// See <reloc.h>.
const MCSymbol *A = &Target.getSymA()->getSymbol();
- const MCSymbolData *A_SD = &Asm.getSymbolData(*A);
+ const MCSymbolData *A_SD = &A->getData();
if (!A_SD->getFragment())
report_fatal_error("symbol '" + A->getName() +
uint32_t Value2 = 0;
if (const MCSymbolRefExpr *B = Target.getSymB()) {
- const MCSymbolData *B_SD = &Asm.getSymbolData(B->getSymbol());
+ const MCSymbolData *B_SD = &B->getSymbol().getData();
if (!B_SD->getFragment())
report_fatal_error("symbol '" + B->getSymbol().getName() +