}
void Fuzzer::Loop() {
+ system_clock::time_point LastCorpusReload = system_clock::now();
while (true) {
size_t J1 = ChooseUnitIdxToMutate();;
SyncCorpus();
- RereadOutputCorpus();
+ auto Now = system_clock::now();
+ if (duration_cast<seconds>(Now - LastCorpusReload).count()) {
+ RereadOutputCorpus();
+ LastCorpusReload = Now;
+ }
if (TotalNumberOfRuns >= Options.MaxNumberOfRuns)
break;
if (Options.MaxTotalTimeSec > 0 &&