#include "SIDefines.h"
#include "SIMachineFunctionInfo.h"
#include "SIRegisterInfo.h"
+#include "llvm/CodeGen/MachineFrameInfo.h"
#include "llvm/MC/MCContext.h"
#include "llvm/MC/MCSectionELF.h"
#include "llvm/MC/MCStreamer.h"
DisasmEnabled = TM.getSubtarget<AMDGPUSubtarget>().dumpCode();
}
+void AMDGPUAsmPrinter::EmitEndOfAsmFile(Module &M) {
+
+ // This label is used to mark the end of the .text section.
+ const TargetLoweringObjectFile &TLOF = getObjFileLowering();
+ OutStreamer.SwitchSection(TLOF.getTextSection());
+ MCSymbol *EndOfTextLabel =
+ OutContext.GetOrCreateSymbol(StringRef(END_OF_TEXT_LABEL_NAME));
+ OutStreamer.EmitLabel(EndOfTextLabel);
+}
+
bool AMDGPUAsmPrinter::runOnMachineFunction(MachineFunction &MF) {
+
+ // The starting address of all shader programs must be 256 bytes aligned.
+ MF.setAlignment(8);
+
SetupMachineFunction(MF);
- OutStreamer.emitRawComment(Twine('@') + MF.getName() + Twine(':'));
+ EmitFunctionHeader();
MCContext &Context = getObjFileLowering().getContext();
const MCSectionELF *ConfigSection = Context.getELFSection(".AMDGPU.config",
false);
OutStreamer.emitRawComment(" IeeeMode: " + Twine(KernelInfo.IEEEMode),
false);
+ OutStreamer.emitRawComment(" ScratchSize: " + Twine(KernelInfo.ScratchSize),
+ false);
} else {
R600MachineFunctionInfo *MFI = MF.getInfo<R600MachineFunctionInfo>();
OutStreamer.emitRawComment(
void AMDGPUAsmPrinter::EmitProgramInfoR600(const MachineFunction &MF) {
unsigned MaxGPR = 0;
bool killPixel = false;
- const R600RegisterInfo *RI
- = static_cast<const R600RegisterInfo*>(TM.getRegisterInfo());
+ const R600RegisterInfo *RI = static_cast<const R600RegisterInfo *>(
+ TM.getSubtargetImpl()->getRegisterInfo());
const R600MachineFunctionInfo *MFI = MF.getInfo<R600MachineFunctionInfo>();
const AMDGPUSubtarget &STM = TM.getSubtarget<AMDGPUSubtarget>();
unsigned MaxSGPR = 0;
unsigned MaxVGPR = 0;
bool VCCUsed = false;
- const SIRegisterInfo *RI
- = static_cast<const SIRegisterInfo*>(TM.getRegisterInfo());
+ bool FlatUsed = false;
+ const SIRegisterInfo *RI = static_cast<const SIRegisterInfo *>(
+ TM.getSubtargetImpl()->getRegisterInfo());
for (const MachineBasicBlock &MBB : MF) {
for (const MachineInstr &MI : MBB) {
reg == AMDGPU::VCC_HI) {
VCCUsed = true;
continue;
+ } else if (reg == AMDGPU::FLAT_SCR ||
+ reg == AMDGPU::FLAT_SCR_LO ||
+ reg == AMDGPU::FLAT_SCR_HI) {
+ FlatUsed = true;
+ continue;
}
switch (reg) {
if (VCCUsed)
MaxSGPR += 2;
- ProgInfo.NumVGPR = MaxVGPR;
- ProgInfo.NumSGPR = MaxSGPR;
+ if (FlatUsed)
+ MaxSGPR += 2;
+
+ // We found the maximum register index. They start at 0, so add one to get the
+ // number of registers.
+ ProgInfo.NumVGPR = MaxVGPR + 1;
+ ProgInfo.NumSGPR = MaxSGPR + 1;
// Set the value to initialize FP_ROUND and FP_DENORM parts of the mode
// register.
// Do not clamp NAN to 0.
ProgInfo.DX10Clamp = 0;
+ const MachineFrameInfo *FrameInfo = MF.getFrameInfo();
+ ProgInfo.ScratchSize = FrameInfo->estimateStackSize(MF);
+
+ ProgInfo.FlatUsed = FlatUsed;
+ ProgInfo.VCCUsed = VCCUsed;
ProgInfo.CodeLen = CodeSize;
}
LDSAlignShift = 9;
}
+ unsigned LDSSpillSize = MFI->LDSWaveSpillSize *
+ MFI->getMaximumWorkGroupSize(MF);
+
unsigned LDSBlocks =
- RoundUpToAlignment(MFI->LDSSize, 1 << LDSAlignShift) >> LDSAlignShift;
+ RoundUpToAlignment(MFI->LDSSize + LDSSpillSize,
+ 1 << LDSAlignShift) >> LDSAlignShift;
+
+ // Scratch is allocated in 256 dword blocks.
+ unsigned ScratchAlignShift = 10;
+ // We need to program the hardware with the amount of scratch memory that
+ // is used by the entire wave. KernelInfo.ScratchSize is the amount of
+ // scratch memory used per thread.
+ unsigned ScratchBlocks =
+ RoundUpToAlignment(KernelInfo.ScratchSize * STM.getWavefrontSize(),
+ 1 << ScratchAlignShift) >> ScratchAlignShift;
+
+ unsigned VGPRBlocks = (KernelInfo.NumVGPR - 1) / 4;
+ unsigned SGPRBlocks = (KernelInfo.NumSGPR - 1) / 8;
if (MFI->getShaderType() == ShaderType::COMPUTE) {
OutStreamer.EmitIntValue(R_00B848_COMPUTE_PGM_RSRC1, 4);
const uint32_t ComputePGMRSrc1 =
- S_00B848_VGPRS(KernelInfo.NumVGPR / 4) |
- S_00B848_SGPRS(KernelInfo.NumSGPR / 8) |
+ S_00B848_VGPRS(VGPRBlocks) |
+ S_00B848_SGPRS(SGPRBlocks) |
S_00B848_PRIORITY(KernelInfo.Priority) |
S_00B848_FLOAT_MODE(KernelInfo.FloatMode) |
S_00B848_PRIV(KernelInfo.Priv) |
OutStreamer.EmitIntValue(ComputePGMRSrc1, 4);
OutStreamer.EmitIntValue(R_00B84C_COMPUTE_PGM_RSRC2, 4);
- OutStreamer.EmitIntValue(S_00B84C_LDS_SIZE(LDSBlocks), 4);
+ const uint32_t ComputePGMRSrc2 =
+ S_00B84C_LDS_SIZE(LDSBlocks) |
+ S_00B02C_SCRATCH_EN(ScratchBlocks > 0);
+
+ OutStreamer.EmitIntValue(ComputePGMRSrc2, 4);
+
+ OutStreamer.EmitIntValue(R_00B860_COMPUTE_TMPRING_SIZE, 4);
+ OutStreamer.EmitIntValue(S_00B860_WAVESIZE(ScratchBlocks), 4);
+
+ // TODO: Should probably note flat usage somewhere. SC emits a "FlatPtr32 =
+ // 0" comment but I don't see a corresponding field in the register spec.
} else {
OutStreamer.EmitIntValue(RsrcReg, 4);
- OutStreamer.EmitIntValue(S_00B028_VGPRS(KernelInfo.NumVGPR / 4) |
- S_00B028_SGPRS(KernelInfo.NumSGPR / 8), 4);
+ OutStreamer.EmitIntValue(S_00B028_VGPRS(VGPRBlocks) |
+ S_00B028_SGPRS(SGPRBlocks), 4);
}
if (MFI->getShaderType() == ShaderType::PIXEL) {