/// \file
//===----------------------------------------------------------------------===//
-#ifndef AMDGPUMACHINEFUNCTION_H
-#define AMDGPUMACHINEFUNCTION_H
+#ifndef LLVM_LIB_TARGET_R600_AMDGPUMACHINEFUNCTION_H
+#define LLVM_LIB_TARGET_R600_AMDGPUMACHINEFUNCTION_H
#include "llvm/CodeGen/MachineFunction.h"
#include <map>
class AMDGPUMachineFunction : public MachineFunctionInfo {
virtual void anchor();
+ unsigned ShaderType;
+
public:
AMDGPUMachineFunction(const MachineFunction &MF);
- unsigned ShaderType;
/// A map to keep track of local memory objects and their offsets within
/// the local memory space.
std::map<const GlobalValue *, unsigned> LocalMemoryObjects;
/// Number of bytes in the LDS that are being used.
unsigned LDSSize;
+
+ /// Start of implicit kernel args
+ unsigned ABIArgOffset;
+
+ unsigned getShaderType() const {
+ return ShaderType;
+ }
+
+ unsigned ScratchSize;
+ bool IsKernel;
};
}
-#endif // AMDGPUMACHINEFUNCTION_H
+#endif