Triple TargetTriple;
public:
- AMDGPUSubtarget(StringRef TT, StringRef CPU, StringRef FS, TargetMachine &TM);
- AMDGPUSubtarget &initializeSubtargetDependencies(StringRef TT, StringRef GPU,
- StringRef FS);
+ AMDGPUSubtarget(const Triple &TT, StringRef CPU, StringRef FS,
+ TargetMachine &TM);
+ AMDGPUSubtarget &initializeSubtargetDependencies(const Triple &TT,
+ StringRef GPU, StringRef FS);
const AMDGPUFrameLowering *getFrameLowering() const override {
return &FrameLowering;