return nullptr;
}
+ void addIRPasses() override;
void addCodeGenPrepare() override;
bool addPreISel() override;
bool addInstSelector() override;
PM.add(createAMDGPUTargetTransformInfoPass(this));
}
+void AMDGPUPassConfig::addIRPasses() {
+ // Function calls are not supported, so make sure we inline everything.
+ addPass(createAMDGPUAlwaysInlinePass());
+ addPass(createAlwaysInlinerPass());
+ // We need to add the barrier noop pass, otherwise adding the function
+ // inlining pass will cause all of the PassConfigs passes to be run
+ // one function at a time, which means if we have a nodule with two
+ // functions, then we will generate code for the first function
+ // without ever running any passes on the second.
+ addPass(createBarrierNoopPass());
+ TargetPassConfig::addIRPasses();
+}
+
void AMDGPUPassConfig::addCodeGenPrepare() {
const AMDGPUSubtarget &ST = TM->getSubtarget<AMDGPUSubtarget>();
if (ST.isPromoteAllocaEnabled()) {