virtual void applyFixup(const MCFixup &Fixup, char *Data, unsigned DataSize,
uint64_t Value) const;
virtual bool fixupNeedsRelaxation(const MCFixup &Fixup, uint64_t Value,
- const MCInstFragment *DF,
+ const MCRelaxableFragment *DF,
const MCAsmLayout &Layout) const {
return false;
}