Move getInitialFrameState from TargetFrameInfo to MCAsmInfo (suggestions for
[oota-llvm.git] / lib / Target / CellSPU / SPUFrameLowering.h
index 4fee72d946a2a9e51ce419e1a7b9e23239182090..16789ddfc5e3e6b308479a0c9a457a629434330a 100644 (file)
@@ -43,9 +43,6 @@ namespace llvm {
     void processFunctionBeforeCalleeSavedScan(MachineFunction &MF,
                                               RegScavenger *RS = NULL) const;
 
-    //! Perform target-specific stack frame setup.
-    void getInitialFrameState(std::vector<MachineMove> &Moves) const;
-
     //! Return a function's saved spill slots
     /*!
       For CellSPU, a function's saved spill slots is just the link register.