bit IsLoad = 0;
bit IsStore = 0;
- let TSFlags{3-0} = VecInstType;
- let TSFlags{4-4} = IsSimpleMove;
- let TSFlags{5-5} = IsLoad;
- let TSFlags{6-6} = IsStore;
+ bit IsTex = 0;
+ bit IsSust = 0;
+ bit IsSurfTexQuery = 0;
+ bit IsTexModeUnified = 0;
+
+ // The following field is encoded as log2 of the vector size minus one,
+ // with 0 meaning the operation is not a surface instruction. For example,
+ // if IsSuld == 2, then the instruction is a suld instruction with vector size
+ // 2**(2-1) = 2.
+ bits<2> IsSuld = 0;
+
+ let TSFlags{3-0} = VecInstType;
+ let TSFlags{4-4} = IsSimpleMove;
+ let TSFlags{5-5} = IsLoad;
+ let TSFlags{6-6} = IsStore;
+ let TSFlags{7} = IsTex;
+ let TSFlags{9-8} = IsSuld;
+ let TSFlags{10} = IsSust;
+ let TSFlags{11} = IsSurfTexQuery;
+ let TSFlags{12} = IsTexModeUnified;
}