//===----------------------------------------------------------------------===//
#include "llvm/ADT/FoldingSet.h"
+#include "llvm/ADT/Hashing.h"
#include "llvm/Support/Allocator.h"
#include "llvm/Support/ErrorHandling.h"
#include "llvm/Support/MathExtras.h"
+#include "llvm/Support/Host.h"
#include <cassert>
#include <cstring>
using namespace llvm;
/// ComputeHash - Compute a strong hash value for this FoldingSetNodeIDRef,
/// used to lookup the node in the FoldingSetImpl.
unsigned FoldingSetNodeIDRef::ComputeHash() const {
- // This is adapted from SuperFastHash by Paul Hsieh.
- unsigned Hash = static_cast<unsigned>(Size);
- for (const unsigned *BP = Data, *E = BP+Size; BP != E; ++BP) {
- unsigned Data = *BP;
- Hash += Data & 0xFFFF;
- unsigned Tmp = ((Data >> 16) << 11) ^ Hash;
- Hash = (Hash << 16) ^ Tmp;
- Hash += Hash >> 11;
- }
-
- // Force "avalanching" of final 127 bits.
- Hash ^= Hash << 3;
- Hash += Hash >> 5;
- Hash ^= Hash << 4;
- Hash += Hash >> 17;
- Hash ^= Hash << 25;
- Hash += Hash >> 6;
- return Hash;
+ return static_cast<unsigned>(hash_combine_range(Data, Data+Size));
}
bool FoldingSetNodeIDRef::operator==(FoldingSetNodeIDRef RHS) const {
return memcmp(Data, RHS.Data, Size*sizeof(*Data)) == 0;
}
+/// Used to compare the "ordering" of two nodes as defined by the
+/// profiled bits and their ordering defined by memcmp().
+bool FoldingSetNodeIDRef::operator<(FoldingSetNodeIDRef RHS) const {
+ if (Size != RHS.Size)
+ return Size < RHS.Size;
+ return memcmp(Data, RHS.Data, Size*sizeof(*Data)) < 0;
+}
+
//===----------------------------------------------------------------------===//
// FoldingSetNodeID Implementation
// depend on the host. It doesn't matter however, because hashing on
// pointer values in inherently unstable. Nothing should depend on the
// ordering of nodes in the folding set.
- intptr_t PtrI = (intptr_t)Ptr;
- Bits.push_back(unsigned(PtrI));
- if (sizeof(intptr_t) > sizeof(unsigned))
- Bits.push_back(unsigned(uint64_t(PtrI) >> 32));
+ Bits.append(reinterpret_cast<unsigned *>(&Ptr),
+ reinterpret_cast<unsigned *>(&Ptr+1));
}
void FoldingSetNodeID::AddInteger(signed I) {
Bits.push_back(I);
}
void FoldingSetNodeID::AddInteger(unsigned long long I) {
AddInteger(unsigned(I));
- if ((uint64_t)(int)I != I)
+ if ((uint64_t)(unsigned)I != I)
Bits.push_back(unsigned(I >> 32));
}
Pos = (Units + 1) * 4;
} else {
// Otherwise do it the hard way.
- for (Pos += 4; Pos <= Size; Pos += 4) {
- unsigned V = ((unsigned char)String[Pos - 4] << 24) |
- ((unsigned char)String[Pos - 3] << 16) |
- ((unsigned char)String[Pos - 2] << 8) |
- (unsigned char)String[Pos - 1];
- Bits.push_back(V);
+ // To be compatible with above bulk transfer, we need to take endianness
+ // into account.
+ if (sys::isBigEndianHost()) {
+ for (Pos += 4; Pos <= Size; Pos += 4) {
+ unsigned V = ((unsigned char)String[Pos - 4] << 24) |
+ ((unsigned char)String[Pos - 3] << 16) |
+ ((unsigned char)String[Pos - 2] << 8) |
+ (unsigned char)String[Pos - 1];
+ Bits.push_back(V);
+ }
+ } else {
+ assert(sys::isLittleEndianHost() && "Unexpected host endianness");
+ for (Pos += 4; Pos <= Size; Pos += 4) {
+ unsigned V = ((unsigned char)String[Pos - 1] << 24) |
+ ((unsigned char)String[Pos - 2] << 16) |
+ ((unsigned char)String[Pos - 3] << 8) |
+ (unsigned char)String[Pos - 4];
+ Bits.push_back(V);
+ }
}
}
// With the leftover bits.
unsigned V = 0;
- // Pos will have overshot size by 4 - #bytes left over.
+ // Pos will have overshot size by 4 - #bytes left over.
+ // No need to take endianness into account here - this is always executed.
switch (Pos - Size) {
case 1: V = (V << 8) | (unsigned char)String[Size - 3]; // Fall thru.
case 2: V = (V << 8) | (unsigned char)String[Size - 2]; // Fall thru.
Bits.push_back(V);
}
+// AddNodeID - Adds the Bit data of another ID to *this.
+void FoldingSetNodeID::AddNodeID(const FoldingSetNodeID &ID) {
+ Bits.append(ID.Bits.begin(), ID.Bits.end());
+}
+
/// ComputeHash - Compute a strong hash value for this FoldingSetNodeID, used to
/// lookup the node in the FoldingSetImpl.
unsigned FoldingSetNodeID::ComputeHash() const {
- return FoldingSetNodeIDRef(&Bits[0], Bits.size()).ComputeHash();
+ return FoldingSetNodeIDRef(Bits.data(), Bits.size()).ComputeHash();
}
/// operator== - Used to compare two nodes to each other.
///
bool FoldingSetNodeID::operator==(const FoldingSetNodeID &RHS)const{
- return *this == FoldingSetNodeIDRef(&RHS.Bits[0], RHS.Bits.size());
+ return *this == FoldingSetNodeIDRef(RHS.Bits.data(), RHS.Bits.size());
}
/// operator== - Used to compare two nodes to each other.
///
bool FoldingSetNodeID::operator==(FoldingSetNodeIDRef RHS) const {
- return FoldingSetNodeIDRef(&Bits[0], Bits.size()) == RHS;
+ return FoldingSetNodeIDRef(Bits.data(), Bits.size()) == RHS;
+}
+
+/// Used to compare the "ordering" of two nodes as defined by the
+/// profiled bits and their ordering defined by memcmp().
+bool FoldingSetNodeID::operator<(const FoldingSetNodeID &RHS)const{
+ return *this < FoldingSetNodeIDRef(RHS.Bits.data(), RHS.Bits.size());
+}
+
+bool FoldingSetNodeID::operator<(FoldingSetNodeIDRef RHS) const {
+ return FoldingSetNodeIDRef(Bits.data(), Bits.size()) < RHS;
}
/// Intern - Copy this node's data to a memory region allocated from the
FoldingSetImpl::Node
*FoldingSetImpl::FindNodeOrInsertPos(const FoldingSetNodeID &ID,
void *&InsertPos) {
-
- void **Bucket = GetBucketFor(ID.ComputeHash(), Buckets, NumBuckets);
+ unsigned IDHash = ID.ComputeHash();
+ void **Bucket = GetBucketFor(IDHash, Buckets, NumBuckets);
void *Probe = *Bucket;
InsertPos = 0;
FoldingSetNodeID TempID;
while (Node *NodeInBucket = GetNextPtr(Probe)) {
- if (NodeEquals(NodeInBucket, ID, TempID))
+ if (NodeEquals(NodeInBucket, ID, IDHash, TempID))
return NodeInBucket;
TempID.clear();