-//===- Linker.cpp - Link together LLVM objects and libraries --------------===//
+//===- lib/Linker/LinkArchives.cpp - Link LLVM objects and libraries ------===//
//
// The LLVM Compiler Infrastructure
//
//
//===----------------------------------------------------------------------===//
-#include "gccld.h"
+#include "llvm/Linker.h"
#include "llvm/Module.h"
+#include "llvm/ModuleProvider.h"
#include "llvm/PassManager.h"
+#include "llvm/ADT/SetOperations.h"
#include "llvm/Bytecode/Reader.h"
+#include "llvm/Bytecode/Archive.h"
#include "llvm/Bytecode/WriteBytecodePass.h"
#include "llvm/Target/TargetData.h"
#include "llvm/Transforms/IPO.h"
#include "llvm/Transforms/Scalar.h"
-#include "llvm/Transforms/Utils/Linker.h"
-#include "Config/config.h"
-#include "Support/CommandLine.h"
-#include "Support/FileUtilities.h"
+#include "llvm/Config/config.h"
+#include "llvm/Support/CommandLine.h"
+#include "llvm/Support/FileUtilities.h"
+#include "llvm/Support/Timer.h"
#include "llvm/System/Signals.h"
-#include "Support/SystemUtils.h"
+#include "llvm/Support/SystemUtils.h"
#include <algorithm>
#include <fstream>
#include <memory>
if (!SharedObjectOnly && FileOpenable(Directory + LibName + ".bc"))
return Directory + LibName + ".bc";
- if (FileOpenable(Directory + LibName + SHLIBEXT))
- return Directory + LibName + SHLIBEXT;
+ if (FileOpenable(Directory + LibName + LTDL_SHLIB_EXT))
+ return Directory + LibName + LTDL_SHLIB_EXT;
if (!SharedObjectOnly && FileOpenable(Directory + LibName + ".a"))
return Directory + LibName + ".a";
llvm::GetAllUndefinedSymbols(Module *M,
std::set<std::string> &UndefinedSymbols) {
std::set<std::string> DefinedSymbols;
- UndefinedSymbols.clear(); // Start out empty
+ UndefinedSymbols.clear();
for (Module::iterator I = M->begin(), E = M->end(); I != E; ++I)
if (I->hasName()) {
/// module it contains (wrapped in an auto_ptr), or 0 and set ErrorMessage if an
/// error occurs.
///
-std::auto_ptr<Module> llvm::LoadObject(const std::string &FN,
+static std::auto_ptr<Module> LoadObject(const std::string &FN,
std::string &ErrorMessage) {
std::string ParserErrorMessage;
Module *Result = ParseBytecodeFile(FN, &ParserErrorMessage);
/// TRUE - An error occurred.
/// FALSE - No errors.
///
-static bool LinkInArchive(Module *M,
- const std::string &Filename,
- std::string &ErrorMessage,
- bool Verbose)
+bool llvm::LinkInArchive(Module *M,
+ const std::string &Filename,
+ std::string* ErrorMessage,
+ bool Verbose)
{
// Find all of the symbols currently undefined in the bytecode program.
// If all the symbols are defined, the program is complete, and there is
// no reason to link in any archive files.
std::set<std::string> UndefinedSymbols;
GetAllUndefinedSymbols(M, UndefinedSymbols);
+
if (UndefinedSymbols.empty()) {
if (Verbose) std::cerr << " No symbols undefined, don't link library!\n";
return false; // No need to link anything in!
}
- // Load in the archive objects.
+ // Open the archive file
if (Verbose) std::cerr << " Loading archive file '" << Filename << "'\n";
- std::vector<Module*> Objects;
- if (ReadArchiveFile(Filename, Objects, &ErrorMessage))
- return true;
-
- // Figure out which symbols are defined by all of the modules in the archive.
- std::vector<std::set<std::string> > DefinedSymbols;
- DefinedSymbols.resize(Objects.size());
- for (unsigned i = 0; i != Objects.size(); ++i) {
- GetAllDefinedSymbols(Objects[i], DefinedSymbols[i]);
- }
+ std::auto_ptr<Archive> AutoArch (
+ Archive::OpenAndLoadSymbols(sys::Path(Filename)));
- // While we are linking in object files, loop.
- bool Linked = true;
- while (Linked) {
- Linked = false;
-
- for (unsigned i = 0; i != Objects.size(); ++i) {
- // Consider whether we need to link in this module... we only need to
- // link it in if it defines some symbol which is so far undefined.
- //
- const std::set<std::string> &DefSymbols = DefinedSymbols[i];
-
- bool ObjectRequired = false;
-
- //
- // If the object defines main() and the program currently has main()
- // undefined, then automatically link in the module. Otherwise, look to
- // see if it defines a symbol that is currently undefined.
- //
- if ((M->getMainFunction() == NULL) &&
- ((DefSymbols.find ("main")) != DefSymbols.end())) {
- ObjectRequired = true;
- } else {
- for (std::set<std::string>::iterator I = UndefinedSymbols.begin(),
- E = UndefinedSymbols.end(); I != E; ++I)
- if (DefSymbols.count(*I)) {
- if (Verbose)
- std::cerr << " Found object '"
- << Objects[i]->getModuleIdentifier ()
- << "' providing symbol '" << *I << "'...\n";
- ObjectRequired = true;
- break;
- }
- }
+ Archive* arch = AutoArch.get();
- // We DO need to link this object into the program...
- if (ObjectRequired) {
- if (LinkModules(M, Objects[i], &ErrorMessage))
- return true; // Couldn't link in the right object file...
-
- // Since we have linked in this object, delete it from the list of
- // objects to consider in this archive file.
- std::swap(Objects[i], Objects.back());
- std::swap(DefinedSymbols[i], DefinedSymbols.back());
- Objects.pop_back();
- DefinedSymbols.pop_back();
- --i; // Do not skip an entry
-
- // The undefined symbols set should have shrunk.
- GetAllUndefinedSymbols(M, UndefinedSymbols);
- Linked = true; // We have linked something in!
- }
+ // Save a set of symbols that are not defined by the archive. Since we're
+ // entering a loop, there's no point searching for these multiple times. This
+ // variable is used to "set_subtract" from the set of undefined symbols.
+ std::set<std::string> NotDefinedByArchive;
+
+ // While we are linking in object files, loop.
+ while (true) {
+
+ // Find the modules we need to link into the target module
+ std::set<ModuleProvider*> Modules;
+ arch->findModulesDefiningSymbols(UndefinedSymbols, Modules);
+
+ // If we didn't find any more modules to link this time, we are done
+ // searching this archive.
+ if (Modules.empty())
+ break;
+
+ // Any symbols remaining in UndefinedSymbols after
+ // findModulesDefiningSymbols are ones that the archive does not define. So
+ // we add them to the NotDefinedByArchive variable now.
+ NotDefinedByArchive.insert(UndefinedSymbols.begin(),
+ UndefinedSymbols.end());
+
+ // Loop over all the ModuleProviders that we got back from the archive
+ for (std::set<ModuleProvider*>::iterator I=Modules.begin(), E=Modules.end();
+ I != E; ++I) {
+
+ // Get the module we must link in.
+ std::auto_ptr<Module> AutoModule( (*I)->releaseModule() );
+ Module* aModule = AutoModule.get();
+
+ // Link it in
+ if (LinkModules(M, aModule, ErrorMessage))
+ return true; // Couldn't link in the module
}
+
+ // Get the undefined symbols from the aggregate module. This recomputes the
+ // symbols we still need after the new modules have been linked in.
+ GetAllUndefinedSymbols(M, UndefinedSymbols);
+
+ // At this point we have two sets of undefined symbols: UndefinedSymbols
+ // which holds the undefined symbols from all the modules, and
+ // NotDefinedByArchive which holds symbols we know the archive doesn't
+ // define. There's no point searching for symbols that we won't find in the
+ // archive so we subtract these sets.
+ set_subtract<std::set<std::string>,std::set<std::string> >(
+ UndefinedSymbols,NotDefinedByArchive);
+
+ // If there's no symbols left, no point in continuing to search the
+ // archive.
+ if (UndefinedSymbols.empty())
+ break;
}
return false;
if (Verbose)
std::cerr << "Trying to link archive '" << Pathname << "'\n";
- if (LinkInArchive(HeadModule, Pathname, ErrorMessage, Verbose)) {
+ if (LinkInArchive(HeadModule, Pathname, &ErrorMessage, Verbose)) {
std::cerr << progname << ": Error linking in archive '" << Pathname
<< "': " << ErrorMessage << "\n";
return true;
<< Pathname << "': " << ErrorMessage << "\n";
return true;
}
+ } else {
+ std::cerr << progname << ": Warning: invalid file `" << Pathname
+ << "' ignored.\n";
}
}
std::cerr << "Trying to link archive '" << Pathname << "' (-l"
<< Libraries[i] << ")\n";
- if (LinkInArchive(HeadModule, Pathname, ErrorMessage, Verbose)) {
+ if (LinkInArchive(HeadModule, Pathname, &ErrorMessage, Verbose)) {
std::cerr << progname << ": " << ErrorMessage
<< ": Error linking in archive '" << Pathname << "' (-l"
<< Libraries[i] << ")\n";