Handle ARMv6-J as an alias, instead of fake architecture
[oota-llvm.git] / lib / Target / Hexagon / HexagonCFGOptimizer.cpp
index 703e691e612fec631dc1ef7670150d1780d29a1d..96bb617508052dfbd559bb1dd460563a0f46c861 100644 (file)
@@ -28,6 +28,7 @@ using namespace llvm;
 #define DEBUG_TYPE "hexagon_cfg"
 
 namespace llvm {
+  FunctionPass *createHexagonCFGOptimizer();
   void initializeHexagonCFGOptimizerPass(PassRegistry&);
 }
 
@@ -101,7 +102,7 @@ bool HexagonCFGOptimizer::runOnMachineFunction(MachineFunction &Fn) {
   // Loop over all of the basic blocks.
   for (MachineFunction::iterator MBBb = Fn.begin(), MBBe = Fn.end();
        MBBb != MBBe; ++MBBb) {
-    MachineBasicBlock* MBB = MBBb;
+    MachineBasicBlock *MBB = &*MBBb;
 
     // Traverse the basic block.
     MachineBasicBlock::iterator MII = MBB->getFirstTerminator();
@@ -209,16 +210,15 @@ bool HexagonCFGOptimizer::runOnMachineFunction(MachineFunction &Fn) {
               // The live-in to LayoutSucc is now all values live-in to
               // JumpAroundTarget.
               //
-              std::vector<unsigned> OrigLiveIn(LayoutSucc->livein_begin(),
-                                               LayoutSucc->livein_end());
-              std::vector<unsigned> NewLiveIn(JumpAroundTarget->livein_begin(),
-                                              JumpAroundTarget->livein_end());
-              for (unsigned i = 0; i < OrigLiveIn.size(); ++i) {
-                LayoutSucc->removeLiveIn(OrigLiveIn[i]);
-              }
-              for (unsigned i = 0; i < NewLiveIn.size(); ++i) {
-                LayoutSucc->addLiveIn(NewLiveIn[i]);
-              }
+              std::vector<MachineBasicBlock::RegisterMaskPair> OrigLiveIn(
+                  LayoutSucc->livein_begin(), LayoutSucc->livein_end());
+              std::vector<MachineBasicBlock::RegisterMaskPair> NewLiveIn(
+                  JumpAroundTarget->livein_begin(),
+                  JumpAroundTarget->livein_end());
+              for (const auto &OrigLI : OrigLiveIn)
+                LayoutSucc->removeLiveIn(OrigLI.PhysReg);
+              for (const auto &NewLI : NewLiveIn)
+                LayoutSucc->addLiveIn(NewLI);
             }
           }
         }