SlotTracker *Machine, const Module *Context,
bool FromValue) {
if (const MDNode *N = dyn_cast<MDNode>(MD)) {
- if (!Machine)
- Machine = new SlotTracker(Context);
+ std::unique_ptr<SlotTracker> MachineStorage;
+ if (!Machine) {
+ MachineStorage = make_unique<SlotTracker>(Context);
+ Machine = MachineStorage.get();
+ }
int Slot = Machine->getMetadataSlot(N);
if (Slot == -1)
// Give the pointer value instead of "badref", since this comes up all