// Constants used to denote relative importance of
// heuristic components for cost computation.
static const unsigned PriorityOne = 200;
-static const unsigned PriorityThree = 50;
+static const unsigned PriorityTwo = 50;
static const unsigned ScaleTwo = 10;
static const unsigned FactorOne = 2;
ResCount += (NumNodesBlocking * ScaleTwo);
// Factor in reg pressure as a heuristic.
- ResCount -= (Delta.Excess.getUnitInc()*PriorityThree);
- ResCount -= (Delta.CriticalMax.getUnitInc()*PriorityThree);
+ ResCount -= (Delta.Excess.getUnitInc()*PriorityTwo);
+ ResCount -= (Delta.CriticalMax.getUnitInc()*PriorityTwo);
DEBUG(if (verbose) dbgs() << " Total(" << ResCount << ")");