Simplify eliminateFrameIndex() interface back down now that PEI doesn't need
[oota-llvm.git] / lib / Target / CellSPU / SPURegisterInfo.h
index 7a6ae6d43c7ede8bc3b1c76b73b4bca796529364..aedb769cb4fc8fbd78ebf6d5f540fae51e44b93f 100644 (file)
@@ -63,9 +63,8 @@ namespace llvm {
                                        MachineBasicBlock &MBB,
                                        MachineBasicBlock::iterator I) const;
     //! Convert frame indicies into machine operands
-    unsigned eliminateFrameIndex(MachineBasicBlock::iterator II, int SPAdj,
-                                 FrameIndexValue *Value = NULL,
-                                 RegScavenger *RS = NULL) const;
+    void eliminateFrameIndex(MachineBasicBlock::iterator II, int SPAdj,
+                             RegScavenger *RS = NULL) const;
     //! Determine the frame's layour
     void determineFrameLayout(MachineFunction &MF) const;