if (Subtarget->hasAVX2())
return DAG.getNode(
X86ISD::VPERMV, DL, MVT::v8f32,
- DAG.getBitcast(MVT::v8f32, DAG.getNode(ISD::BUILD_VECTOR, DL,
- MVT::v8i32, VPermMask)),
- V1);
+ DAG.getNode(ISD::BUILD_VECTOR, DL, MVT::v8i32, VPermMask), V1);
// Otherwise, fall back.
return lowerVectorShuffleAsLanePermuteAndBlend(DL, MVT::v8f32, V1, V2, Mask,
if (IntrData->Type == VPERM_3OP_MASKZ)
PassThru = getZeroVector(VT, Subtarget, DAG, dl);
else
- PassThru = Src2;
+ PassThru = DAG.getBitcast(VT, Src2);
// Swap Src1 and Src2 in the node creation
return getVectorMaskingNode(DAG.getNode(IntrData->Opc0,
return SDValue();
auto *SVN = cast<ShuffleVectorSDNode>(N);
- ArrayRef<int> Mask = SVN->getMask();
+ SmallVector<int, 8> Mask;
+ for (int M : SVN->getMask())
+ Mask.push_back(M);
+
SDValue V1 = N->getOperand(0);
SDValue V2 = N->getOperand(1);
- // We require the first shuffle operand to be the SUB node, and the second to
- // be the ADD node.
- // FIXME: We should support the commuted patterns.
- if (V1->getOpcode() != ISD::FSUB || V2->getOpcode() != ISD::FADD)
+ // We require the first shuffle operand to be the FSUB node, and the second to
+ // be the FADD node.
+ if (V1.getOpcode() == ISD::FADD && V2.getOpcode() == ISD::FSUB) {
+ ShuffleVectorSDNode::commuteMask(Mask);
+ std::swap(V1, V2);
+ } else if (V1.getOpcode() != ISD::FSUB || V2.getOpcode() != ISD::FADD)
return SDValue();
// If there are other uses of these operations we can't fold them.