MCValue Target;
- if (!S.getVariableValue()->EvaluateAsRelocatable(Target, &Layout, nullptr))
+ if (!S.getVariableValue()->evaluateAsRelocatable(Target, &Layout, nullptr))
report_fatal_error("unable to evaluate offset for variable '" +
S.getName() + "'");
return Address;
}
- return getSectionAddress(S.getData().getFragment()->getParent()) +
+ return getSectionAddress(S.getFragment()->getParent()) +
Layout.getSymbolOffset(S);
}
void MachObjectWriter::WriteNlist(MachSymbolData &MSD,
const MCAsmLayout &Layout) {
const MCSymbol *Symbol = MSD.Symbol;
- MCSymbol &Data = Symbol->getData();
+ const MCSymbol &Data = *Symbol;
const MCSymbol *AliasedSymbol = &findAliasedSymbol(*Symbol);
uint8_t SectionIndex = MSD.SectionIndex;
uint8_t Type = 0;
// match 'as'. Even though it doesn't matter for correctness, this is
// important for letting us diff .o files.
for (const MCSymbol &Symbol : Asm.symbols()) {
- MCSymbol &SD = Symbol.getData();
-
// Ignore non-linker visible symbols.
if (!Asm.isSymbolLinkerVisible(Symbol))
continue;
- if (!SD.isExternal() && !Symbol.isUndefined())
+ if (!Symbol.isExternal() && !Symbol.isUndefined())
continue;
MachSymbolData MSD;
// Now add the data for local symbols.
for (const MCSymbol &Symbol : Asm.symbols()) {
- MCSymbol &SD = Symbol.getData();
-
// Ignore non-linker visible symbols.
if (!Asm.isSymbolLinkerVisible(Symbol))
continue;
- if (SD.isExternal() || Symbol.isUndefined())
+ if (Symbol.isExternal() || Symbol.isUndefined())
continue;
MachSymbolData MSD;
bool hasReliableSymbolDifference = isX86_64();
if (!hasReliableSymbolDifference) {
if (!SA.isInSection() || &SecA != &SecB ||
- (!SA.isTemporary() &&
- FB.getAtom() != SA.getData().getFragment()->getAtom() &&
+ (!SA.isTemporary() && FB.getAtom() != SA.getFragment()->getAtom() &&
Asm.getSubsectionsViaSymbols()))
return false;
return true;
if (&SecA != &SecB)
return false;
- const MCFragment *FA = SA.getData().getFragment();
+ const MCFragment *FA = SA.getFragment();
// Bail if the symbol has no fragment.
if (!FA)
uint64_t SectionDataSize = 0;
uint64_t SectionDataFileSize = 0;
uint64_t VMSize = 0;
- for (MCAssembler::const_iterator it = Asm.begin(),
- ie = Asm.end(); it != ie; ++it) {
- const MCSection &Sec = *it;
+ for (const MCSection &Sec : Asm) {
uint64_t Address = getSectionAddress(&Sec);
uint64_t Size = Layout.getSectionAddressSize(&Sec);
uint64_t FileSize = Layout.getSectionFileSize(&Sec);
VMSize = std::max(VMSize, Address + Size);
- if (it->isVirtualSection())
+ if (Sec.isVirtualSection())
continue;
SectionDataSize = std::max(SectionDataSize, Address + Size);
// ... and then the section headers.
uint64_t RelocTableEnd = SectionDataStart + SectionDataFileSize;
- for (MCAssembler::const_iterator it = Asm.begin(),
- ie = Asm.end(); it != ie; ++it) {
- std::vector<RelAndSymbol> &Relocs = Relocations[&*it];
+ for (const MCSection &Sec : Asm) {
+ std::vector<RelAndSymbol> &Relocs = Relocations[&Sec];
unsigned NumRelocs = Relocs.size();
- uint64_t SectionStart = SectionDataStart + getSectionAddress(&*it);
- WriteSection(Asm, Layout, *it, SectionStart, RelocTableEnd, NumRelocs);
+ uint64_t SectionStart = SectionDataStart + getSectionAddress(&Sec);
+ WriteSection(Asm, Layout, Sec, SectionStart, RelocTableEnd, NumRelocs);
RelocTableEnd += NumRelocs * sizeof(MachO::any_relocation_info);
}
}
// Write the actual section data.
- for (MCAssembler::const_iterator it = Asm.begin(),
- ie = Asm.end(); it != ie; ++it) {
- MCSection &Sec = *it;
+ for (const MCSection &Sec : Asm) {
Asm.writeSectionData(&Sec, Layout);
uint64_t Pad = getPaddingSize(&Sec, Layout);
WriteZeros(SectionDataPadding);
// Write the relocation entries.
- for (MCAssembler::const_iterator it = Asm.begin(),
- ie = Asm.end(); it != ie; ++it) {
+ for (const MCSection &Sec : Asm) {
// Write the section relocation entries, in reverse order to match 'as'
// (approximately, the exact algorithm is more complicated than this).
- std::vector<RelAndSymbol> &Relocs = Relocations[&*it];
+ std::vector<RelAndSymbol> &Relocs = Relocations[&Sec];
for (unsigned i = 0, e = Relocs.size(); i != e; ++i) {
Write32(Relocs[e - i - 1].MRE.r_word0);
Write32(Relocs[e - i - 1].MRE.r_word1);
static_cast<const MCSectionMachO &>(*it->Section);
if (Section.getType() == MachO::S_NON_LAZY_SYMBOL_POINTERS) {
// If this symbol is defined and internal, mark it as such.
- if (it->Symbol->isDefined() && !it->Symbol->getData().isExternal()) {
+ if (it->Symbol->isDefined() && !it->Symbol->isExternal()) {
uint32_t Flags = MachO::INDIRECT_SYMBOL_LOCAL;
if (it->Symbol->isAbsolute())
Flags |= MachO::INDIRECT_SYMBOL_ABS;