something that reassoc doesn't think about yet.
-//===---------------------------------------------------------------------===//
-
-This function: (derived from GCC PR19988)
-double foo(double x, double y) {
- return ((x + 0.1234 * y) * (x + -0.1234 * y));
-}
-
-compiles to:
-_foo:
- movapd %xmm1, %xmm2
- mulsd LCPI1_1(%rip), %xmm1
- mulsd LCPI1_0(%rip), %xmm2
- addsd %xmm0, %xmm1
- addsd %xmm0, %xmm2
- movapd %xmm1, %xmm0
- mulsd %xmm2, %xmm0
- ret
-
-Reassociate should be able to turn it into:
-
-double foo(double x, double y) {
- return ((x + 0.1234 * y) * (x - 0.1234 * y));
-}
-
-Which allows the multiply by constant to be CSE'd, producing:
-
-_foo:
- mulsd LCPI1_0(%rip), %xmm1
- movapd %xmm1, %xmm2
- addsd %xmm0, %xmm2
- subsd %xmm1, %xmm0
- mulsd %xmm2, %xmm0
- ret
-
-This doesn't need -ffast-math support at all. This is particularly bad because
-the llvm-gcc frontend is canonicalizing the later into the former, but clang
-doesn't have this problem.
-
//===---------------------------------------------------------------------===//
These two functions should generate the same code on big-endian systems:
//===---------------------------------------------------------------------===//
-For vector types, TargetData.cpp::getTypeInfo() returns alignment that is equal
+For vector types, DataLayout.cpp::getTypeInfo() returns alignment that is equal
to the type size. It works but can be overly conservative as the alignment of
specific vector types are target dependent.
c += v & 1;
return c;
}
-unsigned countbits_fast(unsigned v){
- unsigned c;
- for (c = 0; v; c++)
- v &= v - 1; // clear the least significant bit set
- return c;
-}
-BITBOARD = unsigned long long
-int PopCnt(register BITBOARD a) {
- register int c=0;
- while(a) {
- c++;
- a &= a - 1;
- }
- return c;
-}
unsigned int popcount(unsigned int input) {
unsigned int count = 0;
for (unsigned int i = 0; i < 4 * 8; i++)
GCC testsuite, ones we don't get yet are (checked through loadpre25):
[CRIT EDGE BREAKING]
-loadpre3.c predcom-4.c
+predcom-4.c
[PRE OF READONLY CALL]
loadpre5.c
should fold to x > y.
//===---------------------------------------------------------------------===//
-
-int f(double x) { return __builtin_fabs(x) < 0.0; }
-should fold to false.
-
-//===---------------------------------------------------------------------===//
-