// If SD is a variable, evaluate it.
MCValue Target;
- if (!S.getVariableValue()->EvaluateAsValue(Target, &Layout, nullptr))
+ if (!S.getVariableValue()->EvaluateAsRelocatable(Target, &Layout, nullptr))
report_fatal_error("unable to evaluate offset for variable '" +
S.getName() + "'");
const MCExpr *Expr = Symbol.getVariableValue();
MCValue Value;
- if (!Expr->EvaluateAsValue(Value, this, nullptr))
+ if (!Expr->evaluateAsValue(Value, *this))
llvm_unreachable("Invalid Expression");
const MCSymbolRefExpr *RefB = Value.getSymB();
return SD->getFragment()->getAtom();
}
-// Try to fully compute Expr to an absolute value and if that fails produce
-// a relocatable expr.
-// FIXME: Should this be the behavior of EvaluateAsRelocatable itself?
-static bool evaluate(const MCExpr &Expr, const MCAsmLayout &Layout,
- const MCFixup &Fixup, MCValue &Target) {
- if (Expr.EvaluateAsValue(Target, &Layout, &Fixup)) {
- if (Target.isAbsolute())
- return true;
- }
- return Expr.EvaluateAsRelocatable(Target, &Layout, &Fixup);
-}
-
bool MCAssembler::evaluateFixup(const MCAsmLayout &Layout,
const MCFixup &Fixup, const MCFragment *DF,
MCValue &Target, uint64_t &Value) const {
// probably merge the two into a single callback that tries to evaluate a
// fixup and records a relocation if one is needed.
const MCExpr *Expr = Fixup.getValue();
- if (!evaluate(*Expr, Layout, Fixup, Target))
+ if (!Expr->EvaluateAsRelocatable(Target, &Layout, &Fixup))
getContext().FatalError(Fixup.getLoc(), "expected relocatable expression");
bool IsPCRel = Backend.getFixupKindInfo(