// The pointer to the list of arguments is stored in SGPR0, SGPR1
// The pointer to the scratch buffer is stored in SGPR2, SGPR3
if (Info->getShaderType() == ShaderType::COMPUTE) {
- Info->NumUserSGPRs = 4;
+ if (Subtarget->isAmdHsaOS())
+ Info->NumUserSGPRs = 2; // FIXME: Need to support scratch buffers.
+ else
+ Info->NumUserSGPRs = 4;
unsigned InputPtrReg =
TRI->getPreloadedValue(MF, SIRegisterInfo::INPUT_PTR);