//
//===----------------------------------------------------------------------===//
-#define DEBUG_TYPE "misched"
-
#include "HexagonMachineScheduler.h"
-#include <queue>
+#include "llvm/CodeGen/MachineLoopInfo.h"
+#include "llvm/IR/Function.h"
using namespace llvm;
-/// Platform specific modifications to DAG.
+#define DEBUG_TYPE "misched"
+
+/// Platform-specific modifications to DAG.
void VLIWMachineScheduler::postprocessDAG() {
- SUnit* LastSequentialCall = NULL;
+ SUnit* LastSequentialCall = nullptr;
// Currently we only catch the situation when compare gets scheduled
// before preceding call.
for (unsigned su = 0, e = SUnits.size(); su != e; ++su) {
case TargetOpcode::REG_SEQUENCE:
case TargetOpcode::IMPLICIT_DEF:
case TargetOpcode::KILL:
- case TargetOpcode::PROLOG_LABEL:
+ case TargetOpcode::CFI_INSTRUCTION:
case TargetOpcode::EH_LABEL:
case TargetOpcode::COPY:
case TargetOpcode::INLINEASM:
<< "********** MI Converging Scheduling VLIW BB#" << BB->getNumber()
<< " " << BB->getName()
<< " in_func " << BB->getParent()->getFunction()->getName()
- << " at loop depth " << MLI.getLoopDepth(BB)
+ << " at loop depth " << MLI->getLoopDepth(BB)
<< " \n");
buildDAGWithRegPressure();
- // Postprocess the DAG to add platform specific artificial dependencies.
+ // Postprocess the DAG to add platform-specific artificial dependencies.
postprocessDAG();
SmallVector<SUnit*, 8> TopRoots, BotRoots;
scheduleMI(SU, IsTopNode);
updateQueues(SU, IsTopNode);
+
+ // Notify the scheduling strategy after updating the DAG.
+ SchedImpl->schedNode(SU, IsTopNode);
}
assert(CurrentTop == CurrentBottom && "Nonempty unscheduled zone.");
void ConvergingVLIWScheduler::initialize(ScheduleDAGMI *dag) {
DAG = static_cast<VLIWMachineScheduler*>(dag);
SchedModel = DAG->getSchedModel();
- TRI = DAG->TRI;
Top.init(DAG, SchedModel);
Bot.init(DAG, SchedModel);
// Initialize the HazardRecognizers. If itineraries don't exist, are empty, or
// are disabled, then these HazardRecs will be disabled.
const InstrItineraryData *Itin = DAG->getSchedModel()->getInstrItineraries();
- const TargetMachine &TM = DAG->MF.getTarget();
+ const TargetSubtargetInfo &STI = DAG->MF.getSubtarget();
+ const TargetInstrInfo *TII = STI.getInstrInfo();
delete Top.HazardRec;
delete Bot.HazardRec;
- Top.HazardRec = TM.getInstrInfo()->CreateTargetMIHazardRecognizer(Itin, DAG);
- Bot.HazardRec = TM.getInstrInfo()->CreateTargetMIHazardRecognizer(Itin, DAG);
+ Top.HazardRec = TII->CreateTargetMIHazardRecognizer(Itin, DAG);
+ Bot.HazardRec = TII->CreateTargetMIHazardRecognizer(Itin, DAG);
- Top.ResourceModel = new VLIWResourceModel(TM, DAG->getSchedModel());
- Bot.ResourceModel = new VLIWResourceModel(TM, DAG->getSchedModel());
+ delete Top.ResourceModel;
+ delete Bot.ResourceModel;
+ Top.ResourceModel = new VLIWResourceModel(STI, DAG->getSchedModel());
+ Bot.ResourceModel = new VLIWResourceModel(STI, DAG->getSchedModel());
assert((!llvm::ForceTopDown || !llvm::ForceBottomUp) &&
"-misched-topdown incompatible with -misched-bottomup");
for (SUnit::succ_iterator I = SU->Preds.begin(), E = SU->Preds.end();
I != E; ++I) {
unsigned PredReadyCycle = I->getSUnit()->TopReadyCycle;
- unsigned MinLatency = I->getMinLatency();
+ unsigned MinLatency = I->getLatency();
#ifndef NDEBUG
Top.MaxMinLatency = std::max(MinLatency, Top.MaxMinLatency);
#endif
for (SUnit::succ_iterator I = SU->Succs.begin(), E = SU->Succs.end();
I != E; ++I) {
unsigned SuccReadyCycle = I->getSUnit()->BotReadyCycle;
- unsigned MinLatency = I->getMinLatency();
+ unsigned MinLatency = I->getLatency();
#ifndef NDEBUG
Bot.MaxMinLatency = std::max(MinLatency, Bot.MaxMinLatency);
#endif
/// can dispatch per cycle.
///
/// TODO: Also check whether the SU must start a new group.
-bool ConvergingVLIWScheduler::SchedBoundary::checkHazard(SUnit *SU) {
+bool ConvergingVLIWScheduler::VLIWSchedBoundary::checkHazard(SUnit *SU) {
if (HazardRec->isEnabled())
return HazardRec->getHazardType(SU) != ScheduleHazardRecognizer::NoHazard;
return false;
}
-void ConvergingVLIWScheduler::SchedBoundary::releaseNode(SUnit *SU,
+void ConvergingVLIWScheduler::VLIWSchedBoundary::releaseNode(SUnit *SU,
unsigned ReadyCycle) {
if (ReadyCycle < MinReadyCycle)
MinReadyCycle = ReadyCycle;
}
/// Move the boundary of scheduled code by one cycle.
-void ConvergingVLIWScheduler::SchedBoundary::bumpCycle() {
+void ConvergingVLIWScheduler::VLIWSchedBoundary::bumpCycle() {
unsigned Width = SchedModel->getIssueWidth();
IssueCount = (IssueCount <= Width) ? 0 : IssueCount - Width;
}
/// Move the boundary of scheduled code by one SUnit.
-void ConvergingVLIWScheduler::SchedBoundary::bumpNode(SUnit *SU) {
+void ConvergingVLIWScheduler::VLIWSchedBoundary::bumpNode(SUnit *SU) {
bool startNewCycle = false;
// Update the reservation table.
/// Release pending ready nodes in to the available queue. This makes them
/// visible to heuristics.
-void ConvergingVLIWScheduler::SchedBoundary::releasePending() {
+void ConvergingVLIWScheduler::VLIWSchedBoundary::releasePending() {
// If the available queue is empty, it is safe to reset MinReadyCycle.
if (Available.empty())
MinReadyCycle = UINT_MAX;
}
/// Remove SU from the ready set for this boundary.
-void ConvergingVLIWScheduler::SchedBoundary::removeReady(SUnit *SU) {
+void ConvergingVLIWScheduler::VLIWSchedBoundary::removeReady(SUnit *SU) {
if (Available.isInQueue(SU))
Available.remove(Available.find(SU));
else {
/// If this queue only has one ready candidate, return it. As a side effect,
/// advance the cycle until at least one node is ready. If multiple instructions
/// are ready, return NULL.
-SUnit *ConvergingVLIWScheduler::SchedBoundary::pickOnlyChoice() {
+SUnit *ConvergingVLIWScheduler::VLIWSchedBoundary::pickOnlyChoice() {
if (CheckPending)
releasePending();
for (unsigned i = 0; Available.empty(); ++i) {
assert(i <= (HazardRec->getMaxLookAhead() + MaxMinLatency) &&
"permanent hazard"); (void)i;
- ResourceModel->reserveResources(0);
+ ResourceModel->reserveResources(nullptr);
bumpCycle();
releasePending();
}
if (Available.size() == 1)
return *Available.begin();
- return NULL;
+ return nullptr;
}
#ifndef NDEBUG
void ConvergingVLIWScheduler::traceCandidate(const char *Label,
const ReadyQueue &Q,
- SUnit *SU, PressureElement P) {
+ SUnit *SU, PressureChange P) {
dbgs() << Label << " " << Q.getName() << " ";
if (P.isValid())
- dbgs() << TRI->getRegPressureSetName(P.PSetID) << ":" << P.UnitIncrease
- << " ";
+ dbgs() << DAG->TRI->getRegPressureSetName(P.getPSet()) << ":"
+ << P.getUnitInc() << " ";
else
dbgs() << " ";
SU->dump(DAG);
/// getSingleUnscheduledPred - If there is exactly one unscheduled predecessor
/// of SU, return it, otherwise return null.
static SUnit *getSingleUnscheduledPred(SUnit *SU) {
- SUnit *OnlyAvailablePred = 0;
+ SUnit *OnlyAvailablePred = nullptr;
for (SUnit::const_pred_iterator I = SU->Preds.begin(), E = SU->Preds.end();
I != E; ++I) {
SUnit &Pred = *I->getSUnit();
// We found an available, but not scheduled, predecessor. If it's the
// only one we have found, keep track of it... otherwise give up.
if (OnlyAvailablePred && OnlyAvailablePred != &Pred)
- return 0;
+ return nullptr;
OnlyAvailablePred = &Pred;
}
}
/// getSingleUnscheduledSucc - If there is exactly one unscheduled successor
/// of SU, return it, otherwise return null.
static SUnit *getSingleUnscheduledSucc(SUnit *SU) {
- SUnit *OnlyAvailableSucc = 0;
+ SUnit *OnlyAvailableSucc = nullptr;
for (SUnit::const_succ_iterator I = SU->Succs.begin(), E = SU->Succs.end();
I != E; ++I) {
SUnit &Succ = *I->getSUnit();
// We found an available, but not scheduled, successor. If it's the
// only one we have found, keep track of it... otherwise give up.
if (OnlyAvailableSucc && OnlyAvailableSucc != &Succ)
- return 0;
+ return nullptr;
OnlyAvailableSucc = &Succ;
}
}
// Constants used to denote relative importance of
// heuristic components for cost computation.
static const unsigned PriorityOne = 200;
-static const unsigned PriorityTwo = 100;
-static const unsigned PriorityThree = 50;
-static const unsigned PriorityFour = 20;
+static const unsigned PriorityTwo = 50;
static const unsigned ScaleTwo = 10;
static const unsigned FactorOne = 2;
ResCount += (NumNodesBlocking * ScaleTwo);
// Factor in reg pressure as a heuristic.
- ResCount -= (Delta.Excess.UnitIncrease*PriorityThree);
- ResCount -= (Delta.CriticalMax.UnitIncrease*PriorityThree);
+ ResCount -= (Delta.Excess.getUnitInc()*PriorityTwo);
+ ResCount -= (Delta.CriticalMax.getUnitInc()*PriorityTwo);
DEBUG(if (verbose) dbgs() << " Total(" << ResCount << ")");
if (DAG->top() == DAG->bottom()) {
assert(Top.Available.empty() && Top.Pending.empty() &&
Bot.Available.empty() && Bot.Pending.empty() && "ReadyQ garbage");
- return NULL;
+ return nullptr;
}
SUnit *SU;
if (llvm::ForceTopDown) {