// Use BL to implement far jump.
Br.MaxDisp = (1 << 21) * 2;
MI->setDesc(TII->get(ARM::tBfar));
- MI->addOperand(MachineOperand::CreateImm((int64_t)ARMCC::AL));
- MI->addOperand(MachineOperand::CreateReg(0, false));
BBSizes[MBB->getNumber()] += 2;
AdjustBBOffsetsAfter(MBB, 2);
HasFarJump = true;