virtual void processFixupValue(const MCAssembler &Asm,
const MCAsmLayout &Layout,
const MCFixup &Fixup, const MCFragment *DF,
- MCValue &Target, uint64_t &Value,
+ const MCValue &Target, uint64_t &Value,
bool &IsResolved);
};
} // end anonymous namespace
const MCAsmLayout &Layout,
const MCFixup &Fixup,
const MCFragment *DF,
- MCValue &Target, uint64_t &Value,
- bool &IsResolved) {
+ const MCValue &Target,
+ uint64_t &Value, bool &IsResolved) {
// The ADRP instruction adds some multiple of 0x1000 to the current PC &
// ~0xfff. This means that the required offset to reach a symbol can vary by
// up to one step depending on where the ADRP is in memory. For example:
}
void applyFixup(const MCFixup &Fixup, char *Data, unsigned DataSize,
- uint64_t Value) const {
+ uint64_t Value, bool IsPCRel) const {
unsigned NumBytes = getFixupKindInfo(Fixup.getKind()).TargetSize / 8;
Value = adjustFixupValue(Fixup.getKind(), Value);
if (!Value) return; // Doesn't change encoding.