int FrameIndex = MI.getOperand(i).getFrameIndex();
// Add the base register of R30 (SP) or R15 (FP).
- MI.SetMachineOperandReg(i + 1, FP ? Alpha::R15 : Alpha::R30);
+ MI.getOperand(i + 1).ChangeToRegister(FP ? Alpha::R15 : Alpha::R30);
// Now add the frame object offset to the offset from the virtual frame index.
int Offset = MF.getFrameInfo()->getObjectOffset(FrameIndex);
//so in this case, we need to use a temporary register, and move the original
//inst off the SP/FP
//fix up the old:
- MI.SetMachineOperandReg(i + 1, Alpha::R28);
- MI.SetMachineOperandConst(i, MachineOperand::MO_Immediate,
- getLower16(Offset));
+ MI.getOperand(i + 1).ChangeToRegister(Alpha::R28);
+ MI.getOperand(i).ChangeToImmediate(getLower16(Offset));
//insert the new
MachineInstr* nMI=BuildMI(Alpha::LDAH, 2, Alpha::R28)
.addImm(getUpper16(Offset)).addReg(FP ? Alpha::R15 : Alpha::R30);
MBB.insert(II, nMI);
} else {
- MI.SetMachineOperandConst(i, MachineOperand::MO_Immediate, Offset);
+ MI.getOperand(i).ChangeToImmediate(Offset);
}
}