//===----------------------------------------------------------------------===//
#include "llvm/Support/Threading.h"
+#include "llvm/Config/config.h"
#include "llvm/Support/Atomic.h"
#include "llvm/Support/Mutex.h"
-#include "llvm/Config/config.h"
#include <cassert>
using namespace llvm;
static bool multithreaded_mode = false;
-static sys::Mutex* global_lock = 0;
+static sys::Mutex* global_lock = nullptr;
bool llvm::llvm_start_multithreaded() {
-#if ENABLE_THREADS != 0
+#if LLVM_ENABLE_THREADS != 0
assert(!multithreaded_mode && "Already multithreaded!");
multithreaded_mode = true;
global_lock = new sys::Mutex(true);
}
void llvm::llvm_stop_multithreaded() {
-#if ENABLE_THREADS != 0
+#if LLVM_ENABLE_THREADS != 0
assert(multithreaded_mode && "Not currently multithreaded!");
// We fence here to insure that all threaded operations are complete BEFORE we
if (multithreaded_mode) global_lock->release();
}
-#if ENABLE_THREADS != 0 && defined(HAVE_PTHREAD_H)
+#if LLVM_ENABLE_THREADS != 0 && defined(HAVE_PTHREAD_H)
#include <pthread.h>
struct ThreadInfo {
static void *ExecuteOnThread_Dispatch(void *Arg) {
ThreadInfo *TI = reinterpret_cast<ThreadInfo*>(Arg);
TI->UserFn(TI->UserData);
- return 0;
+ return nullptr;
}
void llvm::llvm_execute_on_thread(void (*Fn)(void*), void *UserData,
goto error;
// Wait for the thread and clean up.
- ::pthread_join(Thread, 0);
+ ::pthread_join(Thread, nullptr);
error:
::pthread_attr_destroy(&Attr);
}
-#elif ENABLE_THREADS!=0 && defined(LLVM_ON_WIN32)
-#include "Windows/Windows.h"
+#elif LLVM_ENABLE_THREADS!=0 && defined(LLVM_ON_WIN32)
+#include "Windows/WindowsSupport.h"
#include <process.h>
struct ThreadInfo {