// Check to see if this is a shuffle of 4-byte values. If so, we can use our
// perfect shuffle table to emit an optimal matching sequence.
- SmallVector<int, 16> PermMask;
- SVOp->getMask(PermMask);
+ ArrayRef<int> PermMask = SVOp->getMask();
unsigned PFIndexes[4];
bool isFourElementShuffle = true;