 0;
+ for (int i = 0, Size = SVOp->getMask().size(); i < Size; ++i)
+ if (SVOp->getMask()[i] >= NumElements)
+ SumV2Indices += i;
+ else if (SVOp->getMask()[i] >= 0)
+ SumV1Indices += i;
+ if (SumV2Indices < SumV1Indices)
+ return DAG.getCommutedVectorShuffle(*SVOp);
+ }
}
// For each vector width, delegate to a specialized lowering routine.
if (VT.getSizeInBits() == 256)
return lower256BitVectorShuffle(Op, V1, V2, VT, Subtarget, DAG);
+ // Force AVX-512 vectors to be scalarized for now.
+ // FIXME: Implement AVX-512 support!
+ if (VT.getSizeInBits() == 512)
+ return lower512BitVectorShuffle(Op, V1, V2, VT, Subtarget, DAG);
+
llvm_unreachable("Unimplemented!");
}
if (!DAG.getTargetLoweringInfo().isTypeLegal(NVT))
return SDValue();
- // Simplify the operand as it's prepared to be fed into shuffle.
- unsigned SignificantBits = NVT.getSizeInBits() >> Shift;
- if (V1.getOpcode() == ISD::BITCAST &&
- V1.getOperand(0).getOpcode() == ISD::SCALAR_TO_VECTOR &&
- V1.getOperand(0).getOperand(0).getOpcode() == ISD::EXTRACT_VECTOR_ELT &&
- V1.getOperand(0).getOperand(0)
- .getSimpleValueType().getSizeInBits() == SignificantBits) {
- // (bitcast (sclr2vec (ext_vec_elt x))) -> (bitcast x)
- SDValue V = V1.getOperand(0).getOperand(0).getOperand(0);
- ConstantSDNode *CIdx =
- dyn_cast<ConstantSDNode>(V1.getOperand(0).getOperand(0).getOperand(1));
- // If it's foldable, i.e. normal load with single use, we will let code
- // selection to fold it. Otherwise, we will short the conversion sequence.
- if (CIdx && CIdx->getZExtValue() == 0 &&
- (!ISD::isNormalLoad(V.getNode()) || !V.hasOneUse())) {
- MVT FullVT = V.getSimpleValueType();
- MVT V1VT = V1.getSimpleValueType();
- if (FullVT.getSizeInBits() > V1VT.getSizeInBits()) {
- // The "ext_vec_elt" node is wider than the result node.
- // In this case we should extract subvector from V.
- // (bitcast (sclr2vec (ext_vec_elt x))) -> (bitcast (extract_subvector x)).
- unsigned Ratio = FullVT.getSizeInBits() / V1VT.getSizeInBits();
- MVT SubVecVT = MVT::getVectorVT(FullVT.getVectorElementType(),
- FullVT.getVectorNumElements()/Ratio);
- V = DAG.getNode(ISD::EXTRACT_SUBVECTOR, DL, SubVecVT, V,
- DAG.getIntPtrConstant(0));
- }
- V1 = DAG.getNode(ISD::BITCAST, DL, V1VT, V);
- }
- }
-
return DAG.getNode(ISD::BITCAST, DL, VT,
DAG.getNode(X86ISD::VZEXT, DL, NVT, V1));
}
return true;
}
-// Try to lower a vselect node into a simple blend instruction.
-static SDValue LowerVSELECTtoBlend(SDValue Op, const X86Subtarget *Subtarget,
- SelectionDAG &DAG) {
+/// \brief Try to lower a VSELECT instruction to an immediate-controlled blend
+/// instruction.
+static SDValue lowerVSELECTtoBLENDI(SDValue Op, const X86Subtarget *Subtarget,
+ SelectionDAG &DAG) {
SDValue Cond = Op.getOperand(0);
SDValue LHS = Op.getOperand(1);
SDValue RHS = Op.getOperand(2);
ISD::isBuildVectorOfConstantSDNodes(Op.getOperand(1).getNode()) &&
ISD::isBuildVectorOfConstantSDNodes(Op.getOperand(2).getNode()))
return SDValue();
-
- SDValue BlendOp = LowerVSELECTtoBlend(Op, Subtarget, DAG);
+
+ SDValue BlendOp = lowerVSELECTtoBLENDI(Op, Subtarget, DAG);
if (BlendOp.getNode())
return BlendOp;
In, DAG.getUNDEF(SVT)));
}
-// The only differences between FABS and FNEG are the mask and the logic op.
+/// The only differences between FABS and FNEG are the mask and the logic op.
+/// FNEG also has a folding opportunity for FNEG(FABS(x)).
static SDValue LowerFABSorFNEG(SDValue Op, SelectionDAG &DAG) {
assert((Op.getOpcode() == ISD::FABS || Op.getOpcode() == ISD::FNEG) &&
"Wrong opcode for lowering FABS or FNEG.");
bool IsFABS = (Op.getOpcode() == ISD::FABS);
+
+ // If this is a FABS and it has an FNEG user, bail out to fold the combination
+ // into an FNABS. We'll lower the FABS after that if it is still in use.
+ if (IsFABS)
+ for (SDNode *User : Op->uses())
+ if (User->getOpcode() == ISD::FNEG)
+ return Op;
+
+ SDValue Op0 = Op.getOperand(0);
+ bool IsFNABS = !IsFABS && (Op0.getOpcode() == ISD::FABS);
+
SDLoc dl(Op);
MVT VT = Op.getSimpleValueType();
// Assume scalar op for initialization; update for vector if needed.
// For a vector, cast operands to a vector type, perform the logic op,
// and cast the result back to the original value type.
MVT VecVT = MVT::getVectorVT(MVT::i64, VT.getSizeInBits() / 64);
- SDValue Op0Casted = DAG.getNode(ISD::BITCAST, dl, VecVT, Op.getOperand(0));
SDValue MaskCasted = DAG.getNode(ISD::BITCAST, dl, VecVT, Mask);
- unsigned LogicOp = IsFABS ? ISD::AND : ISD::XOR;
+ SDValue Operand = IsFNABS ?
+ DAG.getNode(ISD::BITCAST, dl, VecVT, Op0.getOperand(0)) :
+ DAG.getNode(ISD::BITCAST, dl, VecVT, Op0);
+ unsigned BitOp = IsFABS ? ISD::AND : IsFNABS ? ISD::OR : ISD::XOR;
return DAG.getNode(ISD::BITCAST, dl, VT,
- DAG.getNode(LogicOp, dl, VecVT, Op0Casted, MaskCasted));
+ DAG.getNode(BitOp, dl, VecVT, Operand, MaskCasted));
}
+
// If not vector, then scalar.
- unsigned LogicOp = IsFABS ? X86ISD::FAND : X86ISD::FXOR;
- return DAG.getNode(LogicOp, dl, VT, Op.getOperand(0), Mask);
+ unsigned BitOp = IsFABS ? X86ISD::FAND : IsFNABS ? X86ISD::FOR : X86ISD::FXOR;
+ SDValue Operand = IsFNABS ? Op0.getOperand(0) : Op0;
+ return DAG.getNode(BitOp, dl, VT, Operand, Mask);
}
static SDValue LowerFCOPYSIGN(SDValue Op, SelectionDAG &DAG) {
return DAG.getNode(ISD::AND, dl, VT, xFGETSIGN, DAG.getConstant(1, VT));
}
-// LowerVectorAllZeroTest - Check whether an OR'd tree is PTEST-able.
-//
+// Check whether an OR'd tree is PTEST-able.
static SDValue LowerVectorAllZeroTest(SDValue Op, const X86Subtarget *Subtarget,
SelectionDAG &DAG) {
assert(Op.getOpcode() == ISD::OR && "Only check OR'd tree.");
return DAG.getNode(X86ISD::SAHF, dl, MVT::i32, TruncSrl);
}
+/// The minimum architected relative accuracy is 2^-12. We need one
+/// Newton-Raphson step to have a good float result (24 bits of precision).
+SDValue X86TargetLowering::getRsqrtEstimate(SDValue Op,
+ DAGCombinerInfo &DCI,
+ unsigned &RefinementSteps,
+ bool &UseOneConstNR) const {
+ // FIXME: We should use instruction latency models to calculate the cost of
+ // each potential sequence, but this is very hard to do reliably because
+ // at least Intel's Core* chips have variable timing based on the number of
+ // significant digits in the divisor and/or sqrt operand.
+ if (!Subtarget->useSqrtEst())
+ return SDValue();
+
+ EVT VT = Op.getValueType();
+
+ // SSE1 has rsqrtss and rsqrtps.
+ // TODO: Add support for AVX512 (v16f32).
+ // It is likely not profitable to do this for f64 because a double-precision
+ // rsqrt estimate with refinement on x86 prior to FMA requires at least 16
+ // instructions: convert to single, rsqrtss, convert back to double, refine
+ // (3 steps = at least 13 insts). If an 'rsqrtsd' variant was added to the ISA
+ // along with FMA, this could be a throughput win.
+ if ((Subtarget->hasSSE1() && (VT == MVT::f32 || VT == MVT::v4f32)) ||
+ (Subtarget->hasAVX() && VT == MVT::v8f32)) {
+ RefinementSteps = 1;
+ UseOneConstNR = false;
+ return DCI.DAG.getNode(X86ISD::FRSQRT, SDLoc(Op), VT, Op);
+ }
+ return SDValue();
+}
+
static bool isAllOnes(SDValue V) {
ConstantSDNode *C = dyn_cast<ConstantSDNode>(V);
return C && C->isAllOnesValue();
return DAG.getNode(X86ISD::CMOV, DL, VTs, Ops);
}
-static SDValue LowerSIGN_EXTEND_AVX512(SDValue Op, SelectionDAG &DAG) {
+static SDValue LowerSIGN_EXTEND_AVX512(SDValue Op, const X86Subtarget *Subtarget,
+ SelectionDAG &DAG) {
MVT VT = Op->getSimpleValueType(0);
SDValue In = Op->getOperand(0);
MVT InVT = In.getSimpleValueType();
+ MVT VTElt = VT.getVectorElementType();
+ MVT InVTElt = InVT.getVectorElementType();
SDLoc dl(Op);
+ // SKX processor
+ if ((InVTElt == MVT::i1) &&
+ (((Subtarget->hasBWI() && Subtarget->hasVLX() &&
+ VT.getSizeInBits() <= 256 && VTElt.getSizeInBits() <= 16)) ||
+
+ ((Subtarget->hasBWI() && VT.is512BitVector() &&
+ VTElt.getSizeInBits() <= 16)) ||
+
+ ((Subtarget->hasDQI() && Subtarget->hasVLX() &&
+ VT.getSizeInBits() <= 256 && VTElt.getSizeInBits() >= 32)) ||
+
+ ((Subtarget->hasDQI() && VT.is512BitVector() &&
+ VTElt.getSizeInBits() >= 32))))
+ return DAG.getNode(X86ISD::VSEXT, dl, VT, In);
+
unsigned int NumElts = VT.getVectorNumElements();
+
if (NumElts != 8 && NumElts != 16)
return SDValue();
SDLoc dl(Op);
if (VT.is512BitVector() || InVT.getVectorElementType() == MVT::i1)
- return LowerSIGN_EXTEND_AVX512(Op, DAG);
+ return LowerSIGN_EXTEND_AVX512(Op, Subtarget, DAG);
if ((VT != MVT::v4i64 || InVT != MVT::v4i32) &&
(VT != MVT::v8i32 || InVT != MVT::v8i16) &&
return DAG.getNode(Opc, dl, VT, SrcOp, ShAmt);
}
-/// \brief Return (vselect \p Mask, \p Op, \p PreservedSrc) along with the
+/// \brief Return (and \p Op, \p Mask) for compare instructions or
+/// (vselect \p Mask, \p Op, \p PreservedSrc) for others along with the
/// necessary casting for \p Mask when lowering masking intrinsics.
static SDValue getVectorMaskingNode(SDValue Op, SDValue Mask,
SDValue PreservedSrc, SelectionDAG &DAG) {
EVT VT = Op.getValueType();
EVT MaskVT = EVT::getVectorVT(*DAG.getContext(),
MVT::i1, VT.getVectorNumElements());
+ EVT BitcastVT = EVT::getVectorVT(*DAG.getContext(), MVT::i1,
+ Mask.getValueType().getSizeInBits());
SDLoc dl(Op);
assert(MaskVT.isSimple() && "invalid mask type");
- return DAG.getNode(ISD::VSELECT, dl, VT,
- DAG.getNode(ISD::BITCAST, dl, MaskVT, Mask),
- Op, PreservedSrc);
+
+ if (isAllOnes(Mask))
+ return Op;
+
+ // In case when MaskVT equals v2i1 or v4i1, low 2 or 4 elements
+ // are extracted by EXTRACT_SUBVECTOR.
+ SDValue VMask = DAG.getNode(ISD::EXTRACT_SUBVECTOR, dl, MaskVT,
+ DAG.getNode(ISD::BITCAST, dl, BitcastVT, Mask),
+ DAG.getIntPtrConstant(0));
+
+ switch (Op.getOpcode()) {
+ default: break;
+ case X86ISD::PCMPEQM:
+ case X86ISD::PCMPGTM:
+ case X86ISD::CMPM:
+ case X86ISD::CMPMU:
+ return DAG.getNode(ISD::AND, dl, VT, Op, VMask);
+ }
+
+ return DAG.getNode(ISD::VSELECT, dl, VT, VMask, Op, PreservedSrc);
}
static unsigned getOpcodeForFMAIntrinsic(unsigned IntNo) {
case INTR_TYPE_3OP:
return DAG.getNode(IntrData->Opc0, dl, Op.getValueType(), Op.getOperand(1),
Op.getOperand(2), Op.getOperand(3));
+ case CMP_MASK:
+ case CMP_MASK_CC: {
+ // Comparison intrinsics with masks.
+ // Example of transformation:
+ // (i8 (int_x86_avx512_mask_pcmpeq_q_128
+ // (v2i64 %a), (v2i64 %b), (i8 %mask))) ->
+ // (i8 (bitcast
+ // (v8i1 (insert_subvector undef,
+ // (v2i1 (and (PCMPEQM %a, %b),
+ // (extract_subvector
+ // (v8i1 (bitcast %mask)), 0))), 0))))
+ EVT VT = Op.getOperand(1).getValueType();
+ EVT MaskVT = EVT::getVectorVT(*DAG.getContext(), MVT::i1,
+ VT.getVectorNumElements());
+ SDValue Mask = Op.getOperand((IntrData->Type == CMP_MASK_CC) ? 4 : 3);
+ EVT BitcastVT = EVT::getVectorVT(*DAG.getContext(), MVT::i1,
+ Mask.getValueType().getSizeInBits());
+ SDValue Cmp;
+ if (IntrData->Type == CMP_MASK_CC) {
+ Cmp = DAG.getNode(IntrData->Opc0, dl, MaskVT, Op.getOperand(1),
+ Op.getOperand(2), Op.getOperand(3));
+ } else {
+ assert(IntrData->Type == CMP_MASK && "Unexpected intrinsic type!");
+ Cmp = DAG.getNode(IntrData->Opc0, dl, MaskVT, Op.getOperand(1),
+ Op.getOperand(2));
+ }
+ SDValue CmpMask = getVectorMaskingNode(Cmp, Mask,
+ DAG.getTargetConstant(0, MaskVT), DAG);
+ SDValue Res = DAG.getNode(ISD::INSERT_SUBVECTOR, dl, BitcastVT,
+ DAG.getUNDEF(BitcastVT), CmpMask,
+ DAG.getIntPtrConstant(0));
+ return DAG.getNode(ISD::BITCAST, dl, Op.getValueType(), Res);
+ }
case COMI: { // Comparison intrinsics
ISD::CondCode CC = (ISD::CondCode)IntrData->Opc1;
SDValue LHS = Op.getOperand(1);
Cond = X86::COND_B;
break;
case ISD::SMULO:
- BaseOp = X86ISD::SMUL;
+ BaseOp = N->getValueType(0) == MVT::i8 ? X86ISD::SMUL8 : X86ISD::SMUL;
Cond = X86::COND_O;
break;
case ISD::UMULO: { // i64, i8 = umulo lhs, rhs --> i64, i64, i32 umul lhs,rhs
+ if (N->getValueType(0) == MVT::i8) {
+ BaseOp = X86ISD::UMUL8;
+ Cond = X86::COND_O;
+ break;
+ }
SDVTList VTs = DAG.getVTList(N->getValueType(0), N->getValueType(0),
MVT::i32);
SDValue Sum = DAG.getNode(X86ISD::UMUL, DL, VTs, LHS, RHS);
}
}
+static bool hasMFENCE(const X86Subtarget& Subtarget) {
+ // Use mfence if we have SSE2 or we're on x86-64 (even if we asked for
+ // no-sse2). There isn't any reason to disable it if the target processor
+ // supports it.
+ return Subtarget.hasSSE2() || Subtarget.is64Bit();
+}
+
+LoadInst *
+X86TargetLowering::lowerIdempotentRMWIntoFencedLoad(AtomicRMWInst *AI) const {
+ const X86Subtarget &Subtarget =
+ getTargetMachine().getSubtarget<X86Subtarget>();
+ unsigned NativeWidth = Subtarget.is64Bit() ? 64 : 32;
+ const Type *MemType = AI->getType();
+ // Accesses larger than the native width are turned into cmpxchg/libcalls, so
+ // there is no benefit in turning such RMWs into loads, and it is actually
+ // harmful as it introduces a mfence.
+ if (MemType->getPrimitiveSizeInBits() > NativeWidth)
+ return nullptr;
+
+ auto Builder = IRBuilder<>(AI);
+ Module *M = Builder.GetInsertBlock()->getParent()->getParent();
+ auto SynchScope = AI->getSynchScope();
+ // We must restrict the ordering to avoid generating loads with Release or
+ // ReleaseAcquire orderings.
+ auto Order = AtomicCmpXchgInst::getStrongestFailureOrdering(AI->getOrdering());
+ auto Ptr = AI->getPointerOperand();
+
+ // Before the load we need a fence. Here is an example lifted from
+ // http://www.hpl.hp.com/techreports/2012/HPL-2012-68.pdf showing why a fence
+ // is required:
+ // Thread 0:
+ // x.store(1, relaxed);
+ // r1 = y.fetch_add(0, release);
+ // Thread 1:
+ // y.fetch_add(42, acquire);
+ // r2 = x.load(relaxed);
+ // r1 = r2 = 0 is impossible, but becomes possible if the idempotent rmw is
+ // lowered to just a load without a fence. A mfence flushes the store buffer,
+ // making the optimization clearly correct.
+ // FIXME: it is required if isAtLeastRelease(Order) but it is not clear
+ // otherwise, we might be able to be more agressive on relaxed idempotent
+ // rmw. In practice, they do not look useful, so we don't try to be
+ // especially clever.
+ if (SynchScope == SingleThread) {
+ // FIXME: we could just insert an X86ISD::MEMBARRIER here, except we are at
+ // the IR level, so we must wrap it in an intrinsic.
+ return nullptr;
+ } else if (hasMFENCE(Subtarget)) {
+ Function *MFence = llvm::Intrinsic::getDeclaration(M,
+ Intrinsic::x86_sse2_mfence);
+ Builder.CreateCall(MFence);
+ } else {
+ // FIXME: it might make sense to use a locked operation here but on a
+ // different cache-line to prevent cache-line bouncing. In practice it
+ // is probably a small win, and x86 processors without mfence are rare
+ // enough that we do not bother.
+ return nullptr;
+ }
+
+ // Finally we can emit the atomic load.
+ LoadInst *Loaded = Builder.CreateAlignedLoad(Ptr,
+ AI->getType()->getPrimitiveSizeInBits());
+ Loaded->setAtomic(Order, SynchScope);
+ AI->replaceAllUsesWith(Loaded);
+ AI->eraseFromParent();
+ return Loaded;
+}
+
static SDValue LowerATOMIC_FENCE(SDValue Op, const X86Subtarget *Subtarget,
SelectionDAG &DAG) {
SDLoc dl(Op);
// The only fence that needs an instruction is a sequentially-consistent
// cross-thread fence.
if (FenceOrdering == SequentiallyConsistent && FenceScope == CrossThread) {
- // Use mfence if we have SSE2 or we're on x86-64 (even if we asked for
- // no-sse2). There isn't any reason to disable it if the target processor
- // supports it.
- if (Subtarget->hasSSE2() || Subtarget->is64Bit())
+ if (hasMFENCE(*Subtarget))
return DAG.getNode(X86ISD::MFENCE, dl, MVT::Other, Op.getOperand(0));
SDValue Chain = Op.getOperand(0);
case X86ISD::PSHUFB: return "X86ISD::PSHUFB";
case X86ISD::ANDNP: return "X86ISD::ANDNP";
case X86ISD::PSIGN: return "X86ISD::PSIGN";
- case X86ISD::BLENDV: return "X86ISD::BLENDV";
case X86ISD::BLENDI: return "X86ISD::BLENDI";
case X86ISD::SUBUS: return "X86ISD::SUBUS";
case X86ISD::HADD: return "X86ISD::HADD";
// elements, and shrink them to the half-width mask. It does this in a loop
// so it will reduce the size of the mask to the minimal width mask which
// performs an equivalent shuffle.
- while (Mask.size() > 1 && canWidenShuffleElements(Mask)) {
- for (int i = 0, e = Mask.size() / 2; i < e; ++i)
- Mask[i] = Mask[2 * i] / 2;
- Mask.resize(Mask.size() / 2);
+ SmallVector<int, 16> WidenedMask;
+ while (Mask.size() > 1 && canWidenShuffleElements(Mask, WidenedMask)) {
+ Mask = std::move(WidenedMask);
+ WidenedMask.clear();
}
return combineX86ShuffleChain(Op, Root, Mask, Depth, HasPSHUFB, DAG, DCI,
return SDValue(); // We combined away this shuffle, so we're done.
// See if this reduces to a PSHUFD which is no more expensive and can
- // combine with more operations.
- if (canWidenShuffleElements(Mask)) {
- int DMask[] = {-1, -1, -1, -1};
+ // combine with more operations. Note that it has to at least flip the
+ // dwords as otherwise it would have been removed as a no-op.
+ if (Mask[0] == 2 && Mask[1] == 3 && Mask[2] == 0 && Mask[3] == 1) {
+ int DMask[] = {0, 1, 2, 3};
int DOffset = N.getOpcode() == X86ISD::PSHUFLW ? 0 : 2;
- DMask[DOffset + 0] = DOffset + Mask[0] / 2;
- DMask[DOffset + 1] = DOffset + Mask[2] / 2;
+ DMask[DOffset + 0] = DOffset + 1;
+ DMask[DOffset + 1] = DOffset + 0;
V = DAG.getNode(ISD::BITCAST, DL, MVT::v4i32, V);
DCI.AddToWorklist(V.getNode());
V = DAG.getNode(X86ISD::PSHUFD, DL, MVT::v4i32, V,
TargetLowering::TargetLoweringOpt TLO(DAG, DCI.isBeforeLegalize(),
DCI.isBeforeLegalizeOps());
if (TLO.ShrinkDemandedConstant(Cond, DemandedMask) ||
- TLI.SimplifyDemandedBits(Cond, DemandedMask, KnownZero, KnownOne, TLO))
+ (TLI.SimplifyDemandedBits(Cond, DemandedMask, KnownZero, KnownOne,
+ TLO) &&
+ // Don't optimize vector of constants. Those are handled by
+ // the generic code and all the bits must be properly set for
+ // the generic optimizer.
+ !ISD::isBuildVectorOfConstantSDNodes(TLO.New.getNode())))
DCI.CommitTargetLoweringOpt(TLO);
}
/// performVZEXTCombine - Performs build vector combines
static SDValue performVZEXTCombine(SDNode *N, SelectionDAG &DAG,
- TargetLowering::DAGCombinerInfo &DCI,
- const X86Subtarget *Subtarget) {
+ TargetLowering::DAGCombinerInfo &DCI,
+ const X86Subtarget *Subtarget) {
+ SDLoc DL(N);
+ MVT VT = N->getSimpleValueType(0);
+ SDValue Op = N->getOperand(0);
+ MVT OpVT = Op.getSimpleValueType();
+ MVT OpEltVT = OpVT.getVectorElementType();
+ unsigned InputBits = OpEltVT.getSizeInBits() * VT.getVectorNumElements();
+
// (vzext (bitcast (vzext (x)) -> (vzext x)
- SDValue In = N->getOperand(0);
- while (In.getOpcode() == ISD::BITCAST)
- In = In.getOperand(0);
+ SDValue V = Op;
+ while (V.getOpcode() == ISD::BITCAST)
+ V = V.getOperand(0);
- if (In.getOpcode() != X86ISD::VZEXT)
- return SDValue();
+ if (V != Op && V.getOpcode() == X86ISD::VZEXT) {
+ MVT InnerVT = V.getSimpleValueType();
+ MVT InnerEltVT = InnerVT.getVectorElementType();
+
+ // If the element sizes match exactly, we can just do one larger vzext. This
+ // is always an exact type match as vzext operates on integer types.
+ if (OpEltVT == InnerEltVT) {
+ assert(OpVT == InnerVT && "Types must match for vzext!");
+ return DAG.getNode(X86ISD::VZEXT, DL, VT, V.getOperand(0));
+ }
- return DAG.getNode(X86ISD::VZEXT, SDLoc(N), N->getValueType(0),
- In.getOperand(0));
+ // The only other way we can combine them is if only a single element of the
+ // inner vzext is used in the input to the outer vzext.
+ if (InnerEltVT.getSizeInBits() < InputBits)
+ return SDValue();
+
+ // In this case, the inner vzext is completely dead because we're going to
+ // only look at bits inside of the low element. Just do the outer vzext on
+ // a bitcast of the input to the inner.
+ return DAG.getNode(X86ISD::VZEXT, DL, VT,
+ DAG.getNode(ISD::BITCAST, DL, OpVT, V));
+ }
+
+ // Check if we can bypass extracting and re-inserting an element of an input
+ // vector. Essentialy:
+ // (bitcast (sclr2vec (ext_vec_elt x))) -> (bitcast x)
+ if (V.getOpcode() == ISD::SCALAR_TO_VECTOR &&
+ V.getOperand(0).getOpcode() == ISD::EXTRACT_VECTOR_ELT &&
+ V.getOperand(0).getSimpleValueType().getSizeInBits() == InputBits) {
+ SDValue ExtractedV = V.getOperand(0);
+ SDValue OrigV = ExtractedV.getOperand(0);
+ if (auto *ExtractIdx = dyn_cast<ConstantSDNode>(ExtractedV.getOperand(1)))
+ if (ExtractIdx->getZExtValue() == 0) {
+ MVT OrigVT = OrigV.getSimpleValueType();
+ // Extract a subvector if necessary...
+ if (OrigVT.getSizeInBits() > OpVT.getSizeInBits()) {
+ int Ratio = OrigVT.getSizeInBits() / OpVT.getSizeInBits();
+ OrigVT = MVT::getVectorVT(OrigVT.getVectorElementType(),
+ OrigVT.getVectorNumElements() / Ratio);
+ OrigV = DAG.getNode(ISD::EXTRACT_SUBVECTOR, DL, OrigVT, OrigV,
+ DAG.getIntPtrConstant(0));
+ }
+ Op = DAG.getNode(ISD::BITCAST, DL, OpVT, OrigV);
+ return DAG.getNode(X86ISD::VZEXT, DL, VT, Op);
+ }
+ }
+
+ return SDValue();
}
SDValue X86TargetLowering::PerformDAGCombine(SDNode *N,