Linker::LinkInArchive(const sys::Path &Filename, bool &is_native) {
// Make sure this is an archive file we're dealing with
if (!Filename.isArchive())
- return error("File '" + Filename.toString() + "' is not an archive.");
+ return error("File '" + Filename.str() + "' is not an archive.");
// Open the archive file
- verbose("Linking archive file '" + Filename.toString() + "'");
+ verbose("Linking archive file '" + Filename.str() + "'");
// Find all of the symbols currently undefined in the bitcode program.
// If all the symbols are defined, the program is complete, and there is
GetAllUndefinedSymbols(Composite, UndefinedSymbols);
if (UndefinedSymbols.empty()) {
- verbose("No symbols undefined, skipping library '" +
- Filename.toString() + "'");
+ verbose("No symbols undefined, skipping library '" + Filename.str() + "'");
return false; // No need to link anything in!
}
Archive* arch = AutoArch.get();
if (!arch)
- return error("Cannot read archive '" + Filename.toString() +
+ return error("Cannot read archive '" + Filename.str() +
"': " + ErrMsg);
if (!arch->isBitcodeArchive()) {
is_native = true;
// Find the modules we need to link into the target module
std::set<ModuleProvider*> Modules;
if (!arch->findModulesDefiningSymbols(UndefinedSymbols, Modules, &ErrMsg))
- return error("Cannot find symbols in '" + Filename.toString() +
+ return error("Cannot find symbols in '" + Filename.str() +
"': " + ErrMsg);
// If we didn't find any more modules to link this time, we are done