bool targetHandlesStackFrameRounding() const override {
return true;
}
- int getFrameIndexOffset(const MachineFunction &MF, int FI) const override;
+ int getFrameIndexReference(const MachineFunction &MF, int FI,
+ unsigned &FrameReg) const override;
bool hasFP(const MachineFunction &MF) const override;
const SpillSlot *getCalleeSavedSpillSlots(unsigned &NumEntries)