void processFunctionBeforeCalleeSavedScan(MachineFunction &MF,
RegScavenger *RS = NULL) const;
- //! Perform target-specific stack frame setup.
- void getInitialFrameState(std::vector<MachineMove> &Moves) const;
-
//! Return a function's saved spill slots
/*!
For CellSPU, a function's saved spill slots is just the link register.