void Kill(MachineInstr &MI);
void Branch(MachineInstr &MI);
- void InitM0ForLDS(MachineBasicBlock::iterator MI);
void LoadM0(MachineInstr &MI, MachineInstr *MovRel);
void IndirectSrc(MachineInstr &MI);
void IndirectDst(MachineInstr &MI);
MI.eraseFromParent();
}
-/// The m0 register stores the maximum allowable address for LDS reads and
-/// writes. Its value must be at least the size in bytes of LDS allocated by
-/// the shader. For simplicity, we set it to the maximum possible value.
-void SILowerControlFlowPass::InitM0ForLDS(MachineBasicBlock::iterator MI) {
- BuildMI(*MI->getParent(), MI, MI->getDebugLoc(), TII->get(AMDGPU::S_MOV_B32),
- AMDGPU::M0).addImm(0xffffffff);
-}
-
void SILowerControlFlowPass::LoadM0(MachineInstr &MI, MachineInstr *MovRel) {
MachineBasicBlock &MBB = *MI.getParent();
.addReg(Save);
}
- // FIXME: Are there any values other than the LDS address clamp that need to
- // be stored in the m0 register and may be live for more than a few
- // instructions? If so, we should save the m0 register at the beginning
- // of this function and restore it here.
- // FIXME: Add support for LDS direct loads.
- InitM0ForLDS(&MI);
MI.eraseFromParent();
}
SIMachineFunctionInfo *MFI = MF.getInfo<SIMachineFunctionInfo>();
bool HaveKill = false;
- bool NeedM0 = false;
bool NeedWQM = false;
bool NeedFlat = false;
unsigned Depth = 0;
Next = std::next(I);
MachineInstr &MI = *I;
- if (TII->isDS(MI.getOpcode())) {
- NeedM0 = true;
+ if (TII->isDS(MI.getOpcode()))
NeedWQM = true;
- }
// Flat uses m0 in case it needs to access LDS.
- if (TII->isFLAT(MI.getOpcode())) {
- NeedM0 = true;
+ if (TII->isFLAT(MI.getOpcode()))
NeedFlat = true;
- }
switch (MI.getOpcode()) {
default: break;
}
}
- if (NeedM0) {
- MachineBasicBlock &MBB = MF.front();
- // Initialize M0 to a value that won't cause LDS access to be discarded
- // due to offset clamping
- InitM0ForLDS(MBB.getFirstNonPHI());
- }
-
if (NeedWQM && MFI->getShaderType() == ShaderType::PIXEL) {
MachineBasicBlock &MBB = MF.front();
BuildMI(MBB, MBB.getFirstNonPHI(), DebugLoc(), TII->get(AMDGPU::S_WQM_B64),
MachineBasicBlock::iterator Start = MBB.getFirstNonPHI();
const MCInstrDesc &SMovK = TII->get(AMDGPU::S_MOVK_I32);
+ assert(isInt<16>(StackOffset) && isInt<16>(StackSizeBytes));
+
BuildMI(MBB, Start, NoDL, SMovK, AMDGPU::FLAT_SCR_LO)
.addImm(StackOffset);