BitVector ARMBaseRegisterInfo::
getReservedRegs(const MachineFunction &MF) const {
const ARMSubtarget &STI = MF.getSubtarget<ARMSubtarget>();
- const TargetFrameLowering *TFI = STI.getFrameLowering();
+ const ARMFrameLowering *TFI = getFrameLowering(MF);
// FIXME: avoid re-calculating this every time.
BitVector Reserved(getNumRegs());
ARMBaseRegisterInfo::getRegPressureLimit(const TargetRegisterClass *RC,
MachineFunction &MF) const {
const ARMSubtarget &STI = MF.getSubtarget<ARMSubtarget>();
- const TargetFrameLowering *TFI = STI.getFrameLowering();
+ const ARMFrameLowering *TFI = getFrameLowering(MF);
switch (RC->getID()) {
default:
ArrayRef<MCPhysReg> Order,
SmallVectorImpl<MCPhysReg> &Hints,
const MachineFunction &MF,
- const VirtRegMap *VRM) const {
+ const VirtRegMap *VRM,
+ const LiveRegMatrix *Matrix) const {
const MachineRegisterInfo &MRI = MF.getRegInfo();
std::pair<unsigned, unsigned> Hint = MRI.getRegAllocationHint(VirtReg);
bool ARMBaseRegisterInfo::hasBasePointer(const MachineFunction &MF) const {
const MachineFrameInfo *MFI = MF.getFrameInfo();
const ARMFunctionInfo *AFI = MF.getInfo<ARMFunctionInfo>();
- const TargetFrameLowering *TFI = MF.getSubtarget().getFrameLowering();
+ const ARMFrameLowering *TFI = getFrameLowering(MF);
// When outgoing call frames are so large that we adjust the stack pointer
// around the call, we can no longer use the stack pointer to reach the
bool ARMBaseRegisterInfo::canRealignStack(const MachineFunction &MF) const {
const MachineRegisterInfo *MRI = &MF.getRegInfo();
const ARMFunctionInfo *AFI = MF.getInfo<ARMFunctionInfo>();
+ const ARMFrameLowering *TFI = getFrameLowering(MF);
// We can't realign the stack if:
// 1. Dynamic stack realignment is explicitly disabled,
// 2. This is a Thumb1 function (it's not useful, so we don't bother), or
// 3. There are VLAs in the function and the base pointer is disabled.
- if (MF.getFunction()->hasFnAttribute("no-realign-stack"))
+ if (!TargetRegisterInfo::canRealignStack(MF))
return false;
if (AFI->isThumb1OnlyFunction())
return false;
return false;
// We may also need a base pointer if there are dynamic allocas or stack
// pointer adjustments around calls.
- if (MF.getSubtarget().getFrameLowering()->hasReservedCallFrame(MF))
+ if (TFI->hasReservedCallFrame(MF))
return true;
// A base pointer is required and allowed. Check that it isn't too late to
// reserve it.
return MRI->canReserveReg(BasePtr);
}
-bool ARMBaseRegisterInfo::
-needsStackRealignment(const MachineFunction &MF) const {
- const MachineFrameInfo *MFI = MF.getFrameInfo();
- const Function *F = MF.getFunction();
- unsigned StackAlign =
- MF.getSubtarget().getFrameLowering()->getStackAlignment();
- bool requiresRealignment = ((MFI->getMaxAlignment() > StackAlign) ||
- F->hasFnAttribute(Attribute::StackAlignment));
-
- return requiresRealignment && canRealignStack(MF);
-}
-
bool ARMBaseRegisterInfo::
cannotEliminateFrame(const MachineFunction &MF) const {
const MachineFrameInfo *MFI = MF.getFrameInfo();
unsigned
ARMBaseRegisterInfo::getFrameRegister(const MachineFunction &MF) const {
const ARMSubtarget &STI = MF.getSubtarget<ARMSubtarget>();
- const TargetFrameLowering *TFI = STI.getFrameLowering();
+ const ARMFrameLowering *TFI = getFrameLowering(MF);
if (TFI->hasFP(MF))
return getFramePointerReg(STI);
// Note that the incoming offset is based on the SP value at function entry,
// so it'll be negative.
MachineFunction &MF = *MI->getParent()->getParent();
- const TargetFrameLowering *TFI = MF.getSubtarget().getFrameLowering();
+ const ARMFrameLowering *TFI = getFrameLowering(MF);
MachineFrameInfo *MFI = MF.getFrameInfo();
ARMFunctionInfo *AFI = MF.getInfo<ARMFunctionInfo>();
MachineFunction &MF = *MBB.getParent();
const ARMBaseInstrInfo &TII =
*static_cast<const ARMBaseInstrInfo *>(MF.getSubtarget().getInstrInfo());
- const ARMFrameLowering *TFI = static_cast<const ARMFrameLowering *>(
- MF.getSubtarget().getFrameLowering());
+ const ARMFrameLowering *TFI = getFrameLowering(MF);
ARMFunctionInfo *AFI = MF.getInfo<ARMFunctionInfo>();
assert(!AFI->isThumb1OnlyFunction() &&
"This eliminateFrameIndex does not support Thumb1!");