class SPUInstrInfo : public TargetInstrInfoImpl {
SPUTargetMachine &TM;
const SPURegisterInfo RI;
+ protected:
+ virtual MachineInstr* foldMemoryOperandImpl(MachineFunction &MF,
+ MachineInstr* MI,
+ const SmallVectorImpl<unsigned> &Ops,
+ int FrameIndex) const;
+
+ virtual MachineInstr* foldMemoryOperandImpl(MachineFunction &MF,
+ MachineInstr* MI,
+ const SmallVectorImpl<unsigned> &Ops,
+ MachineInstr* LoadMI) const {
+ return 0;
+ }
+
public:
explicit SPUInstrInfo(SPUTargetMachine &tm);
/// getPointerRegClass - Return the register class to use to hold pointers.
/// This is used for addressing modes.
- virtual const TargetRegisterClass *getPointerRegClass() const;
+ virtual const TargetRegisterClass *getPointerRegClass() const;
// Return true if the instruction is a register to register move and
// leave the source and dest operands in the passed parameters.
int &FrameIndex) const;
unsigned isStoreToStackSlot(const MachineInstr *MI,
int &FrameIndex) const;
-
+
virtual bool copyRegToReg(MachineBasicBlock &MBB,
MachineBasicBlock::iterator MI,
unsigned DestReg, unsigned SrcReg,
const TargetRegisterClass *DestRC,
const TargetRegisterClass *SrcRC) const;
-
+
//! Store a register to a stack slot, based on its register class.
virtual void storeRegToStackSlot(MachineBasicBlock &MBB,
MachineBasicBlock::iterator MBBI,
SmallVectorImpl<MachineOperand> &Addr,
const TargetRegisterClass *RC,
SmallVectorImpl<MachineInstr*> &NewMIs) const;
-
- //! Fold spills into load/store instructions
- virtual MachineInstr* foldMemoryOperandImpl(MachineFunction &MF,
- MachineInstr* MI,
- const SmallVectorImpl<unsigned> &Ops,
- int FrameIndex) const;
- //! Fold any load/store to an operand
- virtual MachineInstr* foldMemoryOperandImpl(MachineFunction &MF,
- MachineInstr* MI,
- const SmallVectorImpl<unsigned> &Ops,
- MachineInstr* LoadMI) const {
- return 0;
- }
+ //! Return true if the specified load or store can be folded
+ virtual
+ bool canFoldMemoryOperand(const MachineInstr *MI,
+ const SmallVectorImpl<unsigned> &Ops) const;
+
+ //! Return true if the specified block does not fall through
+ virtual bool BlockHasNoFallThrough(const MachineBasicBlock &MBB) const;
+
+ //! Reverses a branch's condition, returning false on success.
+ virtual
+ bool ReverseBranchCondition(SmallVectorImpl<MachineOperand> &Cond) const;
virtual bool AnalyzeBranch(MachineBasicBlock &MBB, MachineBasicBlock *&TBB,
MachineBasicBlock *&FBB,
SmallVectorImpl<MachineOperand> &Cond) const;
-
+
virtual unsigned RemoveBranch(MachineBasicBlock &MBB) const;
-
+
virtual unsigned InsertBranch(MachineBasicBlock &MBB, MachineBasicBlock *TBB,
MachineBasicBlock *FBB,
const SmallVectorImpl<MachineOperand> &Cond) const;