//===-- FloatingPoint.cpp - Floating point Reg -> Stack converter ---------===//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file was developed by the LLVM research group and is distributed under
+// the University of Illinois Open Source License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
//
// This file defines the pass which converts floating point instructions from
// virtual registers into register stack instructions.
#include "llvm/CodeGen/MachineFunctionPass.h"
#include "llvm/CodeGen/MachineInstrBuilder.h"
#include "llvm/CodeGen/LiveVariables.h"
+#include "llvm/CodeGen/Passes.h"
#include "llvm/Target/TargetInstrInfo.h"
#include "llvm/Target/TargetMachine.h"
#include "Support/Debug.h"
#include "Support/Statistic.h"
#include <algorithm>
#include <iostream>
+using namespace llvm;
namespace {
Statistic<> NumFXCH("x86-codegen", "Number of fxch instructions inserted");
// getSTReg - Return the X86::ST(i) register which contains the specified
// FP<RegNo> register
unsigned getSTReg(unsigned RegNo) const {
- return StackTop - 1 - getSlot(RegNo) + X86::ST0;
+ return StackTop - 1 - getSlot(RegNo) + llvm::X86::ST0;
}
// pushReg - Push the specifiex FP<n> register onto the stack
};
}
-FunctionPass *createX86FloatingPointStackifierPass() { return new FPS(); }
+FunctionPass *llvm::createX86FloatingPointStackifierPass() { return new FPS(); }
/// runOnMachineFunction - Loop over all of the basic blocks, transforming FP
/// register references into FP stack references.
// Efficient Lookup Table Support
//===----------------------------------------------------------------------===//
-struct TableEntry {
- unsigned from;
- unsigned to;
- bool operator<(const TableEntry &TE) const { return from < TE.from; }
- bool operator<(unsigned V) const { return from < V; }
-};
+namespace {
+ struct TableEntry {
+ unsigned from;
+ unsigned to;
+ bool operator<(const TableEntry &TE) const { return from < TE.from; }
+ bool operator<(unsigned V) const { return from < V; }
+ };
+}
static bool TableIsSorted(const TableEntry *Table, unsigned NumEntries) {
for (unsigned i = 0; i != NumEntries-1; ++i)
}
I = MBB->erase(I)-1; // Remove the pseudo instruction
+ delete MI;
+}
+
+namespace {
+ struct FPK : public MachineFunctionPass {
+ virtual const char *getPassName() const { return "X86 FP Killer"; }
+ virtual bool runOnMachineFunction(MachineFunction &MF);
+ virtual void getAnalysisUsage(AnalysisUsage &AU) const {
+ AU.addPreserved<LiveVariables>();
+ AU.addRequired<LiveVariables>();
+ AU.addPreservedID(PHIEliminationID);
+ AU.addRequiredID(PHIEliminationID);
+ MachineFunctionPass::getAnalysisUsage(AU);
+ }
+ };
+}
+
+FunctionPass *llvm::createX86FloatingPointKillerPass() { return new FPK(); }
+
+bool FPK::runOnMachineFunction(MachineFunction &MF) {
+ const TargetInstrInfo& tii = MF.getTarget().getInstrInfo();;
+ LiveVariables &LV = getAnalysis<LiveVariables>();
+
+ for (MachineFunction::iterator
+ mbbi = MF.begin(), mbbe = MF.end(); mbbi != mbbe; ++mbbi) {
+ MachineBasicBlock& mbb = *mbbi;
+ MachineBasicBlock::reverse_iterator mii = mbb.rbegin();
+ // rewind to the last non terminating instruction
+ while (mii != mbb.rend() && tii.isTerminatorInstr((*mii)->getOpcode()))
+ ++mii;
+
+ // add implicit def for all virtual floating point registers so that
+ // they are spilled at the end of each basic block, since our
+ // register stackifier doesn't handle them otherwise.
+ MachineInstr* instr = BuildMI(X86::IMPLICIT_DEF, 7)
+ .addReg(X86::FP6, MOTy::Def)
+ .addReg(X86::FP5, MOTy::Def)
+ .addReg(X86::FP4, MOTy::Def)
+ .addReg(X86::FP3, MOTy::Def)
+ .addReg(X86::FP2, MOTy::Def)
+ .addReg(X86::FP1, MOTy::Def)
+ .addReg(X86::FP0, MOTy::Def);
+
+ mbb.insert(mii.base(), instr);
+
+ for (unsigned i = 0; i < instr->getNumOperands(); ++i) {
+ LV.HandlePhysRegDef(instr->getOperand(i).getAllocatedRegNum(), instr);
+
+ // force live variables to compute that these registers are dead
+ LV.HandlePhysRegDef(instr->getOperand(i).getAllocatedRegNum(), 0);
+ }
+ }
+ return true;
}